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(Cydra) The Year 271 Campaign (Low Magic experiment)
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<blockquote data-quote="the Jester" data-source="post: 2434964" data-attributes="member: 1210"><p><strong>The Ruins of Castle Laagos- concluded</strong></p><p></p><p>Half-expecting to find naught but a smoking ruin, our heroes are pleased to find that Castle Laagos still stands. Better yet, the smoke <em>did</em> drive out the mosquitoes. Fortunately, the general dampness has preserved the building from the fire. Our heroes elect to continue their exploration, though there are no signs of renewed bandit activity- or indeed, any activity since their last foray. By now summer has left them behind; the days are cooler than they were, and where there are trees their leaves are just starting to turn colors.</p><p></p><p>Our heroes explore the ruin. Otis looks pensive; he has lost the goblin in the night, after Lady Xastys refused to allow him to keep it in the tower. Instead, he tied it up; but in the morning, he found the rope cut and Shazo gone. Otis suspects that Tad Ranger has something to do with it; Tad hates goblins, and lives on the outskirts of town. He chews his lip for a moment.</p><p></p><p>Well, he has instructions, in any event. “Your pardon, my lord,” he says to Sir Cedric.</p><p></p><p>“Eh? Yeth?”</p><p></p><p>“I was hoping I could persuade you to retrieve that book for my Lady Xastys. She instructed me to try to retrieve any books or writings possible from the ruins.”</p><p></p><p>Sir Cedric glances at him. “Hm. It ith a work of religion, not of thorthery. What uthe can the have of it?”</p><p></p><p>“She is a scholar, and a pursuer of knowledge,” Otis remarks softly. </p><p></p><p>“Thertainly. I thee no reathon why the thouldn’t have it,” Cedric replies.</p><p></p><p>“Thank you, my lord,” Otis says gratefully. He bows deeply.</p><p></p><p>Sir Cedric does indeed retrieve the book for Otis who buries it in his backpack with relish. <em>Surely this will please Lady Xastys,</em> he thinks with a mental sigh.</p><p></p><p>The party finishes their search of the ground floor of the castle ruins, finding both a narrow stair leading down to the dungeon and a spiraling staircase that ascends to a shattered second story. They are attacked by a pack of hungry rats, but this is no real trouble. They fend the vicious little rodents off with sword and club. After a search, the upper level proves empty. Then they descend the stairs.</p><p></p><p>The squeaking of rats echoes as vermin scatter before our heroes. They are truly in a dungeon. The entry chamber houses a desk that holds ruined papers and a ring of rusty iron keys. A single claustrophobic passage leads away. Carefully, Sir Cedric leads the way. Goer follows with a torch. The others are close behind. It is not long at all before the party reaches a damp wooden door set in the left wall. The flickering torchlight reveals another beyond it, on the right, and yet another on the left past that. </p><p></p><p>The first door yields to one of the keys on the ring, and suddenly something within the cell gives out a blubbering scream and pushes out into the hall! The stench of death rolls out, and the walking corpse snarls and bites at Goer, who gasps as the fangs sink into his shoulder. He groans, his sword dropping from his hand to clang on the ground as he collapses.</p><p></p><p>“It hath paralythed my thquire!” shouts Sir Cedric, driving the bastard sword that the party took from the bandits into the monster. It staggers back, nearly cut in two, but then snarls and starts to retreat- grabbing Goer’s limp for by the arm!</p><p></p><p>“No you don’t!” cries Cara, lunging forward with her rapier. The blade stabs into the monster’s chest, impaling it. It collapses with a groan and sick, wet thud. </p><p></p><p>“Is he all right?” worries Dahlia. </p><p></p><p>“He will be fine,” declares Sir Cedric. “Remember the goblin? He came around after a few momentth.”</p><p></p><p>And Cedric proves correct. Shaken, Goer rises to his feet after a minute or so. He shudders when he binds his wound. “That thing <em>stinks,</em>” he complains.</p><p></p><p>There is nothing of note in the cell, so our heroes move on down the hall. One of the chambers smells so badly that our heroes decide to avoid it completely. The other yields rats, some as big as a housecat. After the group dispatches them, they search the litter of the nest the rats have created in the straw and refuse of the cell and find a few pennies. </p><p></p><p>The final chamber holds a metal cistern. Once it was probably an efficient way to keep a fresh source of water, but now the cistern has cracked, spilling a small flood of water out across half the chamber. The floor in this area slopes downward to the south, and a variety of strange subterranean growths dot the wet floor. </p><p></p><p>“Other than the ants, it looks pretty safe here,” comments Dahlia. “I <em>am</em> going to move out here.”</p><p></p><p><em><strong>Next Time:</strong></em> Dahlia receives a mysterious visitor! Cur meets an aged orc! Otis angers his mistress, Lady Xastys! All this and more!</p></blockquote><p></p>
