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Cydra: the Early Years
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<blockquote data-quote="the Jester" data-source="post: 1038607" data-attributes="member: 1210"><p>This thread will be irregular, to say the least. </p><p></p><p>I'll be updating it from time to time with little bits of story from earlier in my campaign. Similar to the infamous "Defenders of Daybreak: the Early Years" SH, it prolly won't be a very complete narrative, certainly will leave out many details, likely will get a lot of the specifics at least partially wrong, and will no doubt be updated only infrequently.</p><p></p><p>That said, I'll shortly be telling the story of the first adventure in my current campaign world- the first adventure of Malford, who some of you may know from one of my other story hour threads, and of Dexter, the major religion's Jesus figure.</p><p></p><p>But first, a little background on just <em>how</em> the campaign began...</p><p></p><p>I had a long-running campaign world that I'd been dming since about 1981 that came to a screeching halt in 1993 when Tharizdun was awoken and ate Nature. The old campaign was set in the World of Greyhawk, but by the end it was a couple of thousand years past the GH most people play in, and there were all sorts of cataclysmic changes to the world.</p><p></p><p>When the game ended- the pcs failed in their bold attempt to wake Nature up so she could defend herself- it was largely the luck of the dice, but the pcs could have done <em>so much more</em> to improve their odds, given themselves reroll chances, etc. Sadly, they did not, and they all died along with everything else in the multiverse.</p><p></p><p>Or so it appeared. </p><p></p><p>It wasn't until about a decade later, real time, that the connection between my old campaign world and Cydra, the new one, became apparent. Maybe I'll get to that story eventually- I certainly hope so, it bears directly on my current game and the Story Hours in progress! </p><p></p><p>In any event, not too long after my Greyhawk game died, the players demanded another one. So I quickly sketched a map of the central island (Forinthia), decided to try monotheism instead of polytheism in a campaign, and had the players roll up characters.</p><p></p><p>Then I threw a cliche at them, gave it a twist, and the game was on, and it hasn't stopped for more than a couple of months ever since. We're playing game # 527 this coming weekend; the first one was played on October 4th, 1993. That's an average of more than one per week the whole time. And I'm happy to note that as time goes on the layers keep getting deeper and deeper, and that I'm close to realizing a campaign that lasts longer than my old one did (two more years to go!!).</p><p></p><p>Anyhow, on with the story...</p></blockquote><p></p>
[QUOTE="the Jester, post: 1038607, member: 1210"] This thread will be irregular, to say the least. I'll be updating it from time to time with little bits of story from earlier in my campaign. Similar to the infamous "Defenders of Daybreak: the Early Years" SH, it prolly won't be a very complete narrative, certainly will leave out many details, likely will get a lot of the specifics at least partially wrong, and will no doubt be updated only infrequently. That said, I'll shortly be telling the story of the first adventure in my current campaign world- the first adventure of Malford, who some of you may know from one of my other story hour threads, and of Dexter, the major religion's Jesus figure. But first, a little background on just [i]how[/i] the campaign began... I had a long-running campaign world that I'd been dming since about 1981 that came to a screeching halt in 1993 when Tharizdun was awoken and ate Nature. The old campaign was set in the World of Greyhawk, but by the end it was a couple of thousand years past the GH most people play in, and there were all sorts of cataclysmic changes to the world. When the game ended- the pcs failed in their bold attempt to wake Nature up so she could defend herself- it was largely the luck of the dice, but the pcs could have done [i]so much more[/i] to improve their odds, given themselves reroll chances, etc. Sadly, they did not, and they all died along with everything else in the multiverse. Or so it appeared. It wasn't until about a decade later, real time, that the connection between my old campaign world and Cydra, the new one, became apparent. Maybe I'll get to that story eventually- I certainly hope so, it bears directly on my current game and the Story Hours in progress! In any event, not too long after my Greyhawk game died, the players demanded another one. So I quickly sketched a map of the central island (Forinthia), decided to try monotheism instead of polytheism in a campaign, and had the players roll up characters. Then I threw a cliche at them, gave it a twist, and the game was on, and it hasn't stopped for more than a couple of months ever since. We're playing game # 527 this coming weekend; the first one was played on October 4th, 1993. That's an average of more than one per week the whole time. And I'm happy to note that as time goes on the layers keep getting deeper and deeper, and that I'm close to realizing a campaign that lasts longer than my old one did (two more years to go!!). Anyhow, on with the story... [/QUOTE]
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