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Cypher System Rulebook
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<blockquote data-quote="Connorsrpg" data-source="post: 6687231" data-attributes="member: 19265"><p><strong>4 out of 5 rating for Cypher System Rulebook</strong></p><p></p><p>Okay, it seems a lot of reviews here are rating the book based upon what else they already own. What if this book had come first? Well, for me it did. I was very interested in Numenera, and wanted to get it for a look at this new system, more than for the setting. Then I heard about this and waited.</p><p></p><p>So, Savage Worlds, really got me into system-neutral games and I had a lot of fun with that... but my players just wanted to get back to rolling a d20. And that is something this system does. I REALLY like the idea of Difficulty levels and the GM determining the difficulty number and the player just rolling with usually no modifiers to add. I am currently playing D&D 5E with school students, and I wish I had this book first. I would have started with this.</p><p></p><p>Normally, I would avoid a system where I don't get to roll as a GM, but I have come around on this - especially when I consider these school games. Given the short time frames, this would be much better.</p><p></p><p>I like the basis of the rules. I really like that you basically form a sentence and that is your PC. (I wonder how this would go before looking at the options available? Would you put all options before the players first, OR get them to write their PC sentence first? Either way, i think would work well).I too would have liked a lot more in the setting section.</p><p></p><p>Only having elf and dwarf as races for the fantasy section to me missed a big chance to present more new ones. I was also a little peeved that race simply replaced the Descriptor part of the PC. This sounds a bit too much like Basic D&D (which I know some love) where your race is your class. I know Type and Foci are more class-based, but it is a shame that a Dwarven Warrior that can Hit Things Hard (I made that up), can't be a Tough Dwarven Warrior That Hits Things Hard. I think I will merge Race with Descriptor in a similar way that Type and Flavor are merged in the book).</p><p></p><p>Overall, I am left with a feeling of really wanting to give this system a go. Monte's writing style really gels with my GMing philosophies; especially the using the rules as a guide. I am yet to play the system, but as a book, I rate it highly. A call out must also go to layout, with 'links' found in the side columns.</p><p></p><p>EDIT: Having now played several games now, I stand by my review score. The ease of play is fantastic. The use of GM Interventions is so much fun, and I really like the character generation process.</p><p></p><p>(As an aside, it is odd to see so many reviews for Cypher system products, but the several Cypher threads in the forums pretty much go ignored. I wonder how many people are playing this system?)</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6687231, member: 19265"] [b]4 out of 5 rating for Cypher System Rulebook[/b] Okay, it seems a lot of reviews here are rating the book based upon what else they already own. What if this book had come first? Well, for me it did. I was very interested in Numenera, and wanted to get it for a look at this new system, more than for the setting. Then I heard about this and waited. So, Savage Worlds, really got me into system-neutral games and I had a lot of fun with that... but my players just wanted to get back to rolling a d20. And that is something this system does. I REALLY like the idea of Difficulty levels and the GM determining the difficulty number and the player just rolling with usually no modifiers to add. I am currently playing D&D 5E with school students, and I wish I had this book first. I would have started with this. Normally, I would avoid a system where I don't get to roll as a GM, but I have come around on this - especially when I consider these school games. Given the short time frames, this would be much better. I like the basis of the rules. I really like that you basically form a sentence and that is your PC. (I wonder how this would go before looking at the options available? Would you put all options before the players first, OR get them to write their PC sentence first? Either way, i think would work well).I too would have liked a lot more in the setting section. Only having elf and dwarf as races for the fantasy section to me missed a big chance to present more new ones. I was also a little peeved that race simply replaced the Descriptor part of the PC. This sounds a bit too much like Basic D&D (which I know some love) where your race is your class. I know Type and Foci are more class-based, but it is a shame that a Dwarven Warrior that can Hit Things Hard (I made that up), can't be a Tough Dwarven Warrior That Hits Things Hard. I think I will merge Race with Descriptor in a similar way that Type and Flavor are merged in the book). Overall, I am left with a feeling of really wanting to give this system a go. Monte's writing style really gels with my GMing philosophies; especially the using the rules as a guide. I am yet to play the system, but as a book, I rate it highly. A call out must also go to layout, with 'links' found in the side columns. EDIT: Having now played several games now, I stand by my review score. The ease of play is fantastic. The use of GM Interventions is so much fun, and I really like the character generation process. (As an aside, it is odd to see so many reviews for Cypher system products, but the several Cypher threads in the forums pretty much go ignored. I wonder how many people are playing this system?) [/QUOTE]
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