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<blockquote data-quote="the Jester" data-source="post: 1847639" data-attributes="member: 1210"><p><strong>Farenth's Game: What Has Gone Before</strong></p><p></p><p>And now we get to Farenth’s Game.</p><p></p><p>Let’s have a little recap, shall we?</p><p></p><p>Originally a group of scoundrels formed a pirate crew. Several of them were followers of Bleak, including Chanticller, the ship’s tail, and Galiger, a cleric of Bleak who spent his every moment praising the darkness and opposing the Light of Galador, Bleak’s arch-nemesis and the (more or less) monotheistic deity of the world. (Other gods are out there, but Galadorianism dominates the known world and persecutes everything else, claiming that it is worship of Bleak wrapped in deceptive clothes.) Most of the rest of the pirate crew was, if not evil, at least anti-Galadorian. Dexter, a young, impressionable lad, was a ripe target for conversion to the worship of Bleak, and in a deadly battle he gave his soul to Bleak in return for victory. But then Dexter, who had used his mental powers to murder a cleric of Galador, was captured and tortured by the Inquisition. Forced to convert or die, the lad naturally converted to follow the Light. He was branded and released, and returned to the crew a humbled and changed young man. </p><p></p><p>Galiger was furious that Dexter had recanted his worship of Bleak, and especially furious that he would not cast Galador aside in turn, but Dexter was afraid that the Inquisition would know and he would not suffer himself into their hands again. Galiger constantly baited and taunted Dexter, until finally Dexter attacked him and psionically <em>mindwiped</em> him, reducing his mental faculties significantly. Only the intervention of Malford, captain of the pirates, stopped the fight from turning lethal; Malford magically rendered them both unconscious, and realizing that there was no way the two could coexist peacefully, he carried Dexter away. He felt responsible for the lad, and he felt that Galiger would be satisfied with leadership of the pirate ship. But Galiger, enraged, killed himself in an oil-bearing assault on a church of Galador that led to an appalling fire. </p><p></p><p>Thus Dexter and Malford fled the ship. The other pirates, though some clamored for revenge, sailed far away to Strogass, a continent rumored to exist where Bleak ruled supreme. Along the way, the new pirate captain, Lyr, discovered that one of the crew members, a man named Farenth, had attempted to intimidate the cook into poisoning her. When confronted, Farenth lied smoothly and claimed that he had been acting in what he felt was the ship’s best interest. After an intense interrogation, Lyr decided to let him live, but to put him off the ship at the next harbor, Pesh.</p><p></p><p>Farenth was also a Bleakist; though information on his background is sparse, it is clear that he once aspired to paladinhood. And he fell, far and farthest, to the bottom of the blackest pit there is. Farenth’s name lives in infamy, even hundreds of years later, and no doubt will continue to live on for eons. For he was the antithesis of Dexter.</p><p></p><p>Meanwhile Dexter explored his faith, and tentatively moved towards good and lawful alignment. And when he took up the raiment of a cleric, he discovered that he could speak in the Voice of God. This surprised Dexter as much as it surprised anyone, and he almost immediately began running afoul of the established church. Yet as individual priests heard him speak in the Voice, they <em>knew</em> that Galador spoke through him. His previous reputation as a deceiver worked strongly against him, though. Malford and Dexter had gathered a formidable group of adventurers around them, including one of the old pirate crew, and Malford had even been made a Baron by the King of Thule.</p><p></p><p>Meanwhile, the pirates reached Strogass. They didn’t know it, but Farenth would follow them there after he failed to redeem himself on Pesh. He knew where Lyr had intended to go, broadly speaking, and the idea of reaching a land where he could relax into his true, evil proclivities was most appealing. While the pirate leaders adventured, Lyr was killed; and the new captain was none other than Chanticleer, one of Bleak’s villains and the leader of the faction that wanted to hunt down and kill Dexter. But they knew that they needed a way to defend themselves against his mental powers first, so they went on a quest for an item that took them to the Underdark and thence to the very Abyss itself. </p><p></p><p>Farenth, meanwhile, had begun spinning his web. He seethed with hate for all of them- Chanti, Dexter, Malford, several of the others. He manipulated and murdered his way into position and slowly, subtly, began drawing them together. He dispatched a letter to Dexter and Malford- it was easy enough for him to find out where they were, as news of Dexter was racing all around- and he dispatched another to Captain Lyr and her crew (not knowing that Lyr was dead and Chanti had become the new leader of the pirates).</p><p></p><p>Farenth’s plan was simple, at heart. He would kill them all. The beauty of it was, he would use the two groups against each other. He would kill them all by tricking them into killing each other, and only at the end would he swoop in to get the survivors. If they were lucky, he might honor one or two of them by sacrificing them to Bleak.</p><p></p><p>Oh yes. Kill them all.</p><p></p><p>***</p><p></p><p>These are the pcs at the culmination of Farenth’s game, a few updates from now.</p><p></p><p><strong><em>Good Guys:</em></strong></p><p>Dexter Nadly (cleric 5)</p><p>Malford the Magnificent (thief/illusionist 6/5)</p><p>Lochenvare (fighter 5)</p><p>Rajah (psionicist 5)</p><p>Lady Charlotte (paladin 4)</p><p></p><p><strong><em>Bad Guys:</em></strong></p><p>Delilah the Damned (conjurer 3)</p><p>Vosh (centaur druid 5)</p><p>Akakathan (priest/bard 4/5)</p><p>Urdor Darkwind (fighter/priest 3/2)</p><p>Chanticleer Gilder-Ynarlsland (villain 6)</p><p></p><p>Though the good guys have a slight level advantage, you’ll see that the bad guys get a certain, erm, blessing from Bleak to help them out....</p></blockquote><p></p>
