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[D&D 3.5: FR] Silverdale Rogue's Gallery
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<blockquote data-quote="Scratched_back" data-source="post: 5232470" data-attributes="member: 16262"><p><img src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs019.snc4/34319_407737517465_720677465_4872145_5116236_n.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: Green"><strong>Appearance: </strong></span> Jericho is attractive. Lacking chiselled features or a body builder's figure, he's handsome in that <em>"there's something about him"</em> way. He stands a few inches short of six feet tall and has what can only be described as an average build. His head is crowned with the characteristic thick, raven-black hair of his Saul family ancestry, falling to somewhere below his jaw line and his skin shows the marks of the sun across his cheeks and his nose. His eyes are an ocean blue with a ring of yellow around the pupils, another family trait. He tends to dress himself in clothing of deep colour, easily recognised around town in his maroon-stained fine leather. He favours a sleek pair of black boots as footwear; these are embroidered with silver eagles in a stitching pattern and were won from a moon elf in a game of chance. He wears them proudly.</p><p></p><p>[code][b]Name:[/b] Jericho Saul</p><p>[b]Class:[/b] Bard</p><p>[b]Race:[/b] Human</p><p>[b]Region:[/b] Waterdeep</p><p>[b]Size:[/b] Medium</p><p>[b]Gender:[/b] Male</p><p>[b]Alignment:[/b] Chaotic/Good</p><p>[b]Deity:[/b] Not aligned</p><p></p><p>[b]Str:[/b] 8 -1 [b]Level:[/b] 1 [b]XP:[/b] 0</p><p>[b]Dex:[/b] 14 +2 [b]BAB:[/b] +0 [b]HP:[/b] 7 (1d6+1)</p><p>[b]Con:[/b] 12 +1 [b]Grapple:[/b] -1 [b]Dmg Red:[/b] 0</p><p>[b]Int:[/b] 16 +3 [b]Speed:[/b] 30' [b]Spell Res:[/b] 0</p><p>[b]Wis:[/b] 10 +0 [b]Init:[/b] +6 [b]Spell Save:[/b] +0</p><p>[b]Cha:[/b] 16 +3 [b]ACP:[/b] 0 [b]Spell Fail:[/b] 0%</p><p></p><p> [b]Base Armour Shld Dex Size Nat Misc Total[/b]</p><p>[b]Armour:[/b] 15 10 +3 +0 +2 +0 +0 +0 15</p><p>[b]Touch:[/b] 12 [b]Flatfooted:[/b] 12</p><p></p><p> [b]Base Mod Misc Total[/b]</p><p>[b]Fort:[/b] +0 +1 +1</p><p>[b]Ref:[/b] +2 +2 +4</p><p>[b]Will:[/b] +2 +0 +2</p><p></p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Light Crossbow +2 1d8 x2</p><p></p><p>[b]Languages:[/b] Common, Elven, Dwarven, Sylvan.</p><p></p><p>[b]Abilities:[/b] Bardic Music - Countersong / Fascinate / Inspire Courage (+1).</p><p> Bardic Knowledge (+4) - DCs 10/20/25/30 to gain obscure information.</p><p> Masterwork Harp - Target one extra person to fascinate.</p><p></p><p>[b]Feats:[/b] [B]Smooth Talk[/B] - +2 to Diplomacy / Sense Motive checks.</p><p> [B]Cosmopolitan[/B] - +2 to Search checks, Search now a class skill.</p><p> [B]Skill Focus (Perform)[/B] - +3 to perform checks.</p><p></p><p>[b]Spells known:[/b] 0th - Lullaby, Message, Prestidigitation, Read Magic.</p><p></p><p>[b]Skill Points:[/b] 40 [b]Max Ranks:[/b] 4/2</p><p>[b]Trained Skills Ranks Mod Misc Total[/b]</p><p>Bluff 3 +3 +6</p><p>Concentration 2 +1 +3</p><p>Diplomacy 3 +3 +2 +8</p><p>Gather Information 3 +3 +5</p><p>Hide 3 +2 +5</p><p>Knowledge (Arcana) 3 +3 +6</p><p>Listen 2 +0 +3</p><p>Move Silently 3 +2 +5</p><p>Perform (Strings) 3 +3 +5 +11</p><p>Perform (Story) 2 +3 +3 +8</p><p>Search 3 +3 +2 +8</p><p>Sense Motive 3 +0 +2 +5</p><p>Spellcraft 3 +3 +5</p><p>Tumble 2 +2 +4</p><p>Use Magic Device 2 +3 +5</p><p></p><p>[b]Untrained Skills Ranks Mod Misc Total[/b]</p><p>Appraise - +3 +3</p><p>Climb - -1 -1</p><p>Disguise - +3 +3 </p><p>Escape Artist - +3 +3 </p><p>Forgery - +3 +3</p><p>Heal - 0 +0</p><p>Intimidate - +3 +3</p><p>Jump - -1 -1</p><p>Ride - +3 +3</p><p>Spot - 0 +0</p><p>Survival - 0 +0</p><p>Swim - -1 -1</p><p>Use Rope - +3 +3</p><p></p><p>[b]Equipment: Cost Weight[/b]</p><p>Light Crossbow 35gp 4lbs</p><p>Bolts (20) 2gp 2lbs </p><p>MW Family Harp 100gp 3lbs</p><p>Flint & Steel 1gp 0lbs</p><p>Parchment (10 sheets) 2gp 0lbs</p><p>Ink (1oz vial) 8gp 0lbs</p><p>Ink pen 1sp 0lbs</p><p>MW Studded Leather 160gp 15lbs </p><p></p><p>[b]Total Weight:[/b] 24lbs [b]Money:[/b] 136gp 9sp 0cp </p><p></p><p> [b]Lgt Med Hvy Lift Push[/b]</p><p>[b]Max Weight:[/b] 26 27-53 54-80 <230 <575</p><p></p><p>[b]Age:[/b] 20</p><p>[b]Height:[/b] 5'10"</p><p>[b]Weight:[/b] 