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Cydra: the Early Years
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<blockquote data-quote="the Jester" data-source="post: 1872608" data-attributes="member: 1210"><p><strong>Farenth's Game, pt. II</strong></p><p></p><p>While Farenth was manipulating the villainous group of pcs with the promise of Dexter’s head, he was also setting the terrible events in motion that would lure Dexter and his companions- the heroic pcs, if you will. He had already hit upon his bait for them- and he had already kidnapped Sheila the Confessor, the priestess who had assuaged Dexter’s fears and helped his pains while he was in the dungeons of the Inquisition. She was the one, more than any other, who had turned Dexter to the Light. Dexter could not turn from her. Driven by a deep guilt crossed with teenaged lust, he had no choice when the letter came. And indeed, why should a group of adventurers so puissant that they included the Son of the Light, the Baron of Var and the rightful heir to mighty Imperial Wotan fear a single pirate madman worshiper of Bleak?</p><p></p><p>Dexter was frightened for Sheila. “He wants us to come to Forinthia to get her out of his ‘tender ministrations,’” Malford read to him (for, alas, Dexter could not read with no eyes).</p><p></p><p>Dexter could not, would not refuse. </p><p></p><p>The party strapped on their gear and prepared to depart, but Malford was crafty and perceptive. “I don’t like it,” he argued. “What if he’s got a crew of his own now?” And he brought his captain of the guard with him, along with four of his men. </p><p></p><p>“A Bleakist? Let’s smite him!” Lady Charlotte was showing a taste for violence, at least if it was justified by service to the Light. Dexter timidly tried to talk to her about it, but though she listened, his words didn’t seem to unduly influence her actions. </p><p></p><p>From Var, the group traveled to Ostraghan, a large port city on Lake Bellurnus. From there they rode a barge downstream to the sea, where they sought passage on a boat. Farenth had dispatched one of his new lieutenants, a dwarven fighter named Durgin, with orders to take the group’s measure. Farenth knew full well that Durgin wouldn’t be able to kill them, but he hoped to gain enough information about the party’s tactics and abilities to make the investment of time worthwhile. Durgin, having traveled to Dorhaus and to the most likely city the group would leave from, hired a pack of wererats to attack the party, and they struck while the party was whiling away a few days waiting for their ship to depart. The heroes handily dispatched the lycanthropes, though several members of the group were wounded in the engagement (including Malford’s captain of the guards, Breston).</p><p></p><p>Durgin got away aboard the same ship our heroes were on and kept watching them unobtrusively. Soon enough they all reached Port Lofrax, on Forinthia. As the adventurers disembarked, Durgin walked away towards Farenth’s lair.</p><p></p><p>Farenth, utterly deranged at this point, was keeping quite busy. Between committing unspeakable acts of torture upon Sheila, he was keeping a close eye on any ships arriving from the west. Dorhaus- and half of his targets- lay in that direction.</p><p></p><p>Kill them all. Oh, yes.</p><p></p><p><em><strong>Next Time:</strong></em> Farenth’s Game concludes with a bang! What happens when the heroic pcs meet the villainous pcs, with Farenth and his lackeys in the middle??</p></blockquote><p></p>
[QUOTE="the Jester, post: 1872608, member: 1210"] [b]Farenth's Game, pt. II[/b] While Farenth was manipulating the villainous group of pcs with the promise of Dexter’s head, he was also setting the terrible events in motion that would lure Dexter and his companions- the heroic pcs, if you will. He had already hit upon his bait for them- and he had already kidnapped Sheila the Confessor, the priestess who had assuaged Dexter’s fears and helped his pains while he was in the dungeons of the Inquisition. She was the one, more than any other, who had turned Dexter to the Light. Dexter could not turn from her. Driven by a deep guilt crossed with teenaged lust, he had no choice when the letter came. And indeed, why should a group of adventurers so puissant that they included the Son of the Light, the Baron of Var and the rightful heir to mighty Imperial Wotan fear a single pirate madman worshiper of Bleak? Dexter was frightened for Sheila. “He wants us to come to Forinthia to get her out of his ‘tender ministrations,’” Malford read to him (for, alas, Dexter could not read with no eyes). Dexter could not, would not refuse. The party strapped on their gear and prepared to depart, but Malford was crafty and perceptive. “I don’t like it,” he argued. “What if he’s got a crew of his own now?” And he brought his captain of the guard with him, along with four of his men. “A Bleakist? Let’s smite him!” Lady Charlotte was showing a taste for violence, at least if it was justified by service to the Light. Dexter timidly tried to talk to her about it, but though she listened, his words didn’t seem to unduly influence her actions. From Var, the group traveled to Ostraghan, a large port city on Lake Bellurnus. From there they rode a barge downstream to the sea, where they sought passage on a boat. Farenth had dispatched one of his new lieutenants, a dwarven fighter named Durgin, with orders to take the group’s measure. Farenth knew full well that Durgin wouldn’t be able to kill them, but he hoped to gain enough information about the party’s tactics and abilities to make the investment of time worthwhile. Durgin, having traveled to Dorhaus and to the most likely city the group would leave from, hired a pack of wererats to attack the party, and they struck while the party was whiling away a few days waiting for their ship to depart. The heroes handily dispatched the lycanthropes, though several members of the group were wounded in the engagement (including Malford’s captain of the guards, Breston). Durgin got away aboard the same ship our heroes were on and kept watching them unobtrusively. Soon enough they all reached Port Lofrax, on Forinthia. As the adventurers disembarked, Durgin walked away towards Farenth’s lair. Farenth, utterly deranged at this point, was keeping quite busy. Between committing unspeakable acts of torture upon Sheila, he was keeping a close eye on any ships arriving from the west. Dorhaus- and half of his targets- lay in that direction. Kill them all. Oh, yes. [i][b]Next Time:[/b][/i][b][/b] Farenth’s Game concludes with a bang! What happens when the heroic pcs meet the villainous pcs, with Farenth and his lackeys in the middle?? [/QUOTE]
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