[QUOTE="the Jester, post: 1847639, member: 1210"] [b]Farenth's Game: What Has Gone Before[/b] And now we get to Farenth’s Game. Let’s have a little recap, shall we? Originally a group of scoundrels formed a pirate crew. Several of them were followers of Bleak, including Chanticller, the ship’s tail, and Galiger, a cleric of Bleak who spent his every moment praising the darkness and opposing the Light of Galador, Bleak’s arch-nemesis and the (more or less) monotheistic deity of the world. (Other gods are out there, but Galadorianism dominates the known world and persecutes everything else, claiming that it is worship of Bleak wrapped in deceptive clothes.) Most of the rest of the pirate crew was, if not evil, at least anti-Galadorian. Dexter, a young, impressionable lad, was a ripe target for conversion to the worship of Bleak, and in a deadly battle he gave his soul to Bleak in return for victory. But then Dexter, who had used his mental powers to murder a cleric of Galador, was captured and tortured by the Inquisition. Forced to convert or die, the lad naturally converted to follow the Light. He was branded and released, and returned to the crew a humbled and changed young man. Galiger was furious that Dexter had recanted his worship of Bleak, and especially furious that he would not cast Galador aside in turn, but Dexter was afraid that the Inquisition would know and he would not suffer himself into their hands again. Galiger constantly baited and taunted Dexter, until finally Dexter attacked him and psionically [i]mindwiped[/i] him, reducing his mental faculties significantly. Only the intervention of Malford, captain of the pirates, stopped the fight from turning lethal; Malford magically rendered them both unconscious, and realizing that there was no way the two could coexist peacefully, he carried Dexter away. He felt responsible for the lad, and he felt that Galiger would be satisfied with leadership of the pirate ship. But Galiger, enraged, killed himself in an oil-bearing assault on a church of Galador that led to an appalling fire. Thus Dexter and Malford fled the ship. The other pirates, though some clamored for revenge, sailed far away to Strogass, a continent rumored to exist where Bleak ruled supreme. Along the way, the new pirate captain, Lyr, discovered that one of the crew members, a man named Farenth, had attempted to intimidate the cook into poisoning her. When confronted, Farenth lied smoothly and claimed that he had been acting in what he felt was the ship’s best interest. After an intense interrogation, Lyr decided to let him live, but to put him off the ship at the next harbor, Pesh. Farenth was also a Bleakist; though information on his background is sparse, it is clear that he once aspired to paladinhood. And he fell, far and farthest, to the bottom of the blackest pit there is. Farenth’s name lives in infamy, even hundreds of years later, and no doubt will continue to live on for eons. For he was the antithesis of Dexter. Meanwhile Dexter explored his faith, and tentatively moved towards good and lawful alignment. And when he took up the raiment of a cleric, he discovered that he could speak in the Voice of God. This surprised Dexter as much as it surprised anyone, and he almost immediately began running afoul of the established church. Yet as individual priests heard him speak in the Voice, they [i]knew[/i] that Galador spoke through him. His previous reputation as a deceiver worked strongly against him, though. Malford and Dexter had gathered a formidable group of adventurers around them, including one of the old pirate crew, and Malford had even been made a Baron by the King of Thule. Meanwhile, the pirates reached Strogass. They didn’t know it, but Farenth would follow them there after he failed to redeem himself on Pesh. He knew where Lyr had intended to go, broadly speaking, and the idea of reaching a land where he could relax into his true, evil proclivities was most appealing. While the pirate leaders adventured, Lyr was killed; and the new captain was none other than Chanticleer, one of Bleak’s villains and the leader of the faction that wanted to hunt down and kill Dexter. But they knew that they needed a way to defend themselves against his mental powers first, so they went on a quest for an item that took them to the Underdark and thence to the very Abyss itself. Farenth, meanwhile, had begun spinning his web. He seethed with hate for all of them- Chanti, Dexter, Malford, several of the others. He manipulated and murdered his way into position and slowly, subtly, began drawing them together. He dispatched a letter to Dexter and Malford- it was easy enough for him to find out where they were, as news of Dexter was racing all around- and he dispatched another to Captain Lyr and her crew (not knowing that Lyr was dead and Chanti had become the new leader of the pirates). Farenth’s plan was simple, at heart. He would kill them all. The beauty of it was, he would use the two groups against each other. He would kill them all by tricking them into killing each other, and only at the end would he swoop in to get the survivors. If they were lucky, he might honor one or two of them by sacrificing them to Bleak. Oh yes. Kill them all. *** These are the pcs at the culmination of Farenth’s game, a few updates from now. [b][i]Good Guys:[/i][/b][i][/i] Dexter Nadly (cleric 5) Malford the Magnificent (thief/illusionist 6/5) Lochenvare (fighter 5) Rajah (psionicist 5) Lady Charlotte (paladin 4) [b][i]Bad Guys:[/i][/b] Delilah the Damned (conjurer 3) Vosh (centaur druid 5) Akakathan (priest/bard 4/5) Urdor Darkwind (fighter/priest 3/2) Chanticleer Gilder-Ynarlsland (villain 6) Though the good guys have a slight level advantage, you’ll see that the bad guys get a certain, erm, blessing from Bleak to help them out.... [/QUOTE]
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