147lb</p><p>[b]Eyes:[/b] Blue</p><p>[b]Hair:[/b] Black</p><p>[b]Skin:[/b] White (tanned)[/code]</p><p></p><p><span style="color: Red"><strong>DM ONLY:</strong></span></p><p><strong>Family Background:</strong> [sblock]People say that the seventh son of a seventh son is meant for special things, the Saul family of Waterdeep have lived in this hope for years. Marcus Saul, the patriarchal head of the family, being a seventh son himself, spent years researching the various legends, myths and prophecies regarding the phenomenon. Serving as counsellor and advisor to prominent members of city guilds and organisations, Markus became a respected member of Waterdeep society and eventually set up his own arcane research library within the city walls which, over time, evolved into a Guild for the users of magic. Since that time his family prospered, all of whom became involved in the running of the Guild, named 'Saul Arcanum'.</p><p></p><p>This success came at a cost. A member of the guild, a small-minded and callous man named Otzem, became increasingly jealous of Marcus’ success and attempted to frame the Saul family for the robbery of tomes from a rival guild house. Otzem was discovered and exposed as the true criminal and consequently was expelled from the guild. Humiliated amongst his peers, Otzem formed his own organisation to rival the Saul Arcanum and used every opportunity that arose to try and muddy the Saul name. Since Otzem and his family founded 'The Otzem Institute', almost forty years ago, the feud has become a murky affair hanging like a shadow over the otherwise blossoming arcane community within the great city of Waterdeep. Although the majority of people schooled in the arcane arts try not to become involved, both the Saul family and the Otzem family hold sway over local residents. This divide within the one of Waterdeep's boroughs has given way to heated words during community meetings, anonymous attacks on people of each family, the alleged attempted assassination of Marcus Saul and once even skirmishes in the street between supporters of each side.</p><p></p><p>Correctly reading the signs many years earlier, Marcus Saul spread rumours that due to complications in the birth of their sixth son, his wife could no longer bear children. Marcus became aware that he had been spied upon researching the seventh-son-legend, so when Jericho was born he was passed off as a cousin's son, taken into the family for tutelage. He decided it necessary to hide Jericho’s true nature to shield him from attacks of Otzem’s people, or anybody wanting to stop more power to the Saul family. Whilst neither family could be described as evil, this blood feud continues to escalate, neither family wishing to show weakness.[/sblock]</p><p></p><p><span style="color: Red"><strong>DM ONLY:</strong></span></p><p><strong>Personal Background:</strong> [sblock]Jericho grew up knowing that something was special about his life, although he wasn’t sure what. His three brothers treated him as brothers would; teasing, fighting and arguing, the three cousins from his mothers side of the family that had lived with him all their life also treated him so, yet none of them were paid nearly as much attention from his father Marcus as he was. Educated from the age of five in subjects befitting the son of a respected family, mathematics, sciences, geography, music, histories and heraldry were all familiar to him by his tenth summer. Growing up around magic was a normal occurrence for a Saul boy, and Jericho was no exception. Once his arcane tuition began, he quickly learned how to read magical writings, discern the presence of magic in the air, and most amusingly to himself, carry himself drinks of water from the fountain in the corner of the room without leaving the table. His tutor was delighted with the speed of his early progress and whispers were soon heard within the family walls that something was afoot; the seventh son of the seventh son was indeed the prodigy they had hoped for. Weeks turned to months and Jericho added several more tricks to his repertoire, sometimes picking up simpler incantations in a mere matter of days. Marcus Saul, Jericho’s father came to personally oversee his son’s advancement to the next stage of magic, the step up from cantrips to spells used by real mages within the real world.