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<blockquote data-quote="the Jester" data-source="post: 606498" data-attributes="member: 1210"><p><strong>The Bile Monster Template</strong></p><p></p><p>From the hideous Mt. Bile I give you- the <span style="color: bile">Bile Monster template!</span></p><p></p><p>BILE MONSTERS</p><p>Bile monsters are creatures that have been mutated and changed by the horrible chemistry of the River of Bile or of Bile Mountain. Many of the creatures exposed die, but some survive, toughened- and some even pass on their bile traits to their offspring.</p><p></p><p>Bile monsters appear similar to their base type, but always drool a frothy yellow bile from their maw. They often have a mangy look, sometimes sweating profusely or shaking.</p><p></p><p>CREATING A BILE MONSTER</p><p>“Bile monster” is a template that can be added to any corporeal creature except for a construct. If the base creature was an animal, beast, or vermin, its type changes to magical beast. If it was a humanoid, its type changes to monstrous humanoid. Except as noted, a bile monster uses the base creature’s statistics.</p><p></p><p>AC: Natural armor increases by +4.</p><p></p><p>Special Attacks: The bile monster gains the ability to spit bile in a 15’ radius spread, to a range of 60’. This is an exceptional ability. This attack requires all caught within to make a Fort save, DC 10 + ½ the creature’s Hit Dice + the creature’s constitution modifier. If it fails, the victim takes acid and constitution damage according to the bile monster’s size as noted below. Success indicates that the victim suffers half acid damage but no constitution damage. A bile monster must wait 1d4 rounds before spitting bile again.</p><p></p><p><strong>Size of Monster - Acid/Constitution Damage Inflicted</strong></p><p>Small or smaller - 2d6 hp/1d4 con</p><p>Medium - 3d6 hp/1d6 con</p><p>Large - 4d6 hp/2d4 con</p><p>Huge - 6d6 hp/2d6 con</p><p>Gargantuan - 8d6 hp/2d8 con</p><p>Colossal - 10d6 hp/3d6 con</p><p> </p><p>Special Qualities: The bile monster keeps all its old special qualities and gains the following:</p><p></p><p>Agonized Existence (Ex): Because its bile-ridden form leaves it in perpetual pain, the bile monster is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds.</p><p></p><p>Immunities (Ex): A bile monster is immune to acid or poison. Note that the bile spitting ability can still do con damage to a bile monster, but the River of Bile itself does damage through acid and poison, so bile monsters are immune to the effects of the river.</p><p></p><p>Saves: Same as the base creature, but adjusted for higher constitution score.</p><p></p><p>Abilities: Increase the bile monster’s ability scores as follows: Str +4, Con +4.</p><p></p><p>Skills: Same as the base creature.</p><p>Feats: Same as the base creature.</p><p></p><p>Climate/Terrain: Around the River of Bile, Bile Mountain or the Sea of Bile only.</p><p>Organization: Same as the base creature.</p><p>Challenge Rating: Same as the base creature +2.</p><p>Treasure: Same as the base creature.</p><p>Alignment: Always evil.</p><p>Advancement: Same as the base creature.</p><p></p><p></p><p>SAMPLE BILE MONSTER:</p><p></p><p><strong>BILE TENEBROUS WORM</strong></p><p>Medium Outsider</p><p>Hit Dice: 10d8+30 (75 hp)</p><p>Initiative: +3 (dex)</p><p>Speed: 30’</p><p>AC: 23 (+3 dex, +10 natural)</p><p>Attacks: Bite +15 melee</p><p>Damage: Bite 2d6+6 and 1d6 acid</p><p>Face/Reach: 5’x5’/5’</p><p>Special Attacks: Spit bile, acid, bristles</p><p>Special Qualities: Darkvision 60’, agonized existence, acid and poison immunity</p><p>Saves: Fort +10, Ref +10, Will +7</p><p>Abilities: Str 18, Dex 16, Con 16, Int 2, Wis 10, Cha 2</p><p>Skills: Hide +9, Listen +12, Move Silently +11, Search +2, Spot +12</p><p>Feats: Alertness, Weapon Focus (bite)</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 10</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p>Advancement: 11-16 HD (medium), 17-30 HD (large)</p><p></p><p>Spit Bile (Ex): 60’ range, area 15’ radius spread; Fort DC 18 or suffer 3d6 acid damage and 1d6 con damage. On a successful save, the victim still suffers half the acid damage.</p><p></p><p>Acid (Ex): Every bite attack deals acid damage.</p><p></p><p>Bristles (Ex): Any creature attacking with a natural weapon, an unarmed strike or a weapon with a reach of less than 10’ must make a Reflex save, DC 16, or brush up against the monster’s bristles (Fort DC 16 or become paralyzed for 1d4 rounds and then suffer 3d6 con damage).</p><p></p><p>Agonized Existence (Ex): Because its bile-ridden form leaves it in perpetual pain, the bile monster is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds.</p></blockquote><p></p>
