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[D&D 3.5/Eberron] A Quick One While He's Away
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<blockquote data-quote="Old Fezziwig" data-source="post: 2085596" data-attributes="member: 59"><p><strong>Sar, 2 Aryth 998 YK</strong></p><p><strong>Exterior, Cliffside ward, Ship's Towers district — Morning</strong></p><p></p><p>Ah...Sharn at low tide. Your sense of smell is overwhelmed by salt. Unlike the upper levels of the city, where the air is crisp and has an almost sweet scent, the districts in Cliffside have a salty, pungent odor, some unholy cross between human sweat, salt, sewage, and various trade goods. This part of the city, with its rough stone streets and humble residences, houses a mass of peoples, from itinerant sailors to bandits, prostitutes, and the occasional honest merchant. The teeming throngs of humanity push and jostle as they make their way to work or sleep (with there being no distinction between the two for some of the people down here). As they move, they dodge an unfathomable mess of cranes and pulleys used to move cargo from the docks into the rest of Sharn.</p><p></p><p>And the noise. The longshoremen shout and yell as they unload the freighters. Children giggle and scream as they play, unchecked, in the streets. Merchants boast and beg alternately as they try to eke out a living here. As with Smallweed's Market in Lower Dorasharn, the people are dirty and suspicious. More than one person eyes you and your gear suspiciously before ducking back into the crowds. The City Watch, so prominant in the Upper City, is no where to be seen — and thus, the chaos of the ward falls into its own rhythm, unmolested by the whistle and bar.</p><p></p><p>If you are to find passage to Xen'drik, you'll have to start here. Numerous businesses — bars, flophouses, and small shops of various specialties — line the street as it winds precariously over a jagged cliff. In the water below, a web of rafts, houseboats, and other watercraft surround the docks, connected by a lattice-work of rope bridges, gangplanks, and piers. A human child, grimmer than his years suggest he ought to be, stands on the corner, covered in soot, and hawking his daily supply of the <em>Sharn Inquisitive</em>. "Monoliths in Sarlona! Monoliths in Sarlona!" He has a horrible time working his tongue around the word "monolith," but he gives it an admirable try and eventually spouts out a reasonable facsimile.</p><p></p><p><strong>OOC</strong>: <em>Remember to level up and buy equipment in the OOC thread...and remember when buying equipment, you'll have to have enough money to pay for passage across to Xen'drik.</em></p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2085596, member: 59"] [b]Sar, 2 Aryth 998 YK[/b] [b]Exterior, Cliffside ward, Ship's Towers district — Morning[/b] Ah...Sharn at low tide. Your sense of smell is overwhelmed by salt. Unlike the upper levels of the city, where the air is crisp and has an almost sweet scent, the districts in Cliffside have a salty, pungent odor, some unholy cross between human sweat, salt, sewage, and various trade goods. This part of the city, with its rough stone streets and humble residences, houses a mass of peoples, from itinerant sailors to bandits, prostitutes, and the occasional honest merchant. The teeming throngs of humanity push and jostle as they make their way to work or sleep (with there being no distinction between the two for some of the people down here). As they move, they dodge an unfathomable mess of cranes and pulleys used to move cargo from the docks into the rest of Sharn. And the noise. The longshoremen shout and yell as they unload the freighters. Children giggle and scream as they play, unchecked, in the streets. Merchants boast and beg alternately as they try to eke out a living here. As with Smallweed's Market in Lower Dorasharn, the people are dirty and suspicious. More than one person eyes you and your gear suspiciously before ducking back into the crowds. The City Watch, so prominant in the Upper City, is no where to be seen — and thus, the chaos of the ward falls into its own rhythm, unmolested by the whistle and bar. If you are to find passage to Xen'drik, you'll have to start here. Numerous businesses — bars, flophouses, and small shops of various specialties — line the street as it winds precariously over a jagged cliff. In the water below, a web of rafts, houseboats, and other watercraft surround the docks, connected by a lattice-work of rope bridges, gangplanks, and piers. A human child, grimmer than his years suggest he ought to be, stands on the corner, covered in soot, and hawking his daily supply of the [i]Sharn Inquisitive[/i]. "Monoliths in Sarlona! Monoliths in Sarlona!" He has a horrible time working his tongue around the word "monolith," but he gives it an admirable try and eventually spouts out a reasonable facsimile. [b]OOC[/b]: [i]Remember to level up and buy equipment in the OOC thread...and remember when buying equipment, you'll have to have enough money to pay for passage across to Xen'drik.[/i] [/QUOTE]
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