[QUOTE="the Jester, post: 2434964, member: 1210"] [b]The Ruins of Castle Laagos- concluded[/b] Half-expecting to find naught but a smoking ruin, our heroes are pleased to find that Castle Laagos still stands. Better yet, the smoke [i]did[/i] drive out the mosquitoes. Fortunately, the general dampness has preserved the building from the fire. Our heroes elect to continue their exploration, though there are no signs of renewed bandit activity- or indeed, any activity since their last foray. By now summer has left them behind; the days are cooler than they were, and where there are trees their leaves are just starting to turn colors. Our heroes explore the ruin. Otis looks pensive; he has lost the goblin in the night, after Lady Xastys refused to allow him to keep it in the tower. Instead, he tied it up; but in the morning, he found the rope cut and Shazo gone. Otis suspects that Tad Ranger has something to do with it; Tad hates goblins, and lives on the outskirts of town. He chews his lip for a moment. Well, he has instructions, in any event. “Your pardon, my lord,” he says to Sir Cedric. “Eh? Yeth?” “I was hoping I could persuade you to retrieve that book for my Lady Xastys. She instructed me to try to retrieve any books or writings possible from the ruins.” Sir Cedric glances at him. “Hm. It ith a work of religion, not of thorthery. What uthe can the have of it?” “She is a scholar, and a pursuer of knowledge,” Otis remarks softly. “Thertainly. I thee no reathon why the thouldn’t have it,” Cedric replies. “Thank you, my lord,” Otis says gratefully. He bows deeply. Sir Cedric does indeed retrieve the book for Otis who buries it in his backpack with relish. [i]Surely this will please Lady Xastys,[/i] he thinks with a mental sigh. The party finishes their search of the ground floor of the castle ruins, finding both a narrow stair leading down to the dungeon and a spiraling staircase that ascends to a shattered second story. They are attacked by a pack of hungry rats, but this is no real trouble. They fend the vicious little rodents off with sword and club. After a search, the upper level proves empty. Then they descend the stairs. The squeaking of rats echoes as vermin scatter before our heroes. They are truly in a dungeon. The entry chamber houses a desk that holds ruined papers and a ring of rusty iron keys. A single claustrophobic passage leads away. Carefully, Sir Cedric leads the way. Goer follows with a torch. The others are close behind. It is not long at all before the party reaches a damp wooden door set in the left wall. The flickering torchlight reveals another beyond it, on the right, and yet another on the left past that. The first door yields to one of the keys on the ring, and suddenly something within the cell gives out a blubbering scream and pushes out into the hall! The stench of death rolls out, and the walking corpse snarls and bites at Goer, who gasps as the fangs sink into his shoulder. He groans, his sword dropping from his hand to clang on the ground as he collapses. “It hath paralythed my thquire!” shouts Sir Cedric, driving the bastard sword that the party took from the bandits into the monster. It staggers back, nearly cut in two, but then snarls and starts to retreat- grabbing Goer’s limp for by the arm! “No you don’t!” cries Cara, lunging forward with her rapier. The blade stabs into the monster’s chest, impaling it. It collapses with a groan and sick, wet thud. “Is he all right?” worries Dahlia. “He will be fine,” declares Sir Cedric. “Remember the goblin? He came around after a few momentth.” And Cedric proves correct. Shaken, Goer rises to his feet after a minute or so. He shudders when he binds his wound. “That thing [i]stinks,[/i]” he complains. There is nothing of note in the cell, so our heroes move on down the hall. One of the chambers smells so badly that our heroes decide to avoid it completely. The other yields rats, some as big as a housecat. After the group dispatches them, they search the litter of the nest the rats have created in the straw and refuse of the cell and find a few pennies. The final chamber holds a metal cistern. Once it was probably an efficient way to keep a fresh source of water, but now the cistern has cracked, spilling a small flood of water out across half the chamber. The floor in this area slopes downward to the south, and a variety of strange subterranean growths dot the wet floor. “Other than the ants, it looks pretty safe here,” comments Dahlia. “I [i]am[/i] going to move out here.” [i][b]Next Time:[/b][/i][b][/b] Dahlia receives a mysterious visitor! Cur meets an aged orc! Otis angers his mistress, Lady Xastys! All this and more! [/QUOTE]
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