[QUOTE="the Jester, post: 606498, member: 1210"] [b]The Bile Monster Template[/b] From the hideous Mt. Bile I give you- the [color=bile]Bile Monster template![/color] BILE MONSTERS Bile monsters are creatures that have been mutated and changed by the horrible chemistry of the River of Bile or of Bile Mountain. Many of the creatures exposed die, but some survive, toughened- and some even pass on their bile traits to their offspring. Bile monsters appear similar to their base type, but always drool a frothy yellow bile from their maw. They often have a mangy look, sometimes sweating profusely or shaking. CREATING A BILE MONSTER “Bile monster” is a template that can be added to any corporeal creature except for a construct. If the base creature was an animal, beast, or vermin, its type changes to magical beast. If it was a humanoid, its type changes to monstrous humanoid. Except as noted, a bile monster uses the base creature’s statistics. AC: Natural armor increases by +4. Special Attacks: The bile monster gains the ability to spit bile in a 15’ radius spread, to a range of 60’. This is an exceptional ability. This attack requires all caught within to make a Fort save, DC 10 + ½ the creature’s Hit Dice + the creature’s constitution modifier. If it fails, the victim takes acid and constitution damage according to the bile monster’s size as noted below. Success indicates that the victim suffers half acid damage but no constitution damage. A bile monster must wait 1d4 rounds before spitting bile again. [b]Size of Monster - Acid/Constitution Damage Inflicted[/b] Small or smaller - 2d6 hp/1d4 con Medium - 3d6 hp/1d6 con Large - 4d6 hp/2d4 con Huge - 6d6 hp/2d6 con Gargantuan - 8d6 hp/2d8 con Colossal - 10d6 hp/3d6 con Special Qualities: The bile monster keeps all its old special qualities and gains the following: Agonized Existence (Ex): Because its bile-ridden form leaves it in perpetual pain, the bile monster is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds. Immunities (Ex): A bile monster is immune to acid or poison. Note that the bile spitting ability can still do con damage to a bile monster, but the River of Bile itself does damage through acid and poison, so bile monsters are immune to the effects of the river. Saves: Same as the base creature, but adjusted for higher constitution score. Abilities: Increase the bile monster’s ability scores as follows: Str +4, Con +4. Skills: Same as the base creature. Feats: Same as the base creature. Climate/Terrain: Around the River of Bile, Bile Mountain or the Sea of Bile only. Organization: Same as the base creature. Challenge Rating: Same as the base creature +2. Treasure: Same as the base creature. Alignment: Always evil. Advancement: Same as the base creature. SAMPLE BILE MONSTER: [b]BILE TENEBROUS WORM[/b] Medium Outsider Hit Dice: 10d8+30 (75 hp) Initiative: +3 (dex) Speed: 30’ AC: 23 (+3 dex, +10 natural) Attacks: Bite +15 melee Damage: Bite 2d6+6 and 1d6 acid Face/Reach: 5’x5’/5’ Special Attacks: Spit bile, acid, bristles Special Qualities: Darkvision 60’, agonized existence, acid and poison immunity Saves: Fort +10, Ref +10, Will +7 Abilities: Str 18, Dex 16, Con 16, Int 2, Wis 10, Cha 2 Skills: Hide +9, Listen +12, Move Silently +11, Search +2, Spot +12 Feats: Alertness, Weapon Focus (bite) Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 10 Treasure: None Alignment: Always neutral evil Advancement: 11-16 HD (medium), 17-30 HD (large) Spit Bile (Ex): 60’ range, area 15’ radius spread; Fort DC 18 or suffer 3d6 acid damage and 1d6 con damage. On a successful save, the victim still suffers half the acid damage. Acid (Ex): Every bite attack deals acid damage. Bristles (Ex): Any creature attacking with a natural weapon, an unarmed strike or a weapon with a reach of less than 10’ must make a Reflex save, DC 16, or brush up against the monster’s bristles (Fort DC 16 or become paralyzed for 1d4 rounds and then suffer 3d6 con damage). Agonized Existence (Ex): Because its bile-ridden form leaves it in perpetual pain, the bile monster is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds. [/QUOTE]
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