Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
(Cydra Rogues' Gallery-My Players STAY OUT)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 647927" data-attributes="member: 1210"><p><strong>The Chronal Repeater</strong></p><p></p><p>The nasty thing the pcs fought that kept splitting in two and three and all that stuff is a <em>chronal repeater</em>. Why was it there? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Well, you may find out sometime in the story hour...</p><p></p><p></p><p></p><p><strong>Chronal Repeater</strong></p><p>Large Construct (time)</p><p>Hit Dice: 15d10 (82 hp)</p><p>Initiative: Always 28 (see text)</p><p>Speed: Fly 90’</p><p>AC: 28 (-1 size, +4 dex, +4 haste, +4 insight, +7 natural)</p><p>Attacks: Slam +12/7 melee</p><p>Damage: Slam 1d8+9 plus slow plus stun</p><p>Face/Reach: 5’x5’/10’</p><p>Special Attacks: Repetitive strike, sand, slow, stun</p><p>Special Qualities: Perfect initiative, haste, temporal displacement, improved evasion, uncanny dodge, fast healing 5, disappear</p><p>Saves: Fort +5, Ref +9, Will +6</p><p>Abilities: Str 24, Dex 19, Con -, Int 15, Wis 12, Cha 12</p><p>Feats: Improved Initiative*, Mobility*</p><p>Climate/Terrain: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 17</p><p>Treasure: Standard</p><p>Alignment: Often lawful neutral</p><p>Advancement Range: 16-21 HD (large), 22-44 HD (huge), 45 HD (gargantuan)</p><p></p><p>A chronal repeater is a very rare construct made by one who is gaining a significant mastery over time. The creature looks like a rapidly spinning bluish-grey cloud of vapor that leaves a trail of silver sand behind it. Chronal repeaters speak no languages but understand their creator’s primary language. </p><p></p><p><strong>Combat:</strong>A chronal repeater is a dangerous opponent in battle. It seeks to move across as much of the battlefield as possible, spreading its sand everywhere. A chronal repeater usually uses its repetitive strike ability every round.</p><p></p><p><strong>Repetitive Strike (Su):<strong> Because it can wander over the timeline in ways normal creatures cannot, a chronal repeater can attack three different opponents at once as an attack or full attack option. If it does this, it must attack the same three creatures each round for three rounds and seems to split in three as it does so. If it cannot attack a creature in the second and third rounds of using this ability, the chronal repeater suffers 2d6 points of damage per opponent that it cannot attack per round. The chronal repeater can also split itself seemingly in two to flank an opponent with itself and attack him twice, but if it does this it must attack the same opponent for two rounds.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Sand (Su):</strong> For three rounds after a chronal repeater has passed, it leaves a trail of glittering sand through the air in its wake. Any creature that travels through this trail must make a Fortitude save, DC 18, or suffer 1d4 points each temporary dex and con damage. An area dispel magic will destroy all the sand in the area of effect if the caster’s dispel check against a 15th-level caster is successful. A break enchantment spell will also dispel the sand in its area of effect.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Slow (Su):</strong> Any creature struck by the chronal repeater’s slam attack must make a Will save, DC 18, or be slowed (as the spell, 15th level caster).</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Stun (Su):</strong> Any creature struck by the chronal repeater’s slam attack must also make a Fort save, DC 18, or be stunned for 1d4 rounds.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Perfect Initiative (Su):</strong> Because it can jump back in time to react more quickly, the chronal repeater is always treated as if it rolled a 20 for initiative.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Haste (Su):</strong> The chronal repeater is always hasted (as the spell, 15th level caster); this ability can be resumed as a free action if it is dispelled or suppressed.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Temporal Displacement (Su):</strong> Because it can sometimes move out of the way after the fact, all attacks, even ones that normally never miss such as magic missiles, suffer a 50% miss chance against the chronal repeater.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Disappear (Su):</strong> As a standard action the chronal repeater can disappear. It still leaves a trail of silver sand, however. </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Feats:</strong> The chronal repeater gains improved initiative and mobility as bonus feats, even though it does not have the prerequisite for mobility.</strong></strong></p></blockquote><p></p>
