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Cyberpunk Red: One Year Later
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<blockquote data-quote="MGibster" data-source="post: 8773900" data-attributes="member: 4534"><p>So I watched the Netflix series <em>Cyberpunk: Edgerunner </em>which is more based off the Cyberpunk 2077 computer game than it is <em>Cyberpunk Red</em>. If I played the computer game and watched the series, I'd have some serious cognative dissonance if I were to walk into <em>Cyberpunk Red </em>expecting it to be the same. Without spoiling the series, I'd say they got the general feeling of Cyberpunk right. There aren't many old edge runners filling up retirement homes if you know what I mean. It's an anime though, and I often dislike the way violence is portrayed in anime. Oh, I don't mind the blood and the guts, but the over-the-top nature of the action kind of takes me out of the moment. The feats characters would perform with cybernetics seemed more appropriate for a Marvel movie than cyberpunk. </p><p></p><p>I did think they had an interesting take on cyberpsychosis. It wasn't just the cybernetics that caused problems, stress would exacerbate whatever issues they were having with their cyberware. Humanity loss wasn't limited to the hardware you had installed, it was also driven by what you did for a living. This isn't something I've really seen addressed in most Cyberpunk games. <em>Red </em>pays some lip service to it by giving you options to lower Humanity, but it's a footnote rather than an integral part of the game.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8773900, member: 4534"] So I watched the Netflix series [I]Cyberpunk: Edgerunner [/I]which is more based off the Cyberpunk 2077 computer game than it is [I]Cyberpunk Red[/I]. If I played the computer game and watched the series, I'd have some serious cognative dissonance if I were to walk into [I]Cyberpunk Red [/I]expecting it to be the same. Without spoiling the series, I'd say they got the general feeling of Cyberpunk right. There aren't many old edge runners filling up retirement homes if you know what I mean. It's an anime though, and I often dislike the way violence is portrayed in anime. Oh, I don't mind the blood and the guts, but the over-the-top nature of the action kind of takes me out of the moment. The feats characters would perform with cybernetics seemed more appropriate for a Marvel movie than cyberpunk. I did think they had an interesting take on cyberpsychosis. It wasn't just the cybernetics that caused problems, stress would exacerbate whatever issues they were having with their cyberware. Humanity loss wasn't limited to the hardware you had installed, it was also driven by what you did for a living. This isn't something I've really seen addressed in most Cyberpunk games. [I]Red [/I]pays some lip service to it by giving you options to lower Humanity, but it's a footnote rather than an integral part of the game. [/QUOTE]
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