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<blockquote data-quote="the Jester" data-source="post: 644248" data-attributes="member: 1210"><p><strong>Seeker Missiles</strong></p><p></p><p><strong>SEEKER MISSILES</strong></p><p>Evocation</p><p>[Force]</p><p>Level: Wiz/Sor 5</p><p>Range: See text</p><p>Targets: Up to five creatures separated by any distance</p><p>Duration: 1 round/level</p><p>Saving Throw: See text</p><p> </p><p>A higher level variant of magic missile, seeker missiles fly 100’+10’/level every round until they reach their targets. You may target each missile at a different target if you desire. The more exactly you know the target’s position the better your odds of successfully striking him. The missiles seek with the intelligence and knowledge you have except that the only action they will take is to move at their maximum speed each round until they can strike the victim (they won’t lurk in hiding or anything like that). If you can see the victim they are an easy mark; otherwise the missiles streak away to try to seek him.</p><p> </p><p>A seeker missile that reaches its target zips in to attack. The target must make a Reflex save or be hit for 2d6 hp. If the missile fails to connect, it will swing around for another pass each round as long as the spell continues.</p><p> </p><p>Except as noted above, this spell is the same as magic missile.</p></blockquote><p></p>
[QUOTE="the Jester, post: 644248, member: 1210"] [b]Seeker Missiles[/b] [b]SEEKER MISSILES[/b] Evocation [Force] Level: Wiz/Sor 5 Range: See text Targets: Up to five creatures separated by any distance Duration: 1 round/level Saving Throw: See text A higher level variant of magic missile, seeker missiles fly 100’+10’/level every round until they reach their targets. You may target each missile at a different target if you desire. The more exactly you know the target’s position the better your odds of successfully striking him. The missiles seek with the intelligence and knowledge you have except that the only action they will take is to move at their maximum speed each round until they can strike the victim (they won’t lurk in hiding or anything like that). If you can see the victim they are an easy mark; otherwise the missiles streak away to try to seek him. A seeker missile that reaches its target zips in to attack. The target must make a Reflex save or be hit for 2d6 hp. If the missile fails to connect, it will swing around for another pass each round as long as the spell continues. Except as noted above, this spell is the same as magic missile. [/QUOTE]
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