[QUOTE="the Jester, post: 647927, member: 1210"] [b]The Chronal Repeater[/b] The nasty thing the pcs fought that kept splitting in two and three and all that stuff is a [i]chronal repeater[/i]. Why was it there? :) Well, you may find out sometime in the story hour... [b]Chronal Repeater[/b] Large Construct (time) Hit Dice: 15d10 (82 hp) Initiative: Always 28 (see text) Speed: Fly 90’ AC: 28 (-1 size, +4 dex, +4 haste, +4 insight, +7 natural) Attacks: Slam +12/7 melee Damage: Slam 1d8+9 plus slow plus stun Face/Reach: 5’x5’/10’ Special Attacks: Repetitive strike, sand, slow, stun Special Qualities: Perfect initiative, haste, temporal displacement, improved evasion, uncanny dodge, fast healing 5, disappear Saves: Fort +5, Ref +9, Will +6 Abilities: Str 24, Dex 19, Con -, Int 15, Wis 12, Cha 12 Feats: Improved Initiative*, Mobility* Climate/Terrain: Any Organization: Solitary Challenge Rating: 17 Treasure: Standard Alignment: Often lawful neutral Advancement Range: 16-21 HD (large), 22-44 HD (huge), 45 HD (gargantuan) A chronal repeater is a very rare construct made by one who is gaining a significant mastery over time. The creature looks like a rapidly spinning bluish-grey cloud of vapor that leaves a trail of silver sand behind it. Chronal repeaters speak no languages but understand their creator’s primary language. [b]Combat:[/b]A chronal repeater is a dangerous opponent in battle. It seeks to move across as much of the battlefield as possible, spreading its sand everywhere. A chronal repeater usually uses its repetitive strike ability every round. [b]Repetitive Strike (Su):[b] Because it can wander over the timeline in ways normal creatures cannot, a chronal repeater can attack three different opponents at once as an attack or full attack option. If it does this, it must attack the same three creatures each round for three rounds and seems to split in three as it does so. If it cannot attack a creature in the second and third rounds of using this ability, the chronal repeater suffers 2d6 points of damage per opponent that it cannot attack per round. The chronal repeater can also split itself seemingly in two to flank an opponent with itself and attack him twice, but if it does this it must attack the same opponent for two rounds. [b]Sand (Su):[/b] For three rounds after a chronal repeater has passed, it leaves a trail of glittering sand through the air in its wake. Any creature that travels through this trail must make a Fortitude save, DC 18, or suffer 1d4 points each temporary dex and con damage. An area dispel magic will destroy all the sand in the area of effect if the caster’s dispel check against a 15th-level caster is successful. A break enchantment spell will also dispel the sand in its area of effect. [b]Slow (Su):[/b] Any creature struck by the chronal repeater’s slam attack must make a Will save, DC 18, or be slowed (as the spell, 15th level caster). [b]Stun (Su):[/b] Any creature struck by the chronal repeater’s slam attack must also make a Fort save, DC 18, or be stunned for 1d4 rounds. [b]Perfect Initiative (Su):[/b] Because it can jump back in time to react more quickly, the chronal repeater is always treated as if it rolled a 20 for initiative. [b]Haste (Su):[/b] The chronal repeater is always hasted (as the spell, 15th level caster); this ability can be resumed as a free action if it is dispelled or suppressed. [b]Temporal Displacement (Su):[/b] Because it can sometimes move out of the way after the fact, all attacks, even ones that normally never miss such as magic missiles, suffer a 50% miss chance against the chronal repeater. [b]Disappear (Su):[/b] As a standard action the chronal repeater can disappear. It still leaves a trail of silver sand, however. [b]Feats:[/b] The chronal repeater gains improved initiative and mobility as bonus feats, even though it does not have the prerequisite for mobility.[/b][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Cydra Rogues' Gallery-My Players STAY OUT)
Top