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[D&D 3.5] Children of the Gods - Rogues Gallery
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<blockquote data-quote="JustinCase" data-source="post: 6554230" data-attributes="member: 6776182"><p><strong>Mort</strong></p><p></p><p><strong>Mort</strong>, or <strong>Lord Lucius Mortimer de Vicomte</strong></p><p>LN human Necromancer 1</p><p>child of Wee Jas</p><p></p><p>[sblock=stats]</p><p>STR 8 (-1)</p><p>DEX 8 (-1)</p><p>CON 10 (0)</p><p>INT 18 (+4)</p><p>WIS 16 (+3)</p><p>CHA 12 (+1)</p><p></p><p>Fort: 2 = 0 base + 0 con + 2 familiar</p><p>Ref: -1 = 0 base + -1 dex</p><p>Will: 5 = 2 base + 3 wis</p><p></p><p>HP: 4</p><p>AC: 9 = 10 + -1 dex</p><p>BAB: +0</p><p></p><p>Attack (melee): dagger -1 (1d4-1)</p><p>Attack (melee): masterwork quarterstaff +0 (1d6-1)</p><p>Attack (ranged): dagger -1 (1d4-1, range 10)</p><p>Attack (ranged): light crossbow -1 (1d6)</p><p></p><p>Languages: Common, Valsharran, Draconic, Celestial, Infernal, Elven</p><p></p><p><strong>Class abilities:</strong></p><p>Spellcasting</p><p>Summon Familiar</p><p>School Specialization (necromancy; banned: illusion, enchantment)</p><p></p><p><strong>Feats:</strong></p><p>Spell Focus (necromancy)</p><p>Eschew Materials (human bonus feat)</p><p>Scribe Scroll (wizard bonus feat)</p><p>Alertness (when familiar within reach)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +4 = 4 ranks + 0 con</p><p>Decipher Script +8 = 4 rank + 4 int</p><p>Knowledge (arcana) +8 = 4 ranks + 4 int</p><p>Knowledge (architecture) +5 = 1 rank + 4 int</p><p>Knowledge (dungeoneering) +5 = 1 rank + 4 int</p><p>Knowledge (geography) +5 = 1 rank + 4 int</p><p>Knowledge (history) +5 = 1 rank + 4 int</p><p>Knowledge (local) +5 = 1 rank + 4 int</p><p>Knowledge (nature) +5 = 1 rank + 4 int</p><p>Knowledge (nobility/royalty) +5 = 1 rank + 4 int</p><p>Knowledge (the planes) +5 = 1 rank + 4 int</p><p>Knowledge (religion) +8 = 4 ranks + 4 int</p><p>Spellcraft +8 = 4 ranks + 4 int</p><p>[/sblock]</p><p>[sblock=spellbook and spells prepared]</p><p><strong>Spellbook</strong> (spells known): </p><p><u>Level 0:</u></p><p>resistance, acid splash, detect poison, detect magic, read magic, dancing lights, flare, light, ray of frost, disrupt undead*, touch of fatigue*, mage hand, mending, message, open/close, arcane mark, prestidigitation, caltrops, electric jolt, sonic snap, amanuensis, launch bolt, launch item, repair minor damage, stick</p><p><u>Level 1:</u></p><p>mage armor, magic missile, cause fear*, benign transposition, buzzing bee, summon undead I, backbiter*</p><p></p><p><strong>Spells prepared:</strong></p><p>Level 0: detect magic, sonic snap, message, disrupt undead*</p><p>Level 1: mage armor, backbiter*</p><p></p><p>Save DC = 14 + spell level</p><p>Save DC necromancy* = 15 + spell level (spell focus)</p><p>[/sblock]</p><p>[sblock=familiar]</p><p><strong>Profanity</strong>, rat familiar </p><p>N tiny magical beast</p><p>Hit Dice: 1/4 d8 (1 hp)</p><p>Initiative +2</p><p>Speed 15 ft, climb 15 ft, swim 15 ft</p><p>AC: 15 (+2 size, +2 dex, +1 natural)</p><p>Base attack/Grapple: +0/-12</p><p>Attack: Bite +4 melee (1d3-4)</p><p>Special qualities: low-light vision, scent, improved evasion, share spells, empathic link</p><p>Saves: Fort +2, Ref +4, Will +1</p><p>Abilities: Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2</p><p>Skills: Balance +10, Climb +12, Hide +14, Move Silently +12, Swim +10 </p><p>Feats: Weapon Finesse</p><p>[/sblock]</p><p>[sblock=equipment]</p><p>Scholar’s outfit (worn) 0 gp</p><p>Spellbook (tucked away under clothes) 0 gp</p><p>Holy symbol of Wee Jas, silver (amulet around neck) 25 gp</p><p>Signet ring of De Vicomte