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Story Hour
(Cydra) The Final City
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<blockquote data-quote="the Jester" data-source="post: 7501809" data-attributes="member: 1210"><p>Yeah, there's one big jump after the end of the 3e epic stuff- Thrush was installed as the new emperor of (what would become) the Sword Empire, and then we wrapped up. When I started the 4e game, I advanced time an indeterminate amount, but probably no less than several thousand years, given the long lifespans of epic 3e pcs. The whole idea there was to push the setting past the point when the last of the epic characters would no longer be a going concern; everyone is dead/merged with the land/ascended into a heavenly form/whatever. I did not want to have to mess around with converting level 30+ epic pcs into a new edition, especially since the 4e epic rules were, at least initially, pretty thin. (Though I have to say that, by the end, they turned out to be my favorite iteration of epic D&D so far!) </p><p></p><p>So the timeline that has been written up in the story hours, using the OLG (Our Lord Galador) calendar, is something like this:</p><p></p><p>c. 100 OLG- Dexter. This includes the Cydra: The Early Years story hour, as well as some of Delilah's Tale.</p><p></p><p>c. 217 to 225 OLG- Games after I moved to Davis, where the epic stuff (eventually) took place. This started with a party including Lucidemacs, Siglenisten, Maybell Nontrophia, Ruwena Chudstone, and others, which haven't been written up yet. This led to the conflict with Fuligin, which led the party to Darkhold, which led them to time travel back my old campaign setting, pre-apocalypse, in order to gather what was needed to both fight Fuligin and to turn Cydra from a simulation inside Darkhold into a real multiverse. I don't think any of this is written up except as flashbacks and exposition.</p><p></p><p>c. 320 or 330ish OLG- the pcs leave Darkhold, and find that approximately a century has slipped away. This era includes many groups and most of the story hours. </p><p></p><p>Later by no less than 3,000 years- we get into the 4e and 5e stuff, including this thread, Adventures in the Eastern Province, and the Fall of Civilzation. (The FoC is about 45 or 50 years before 'game present'.)</p><p></p><p>One story hour was set further still in the future- the Year 272 Campaign. It was set about 27,000 years ahead of the epic game, but was played long before the epic game finished up. So that's probably anywhere from 10,000 to 23,000 years from the current 'game present'. </p><p></p><p>I hope that helps clear things up to some extent. One thing I'll note, though, is that a lot of the time skips are purposely somewhat vague, so that I can fill in details later as needed.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7501809, member: 1210"] Yeah, there's one big jump after the end of the 3e epic stuff- Thrush was installed as the new emperor of (what would become) the Sword Empire, and then we wrapped up. When I started the 4e game, I advanced time an indeterminate amount, but probably no less than several thousand years, given the long lifespans of epic 3e pcs. The whole idea there was to push the setting past the point when the last of the epic characters would no longer be a going concern; everyone is dead/merged with the land/ascended into a heavenly form/whatever. I did not want to have to mess around with converting level 30+ epic pcs into a new edition, especially since the 4e epic rules were, at least initially, pretty thin. (Though I have to say that, by the end, they turned out to be my favorite iteration of epic D&D so far!) So the timeline that has been written up in the story hours, using the OLG (Our Lord Galador) calendar, is something like this: c. 100 OLG- Dexter. This includes the Cydra: The Early Years story hour, as well as some of Delilah's Tale. c. 217 to 225 OLG- Games after I moved to Davis, where the epic stuff (eventually) took place. This started with a party including Lucidemacs, Siglenisten, Maybell Nontrophia, Ruwena Chudstone, and others, which haven't been written up yet. This led to the conflict with Fuligin, which led the party to Darkhold, which led them to time travel back my old campaign setting, pre-apocalypse, in order to gather what was needed to both fight Fuligin and to turn Cydra from a simulation inside Darkhold into a real multiverse. I don't think any of this is written up except as flashbacks and exposition. c. 320 or 330ish OLG- the pcs leave Darkhold, and find that approximately a century has slipped away. This era includes many groups and most of the story hours. Later by no less than 3,000 years- we get into the 4e and 5e stuff, including this thread, Adventures in the Eastern Province, and the Fall of Civilzation. (The FoC is about 45 or 50 years before 'game present'.) One story hour was set further still in the future- the Year 272 Campaign. It was set about 27,000 years ahead of the epic game, but was played long before the epic game finished up. So that's probably anywhere from 10,000 to 23,000 years from the current 'game present'. I hope that helps clear things up to some extent. One thing I'll note, though, is that a lot of the time skips are purposely somewhat vague, so that I can fill in details later as needed. [/QUOTE]
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