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Cydra 4e Rogues' Gallery- MY PLAYERS STAY OUT PLEASE!!
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<blockquote data-quote="the Jester" data-source="post: 4801152" data-attributes="member: 1210"><p>If anyone is checking this thread out, I would love some feedback on this guy.</p><p></p><p>I've been doing various kinds of experiments with solo design... stuff to reduce grind. For instance, I've really liked how "half normal hp and double normal damage dice" has felt- those monsters have been <em>threatening.</em> My players seem to really like 'em, too. </p><p></p><p>Anyhow, this is a step in a different direction: lower defenses, but somewhat higher damage. </p><p></p><p><strong><span style="font-size: 12px">DEEP SLUG--- Level 13 Solo Brute</span></strong></p><p>This huge, deep brown slug dwells in the caverns of the Underdark, where it preys on everything it encounters, especially fungi, insects and rothe. Deep slugs are also quite fond of eating oozes. </p><p>Huge natural beast--- XP 4000</p><p>---</p><p>Initiative +5; Senses Perception +11, blindsight 10</p><p>HP 578; Bloodied 294</p><p>AC 25; Fortitude 28; Reflex 20; Will 23</p><p>Resist acid 20</p><p>Saving Throws +5</p><p>Speed 4</p><p>Action Points 2</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will) <strong>Acid:</strong> Reach 3; +16 vs. AC; 3d6+7 damage, plus ongoing 5 acid. </p><p></p><p><strong>[Melee] Implacable Advance </strong>(standard; at will): The deep slug moves its speed. It can move into squares occupied by enemies during this movement, and it gains resist 10 all against opportunity attacks triggered by this move. It makes an attack on each creature whose space it enters: +14 vs. Fortitude; Hit: 4d6+7 damage, and the target is knocked prone and immobilized (save ends). </p><p></p><p><strong>[Melee] Slugfest</strong> (standard; recharges when bloodied and when the deep slug spends its last action point) <strong>Acid</strong>: The deep slug makes a bite attack on each opponent within reach.</p><p></p><p><strong>[Close or Ranged] Spit Acid</strong> (standard; recharge 5 6) <strong>Acid:</strong> Close blast 4 or range 10; +12 vs. Reflex; Hit: 3d10+6 acid damage, plus ongoing 10 acid and the target is slowed (save ends both).</p><p></p><p><strong>Sticky Trail </strong>(move; at will) <strong>Zone: </strong>The deep slug moves its speed and creates a zone of sticky mucus in each square that it leaves. Any creature entering a sticky mucus square is attacked: +14 vs. AC; the target is immobilized (save or escape, DC 25, ends). The sticky trail lasts until the end of the encounter.</p><p><strong></strong></p><p><strong>Slow but Steady:</strong> A deep slug may make saving throws against being immobilized, restrained or slowed at the start of its turn as well as the end of its turn.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 25; Dex 8; Wis 20</p><p>Con 20; Int 1; Cha 1</p></blockquote><p></p>
[QUOTE="the Jester, post: 4801152, member: 1210"] If anyone is checking this thread out, I would love some feedback on this guy. I've been doing various kinds of experiments with solo design... stuff to reduce grind. For instance, I've really liked how "half normal hp and double normal damage dice" has felt- those monsters have been [i]threatening.[/i] My players seem to really like 'em, too. Anyhow, this is a step in a different direction: lower defenses, but somewhat higher damage. [B][SIZE="3"]DEEP SLUG--- Level 13 Solo Brute[/SIZE][/B] This huge, deep brown slug dwells in the caverns of the Underdark, where it preys on everything it encounters, especially fungi, insects and rothe. Deep slugs are also quite fond of eating oozes. Huge natural beast--- XP 4000 --- Initiative +5; Senses Perception +11, blindsight 10 HP 578; Bloodied 294 AC 25; Fortitude 28; Reflex 20; Will 23 Resist acid 20 Saving Throws +5 Speed 4 Action Points 2 --- [B][Melee basic] Bite[/B] (standard; at will) [B]Acid:[/B] Reach 3; +16 vs. AC; 3d6+7 damage, plus ongoing 5 acid. [B][Melee] Implacable Advance [/B](standard; at will): The deep slug moves its speed. It can move into squares occupied by enemies during this movement, and it gains resist 10 all against opportunity attacks triggered by this move. It makes an attack on each creature whose space it enters: +14 vs. Fortitude; Hit: 4d6+7 damage, and the target is knocked prone and immobilized (save ends). [B][Melee] Slugfest[/B] (standard; recharges when bloodied and when the deep slug spends its last action point) [B]Acid[/B]: The deep slug makes a bite attack on each opponent within reach. [B][Close or Ranged] Spit Acid[/B] (standard; recharge 5 6) [B]Acid:[/B] Close blast 4 or range 10; +12 vs. Reflex; Hit: 3d10+6 acid damage, plus ongoing 10 acid and the target is slowed (save ends both). [B]Sticky Trail [/B](move; at will) [B]Zone: [/B]The deep slug moves its speed and creates a zone of sticky mucus in each square that it leaves. Any creature entering a sticky mucus square is attacked: +14 vs. AC; the target is immobilized (save or escape, DC 25, ends). The sticky trail lasts until the end of the encounter. [B] Slow but Steady:[/B] A deep slug may make saving throws against being immobilized, restrained or slowed at the start of its turn as well as the end of its turn. --- Alignment unaligned; Languages - Str 25; Dex 8; Wis 20 Con 20; Int 1; Cha 1 [/QUOTE]
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