family (on finger) 5 gp</p><p>“Ebon Serpent” masterwork quarterstaff, bonded weapon (in hand) 0 gp</p><p>Dagger (in belt) 2 gp</p><p>Light crossbow (strapped across backpack) 35 gp</p><p>Bolts (in quiver on back) 1 gp</p><p>Belt pouch, containing coins (on belt) 1 gp</p><p>Backpack, containing items below (worn on back) 2 gp</p><p>Bedroll 0.1 gp</p><p>Candle 0.01 gp</p><p>Scroll case, empty 1 gp</p><p>Trail rations, three days 1.5 gp</p><p>Cheese, one hunk 0.1 gp</p><p>1 gp 2 sp 9 cp</p><p>[/sblock]</p><p></p><p>[sblock=appearance and history][sblock=portrait][ATTACH]67317[/ATTACH][/sblock]</p><p><strong>Appearance:</strong></p><p>A tall, pale, thoughtful man who dresses in dusty black, primarily due to having better things to think about than what to wear. Besides, wearing black as a necromancer is <em>expected</em>. </p><p></p><p>His familiar is a little black rat named Profanity. </p><p></p><p></p><p><strong>History:</strong></p><p>You need a special kind of mind to master necromantic magic, and Lord Lucius Mortimer de Vicomte has it. But then, he is a special kind of person.</p><p></p><p>Mort – as his friends would name him if he had any – is both the son of the late Lord and Lady Vicomte, nobles with a penchant for the arcane, and child of the goddess Wee Jas. The details of this double parenthood are now known only to Mort and the goddess, and neither is willing to tell. </p><p></p><p>What is known is that Lady Maribeth de Vicomte, a high priestess of Wee Jas, died during or soon after the day Mort was born. Lord Samuel de Vicomte raised him, teaching the basics of magic and hiring many great wizards to educate the talented boy. About a year ago, Mort's father died and left him the family name – and a minor dept, because nothing remained of the once great family fortune.</p><p></p><p>Like his divine mother, Mort has a natural feel for the magic concerning life and death. Disciplined and highly intelligent, Mort has easily become a necromancer and is now looking to expand his repertoire by channelling the divine might of his goddess mother. Being ambitious and calculating, he is already planning his ascent to godhood, even making plans to gain worshipers and siphon power from other gods.</p><p></p><p>Life is a game of chess. For Mort, so are death and divinity.[/sblock]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 6554230, member: 6776182"] [b]Mort[/b] [B]Mort[/B], or [B]Lord Lucius Mortimer de Vicomte[/B] LN human Necromancer 1 child of Wee Jas [sblock=stats] STR 8 (-1) DEX 8 (-1) CON 10 (0) INT 18 (+4) WIS 16 (+3) CHA 12 (+1) Fort: 2 = 0 base + 0 con + 2 familiar Ref: -1 = 0 base + -1 dex Will: 5 = 2 base + 3 wis HP: 4 AC: 9 = 10 + -1 dex BAB: +0 Attack (melee): dagger -1 (1d4-1) Attack (melee): masterwork quarterstaff +0 (1d6-1) Attack (ranged): dagger -1 (1d4-1, range 10) Attack (ranged): light crossbow -1 (1d6) Languages: Common, Valsharran, Draconic, Celestial, Infernal, Elven [B]Class abilities:[/B] Spellcasting Summon Familiar School Specialization (necromancy; banned: illusion, enchantment) [B]Feats:[/B] Spell Focus (necromancy) Eschew Materials (human bonus feat) Scribe Scroll (wizard bonus feat) Alertness (when familiar within reach) [B]Skills:[/B] Concentration +4 = 4 ranks + 0 con Decipher Script +8 = 4 rank + 4 int Knowledge (arcana) +8 = 4 ranks + 4 int Knowledge (architecture) +5 = 1 rank + 4 int Knowledge (dungeoneering) +5 = 1 rank + 4 int Knowledge (geography) +5 = 1 rank + 4 int Knowledge (history) +5 = 1 rank + 4 int Knowledge (local) +5 = 1 rank + 4 int Knowledge (nature) +5 = 1 rank + 4 int Knowledge (nobility/royalty) +5 = 1 rank + 4 int Knowledge (the planes) +5 = 1 rank + 4 int Knowledge (religion) +8 = 4 ranks + 4 int Spellcraft +8 = 4 ranks + 4 int [/sblock] [sblock=spellbook and spells prepared] [B]Spellbook[/B] (spells known): [U]Level 0:[/U] resistance, acid splash, detect poison, detect magic, read magic, dancing lights, flare, light, ray of frost, disrupt undead*, touch of fatigue*, mage hand, mending, message, open/close, arcane mark, prestidigitation, caltrops, electric jolt, sonic snap, amanuensis, launch bolt, launch item, repair minor damage, stick [U]Level 1:[/U] mage armor, magic missile, cause fear*, benign transposition, buzzing bee, summon undead I, backbiter* [B]Spells prepared:[/B] Level 0: detect magic, sonic snap, message, disrupt undead* Level 1: mage armor, backbiter* Save DC = 14 + spell level Save DC necromancy* = 15 + spell level (spell focus) [/sblock] [sblock=familiar] [B]Profanity[/B], rat familiar N tiny magical beast Hit Dice: 1/4 d8 (1 hp) Initiative +2 Speed 15 ft, climb 15 ft, swim 15 ft AC: 15 (+2 size, +2 dex, +1 natural) Base attack/Grapple: +0/-12 Attack: Bite +4 melee (1d3-4) Special qualities: low-light vision, scent, improved evasion, share spells, empathic link Saves: Fort +2, Ref +4, Will +1 Abilities: Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2 Skills: Balance +10, Climb +12, Hide +14, Move Silently +12, Swim +10 Feats: Weapon Finesse [/sblock] [sblock=equipment] Scholar’s outfit (worn) 0 gp Spellbook (tucked away under clothes) 0 gp Holy symbol of Wee Jas, silver (amulet around neck) 25 gp Signet ring of De Vicomte family (on finger) 5 gp “Ebon Serpent” masterwork quarterstaff, bonded weapon (in hand) 0 gp Dagger (in belt) 2 gp Light crossbow (strapped across backpack) 35 gp Bolts (in quiver on back) 1 gp Belt pouch, containing coins (on belt) 1 gp Backpack, containing items below (worn on back) 2 gp Bedroll 0.1 gp Candle 0.01 gp Scroll case, empty 1 gp Trail rations, three days 1.5 gp Cheese, one hunk 0.1 gp 1 gp 2 sp 9 cp [/sblock] [sblock=appearance and history][sblock=portrait][ATTACH=CONFIG]67317._xfImport[/ATTACH][/sblock] [B]Appearance:[/B] A tall, pale, thoughtful man who dresses in dusty black, primarily due to having better things to think about than what to wear. Besides, wearing black as a necromancer is [I]expected[/I]. His familiar is a little black rat named Profanity. [B]History:[/B] You need a special kind of mind to master necromantic magic, and Lord Lucius Mortimer de Vicomte has it. But then, he is a special kind of person. Mort – as his friends would name him if he had any – is both the son of the late Lord and Lady Vicomte, nobles with a penchant for the arcane, and child of the goddess Wee Jas. The details of this double parenthood are now known only to Mort and the goddess, and neither is willing to tell. What is known is that Lady Maribeth de Vicomte, a high priestess of Wee Jas, died during or soon after the day Mort was born. Lord Samuel de Vicomte raised him, teaching the basics of magic and hiring many great wizards to educate the talented boy. About a year ago, Mort's father died and left him the family name – and a minor dept, because nothing remained of the once great family fortune. Like his divine mother, Mort has a natural feel for the magic concerning life and death. Disciplined and highly intelligent, Mort has easily become a necromancer and is now looking to expand his repertoire by channelling the divine might of his goddess mother. Being ambitious and calculating, he is already planning his ascent to godhood, even making plans to gain worshipers and siphon power from other gods. Life is a game of chess. For Mort, so are death and divinity.[/sblock] [/QUOTE]
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