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<blockquote data-quote="the Jester" data-source="post: 624975" data-attributes="member: 1210"><p><strong>Zestruxion the Death Knight</strong></p><p></p><p>Here's the death knight the pcs fought early on in the Agents of Chaos story (he was hanging out with the formians).</p><p></p><p></p><p></p><p></p><p><strong>Zestruxion, Death Knight (former human) 4th-level fighter/3rd-level rogue/6th-level gladiator (CR16):</strong> Medium undead; HD 13d12; hp 74; Init +6; Spd 20’; AC29 (+5 natural, +11 armor, +1 dex, +2 natural); Atk +24/19/14 melee (+4 greatsword 2d6+16/17-20) or +20/15/10 melee (heavy lance +1 1d8+8/x3) or +19/14/9 melee touch (1d8+2 negative energy damage plus one point of Con damage; Will save, DC17, reduces damage to half and negates the constitution damage) or +15/10/5 ranged (+1 mighty (+4) composite longbow 1d8+5/x3); SA Abyssal blast (20’ radius spread, 920’ range; deals 13d6 hp of damage, half fire and half divine; Ref half DC 17), fear aura (creatures with less than 5 HD within 5’ must make a Will save, DC 17, or be affected by a fear spell, sneak attack +2d6, improved feint, exhaust opponent, roar of the crowd, improved coup de grace; SQ DR15/+1, SR23, turn immunity, immune to cold, electricity, and polymorphing, undead, uncanny dodge (dex bonus to AC), evasion, study opponent +2, Str 27, Dex 14, Con -, Int 11, Wis 14, Cha 12;</p><p></p><p><strong>Skills and Feats:</strong> Balance +10, Bluff +12, Climb +16, Intimidate +17, Jump +18, Listen +8, Ride +16, Search +6, Spot +8, Tumble +14, Use Magic Device +7; Improved Critical (greatsword), Improved Initiative, Mounted Combat, Power Attack, Quickdraw, Ride-By Attack, Spirited Charge, Weapon Focus (greatsword), Weapon Specialization (greatsword);</p><p> </p><p><strong>Gear:</strong> Full plate +2, greatsword +4, amulet of natural armor +2, mighty (+4) composite longbow +1, merciful [deals subdual damage rather than real damage], wand of charm person (25 charges), heavy lance +1, gauntlets of ogre power, four vials of acid, one flask of alchemist’s fire; purse contains 1000 pp and four perfect small sapphires (3000 gp value each). </p><p></p><p></p><p></p><p></p><p><em>Notes:</em> The gladiator prc is in Sword and Fist. </p><p></p><p>Unfortunately, when he used his Abyssal blast on Lester I rolled total crap for damage and the L made his save, resulting in a piddly 15 points of damage or thereabouts. Oh well, can't win them all... and I'm still checking the pcs' strengths; it's the highest level 3e campaign I've run yet, and the highest level 3e campaign I've seen develop from 1st level. Also, Lester is an old 2e pc converted up, so I'm still surprised at how studly he is compared to your average 15th-level 3e character (his wealth is prolly above baseline value, too- back in the day, nobody got close to 20th level without years and years of accumulating goodies).</p></blockquote><p></p>
[QUOTE="the Jester, post: 624975, member: 1210"] [b]Zestruxion the Death Knight[/b] Here's the death knight the pcs fought early on in the Agents of Chaos story (he was hanging out with the formians). [b]Zestruxion, Death Knight (former human) 4th-level fighter/3rd-level rogue/6th-level gladiator (CR16):[/b] Medium undead; HD 13d12; hp 74; Init +6; Spd 20’; AC29 (+5 natural, +11 armor, +1 dex, +2 natural); Atk +24/19/14 melee (+4 greatsword 2d6+16/17-20) or +20/15/10 melee (heavy lance +1 1d8+8/x3) or +19/14/9 melee touch (1d8+2 negative energy damage plus one point of Con damage; Will save, DC17, reduces damage to half and negates the constitution damage) or +15/10/5 ranged (+1 mighty (+4) composite longbow 1d8+5/x3); SA Abyssal blast (20’ radius spread, 920’ range; deals 13d6 hp of damage, half fire and half divine; Ref half DC 17), fear aura (creatures with less than 5 HD within 5’ must make a Will save, DC 17, or be affected by a fear spell, sneak attack +2d6, improved feint, exhaust opponent, roar of the crowd, improved coup de grace; SQ DR15/+1, SR23, turn immunity, immune to cold, electricity, and polymorphing, undead, uncanny dodge (dex bonus to AC), evasion, study opponent +2, Str 27, Dex 14, Con -, Int 11, Wis 14, Cha 12; [b]Skills and Feats:[/b] Balance +10, Bluff +12, Climb +16, Intimidate +17, Jump +18, Listen +8, Ride +16, Search +6, Spot +8, Tumble +14, Use Magic Device +7; Improved Critical (greatsword), Improved Initiative, Mounted Combat, Power Attack, Quickdraw, Ride-By Attack, Spirited Charge, Weapon Focus (greatsword), Weapon Specialization (greatsword); [b]Gear:[/b] Full plate +2, greatsword +4, amulet of natural armor +2, mighty (+4) composite longbow +1, merciful [deals subdual damage rather than real damage], wand of charm person (25 charges), heavy lance +1, gauntlets of ogre power, four vials of acid, one flask of alchemist’s fire; purse contains 1000 pp and four perfect small sapphires (3000 gp value each). [i]Notes:[/i] The gladiator prc is in Sword and Fist. Unfortunately, when he used his Abyssal blast on Lester I rolled total crap for damage and the L made his save, resulting in a piddly 15 points of damage or thereabouts. Oh well, can't win them all... and I'm still checking the pcs' strengths; it's the highest level 3e campaign I've run yet, and the highest level 3e campaign I've seen develop from 1st level. Also, Lester is an old 2e pc converted up, so I'm still surprised at how studly he is compared to your average 15th-level 3e character (his wealth is prolly above baseline value, too- back in the day, nobody got close to 20th level without years and years of accumulating goodies). [/QUOTE]
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