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Cypher System Rulebook
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<blockquote data-quote="Dark Kain" data-source="post: 6672410" data-attributes="member: 79583"><p><strong>3 out of 5 rating for Cypher System Rulebook</strong></p><p></p><p>As a standalone rulebook the "Cypher System" is pretty solid and some of the new rules and gaming tips included are pretty cool.</p><p>However most of the book is a straightfoward reprinting of previous rules, types, descriptors, foci, cyphers and monsters. Sometimes the elements were renamed to be more "setting neutral" but they are just still the same.</p><p>There are some new elements, but they are so few that amount overall to less than a glimmer/fractal pdf supplement, nevermind a new rulebook. They also aren't very inspired.</p><p>There are also several new rules that are interesting and well developed and much more useful, but are hardly worth the full price of the manual; also they usually offer a pretty minimalistic support in world building (for example the fantasy setting section suggests using classical fantasy races as descriptors for a fantasy campaign, then presents dwarves and elves as examples and leave everything else as homework to the reader).</p><p></p><p>As a previous Cypher System fan I would have liked much more well developed sections about worldbuilding with several specific new game elements such a races, instead of the third reprint of foci presented since the Numenera Corebook.</p><p>If you never bought a previous Cypher System game (Numenera or The Strange) this is an excellent, system neutral, and the most complete entry point rule-wise, though missing entirely a cool, original, campaign setting.</p><p>If you bought either one of those books, but don't own any supplement and don't really care about the other game, then this book is like a "Character Options Deluxe edition plus optional rules" al rolled into one.</p><p>But if you bought and enjoyed both Numenera and The Strange and you already own the "Character Options" supplements for those games be forewarned that roughly 70% of this book is a straightfoward reprint of what you already own.</p></blockquote><p></p>
[QUOTE="Dark Kain, post: 6672410, member: 79583"] [b]3 out of 5 rating for Cypher System Rulebook[/b] As a standalone rulebook the "Cypher System" is pretty solid and some of the new rules and gaming tips included are pretty cool. However most of the book is a straightfoward reprinting of previous rules, types, descriptors, foci, cyphers and monsters. Sometimes the elements were renamed to be more "setting neutral" but they are just still the same. There are some new elements, but they are so few that amount overall to less than a glimmer/fractal pdf supplement, nevermind a new rulebook. They also aren't very inspired. There are also several new rules that are interesting and well developed and much more useful, but are hardly worth the full price of the manual; also they usually offer a pretty minimalistic support in world building (for example the fantasy setting section suggests using classical fantasy races as descriptors for a fantasy campaign, then presents dwarves and elves as examples and leave everything else as homework to the reader). As a previous Cypher System fan I would have liked much more well developed sections about worldbuilding with several specific new game elements such a races, instead of the third reprint of foci presented since the Numenera Corebook. If you never bought a previous Cypher System game (Numenera or The Strange) this is an excellent, system neutral, and the most complete entry point rule-wise, though missing entirely a cool, original, campaign setting. If you bought either one of those books, but don't own any supplement and don't really care about the other game, then this book is like a "Character Options Deluxe edition plus optional rules" al rolled into one. But if you bought and enjoyed both Numenera and The Strange and you already own the "Character Options" supplements for those games be forewarned that roughly 70% of this book is a straightfoward reprint of what you already own. [/QUOTE]
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