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Cypher System by Monte Cook Games: what do you think about it?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8347188" data-attributes="member: 82106"><p>LOL, no offense, but really classic response! Only some weird game that isn't really an RPG and doesn't fall under the aegis of "every RPG" would ever work that way. </p><p></p><p>I got news for you the vast majority of RPGs that have come out in the last 10 years work more like FATE or PbtA than any of the ones you mention (which are all older games, though some obviously have had updates in the 2010s). I'd also question whether PF2 really falls into the 'trad' category. I think it probably is more apt to put it in the same bucket as 4e, which is "games which can be interpreted as trad, but provide ample means to play them as story games." </p><p></p><p>My response is, all the games you listed are "definitely not for everyone." That pretty much is a given with all RPGs is it not? </p><p></p><p>I mean, the odd thing with Cypher is, it feels like the author WANTS to write a Story Game, but doesn't quite dare to take the plunge, or can't quite figure out how to structure things that way. He gets close a few times, you can expend an XP to amend the fiction, but ONLY to remove a 'GM Excursion', which is basically a forced obstacle where the GM imposes a consequence, entirely at his discretion and outside player control. I think you can also force a reroll by paying an XP point, again simply allowing the player to UNDO something. When I first looked at the description of the game, I really thought it would inevitably do something modern, but in the end, sadly no. </p><p></p><p>Honestly, OVERALL, it reminds me strongly of the generic d6 system (Old d6 Star Wars with the serial numbers filed off). Chargen and such are very similar, though obviously the details of mechanics are pretty different.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8347188, member: 82106"] LOL, no offense, but really classic response! Only some weird game that isn't really an RPG and doesn't fall under the aegis of "every RPG" would ever work that way. I got news for you the vast majority of RPGs that have come out in the last 10 years work more like FATE or PbtA than any of the ones you mention (which are all older games, though some obviously have had updates in the 2010s). I'd also question whether PF2 really falls into the 'trad' category. I think it probably is more apt to put it in the same bucket as 4e, which is "games which can be interpreted as trad, but provide ample means to play them as story games." My response is, all the games you listed are "definitely not for everyone." That pretty much is a given with all RPGs is it not? I mean, the odd thing with Cypher is, it feels like the author WANTS to write a Story Game, but doesn't quite dare to take the plunge, or can't quite figure out how to structure things that way. He gets close a few times, you can expend an XP to amend the fiction, but ONLY to remove a 'GM Excursion', which is basically a forced obstacle where the GM imposes a consequence, entirely at his discretion and outside player control. I think you can also force a reroll by paying an XP point, again simply allowing the player to UNDO something. When I first looked at the description of the game, I really thought it would inevitably do something modern, but in the end, sadly no. Honestly, OVERALL, it reminds me strongly of the generic d6 system (Old d6 Star Wars with the serial numbers filed off). Chargen and such are very similar, though obviously the details of mechanics are pretty different. [/QUOTE]
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Cypher System by Monte Cook Games: what do you think about it?
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