</p><p></p><p>To his surprise, Jericho was not in his study. The ink pot and pen, used daily in Jericho's education, was gone - as was a sheaf of paper that usually adorned the desk. To Marcus' disgust, gone also was the fine harp that'd been passed through their family for generations to those skilful enough to use it. On the desk now there was simply a note: “Dear father, please do not think me ungrateful, I truly am not, but my heart lies elsewhere. Magic is a mighty tradition for our family; I wish you good luck with it, but I must find my own way in life and I tire of this pointless feud. The studies I have engaged in since my childhood have given me far more than just knowledge, they have given me hunger and passion. I am no more for the classroom, I intend to see the world, to see the wonders of which I have learned. Worry not for me, I will return. Some day. – Sincerely, your seventh son.”[/sblock]</p><p></p><p><span style="color: Green"><strong>Current Situation:</strong></span> [sblock]After becoming restless and leaving Waterdeep, Jericho wanted to go somewhere that he could make a difference. Not having definite plans, he wandered from town to town for several weeks catching rides with merchant caravans and traders, paying for his transit with music and entertainment. Just as he was beginning to grow bored of aimless travel, he heard rumours of a new settlement founded in the Dalelands, a small outpost called Silverdale. Although not much was known about the place, it was rumoured that most of the inhabitants were soldiers and that something was stirring in the region. With his curiosity piqued and his sense of adventure flaring, Jericho spent days chatting to anyone that might know anything about the place and at last secured passage with a weapons merchant. If half the rumours he'd heard were true, the people of the outpost would be under severe stress. If he could spend some time there and lighten the mood, it could help them. If he could find out more about what was going on and why, maybe it could even help him.[/sblock]</p><p></p><p><span style="color: Green"><strong>Town role:</strong></span> [sblock] A bard may not have a definitive role in a rough frontier town, not being an adept warrior, a builder, or a hunter for example, but Jericho makes himself useful by keeping spirits raised in the spare time people have. Whether playing his harp in the centre of the settlement as people work, or recounting ancient tales of adventure in the tavern on an evening, Jericho does his best to keep himself in the public eye in Silverdale. Bored of the hum-drum life of his native Waterdeep, he relishes making acquaintances from lands he has yet to visit. Jericho will not accept payment for his performances, although he may accept drinks or a friendly tobacco pipe, insisting that it's the least he can do to help the hard-working people of the town forget their worries and smile.[/sblock]</p></blockquote><p></p>
[QUOTE="Scratched_back, post: 5232470, member: 16262"] [IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs019.snc4/34319_407737517465_720677465_4872145_5116236_n.jpg[/IMG] [COLOR="Green"][B]Appearance: [/B][/COLOR] Jericho is attractive. Lacking chiselled features or a body builder's figure, he's handsome in that [I]"there's something about him"[/I] way. He stands a few inches short of six feet tall and has what can only be described as an average build. His head is crowned with the characteristic thick, raven-black hair of his Saul family ancestry, falling to somewhere below his jaw line and his skin shows the marks of the sun across his cheeks and his nose. His eyes are an ocean blue with a ring of yellow around the pupils, another family trait. He tends to dress himself in clothing of deep colour, easily recognised around town in his maroon-stained fine leather. He favours a sleek pair of black boots as footwear; these are embroidered with silver eagles in a stitching pattern and were won from a moon elf in a game of chance. He wears them proudly. [code][b]Name:[/b] Jericho Saul [b]Class:[/b] Bard [b]Race:[/b] Human [b]Region:[/b] Waterdeep [b]Size:[/b] Medium [b]Gender:[/b] Male [b]Alignment:[/b] Chaotic/Good [b]Deity:[/b] Not aligned [b]Str:[/b] 8 -1 [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Dex:[/b] 14 +2 [b]BAB:[/b] +0 [b]HP:[/b] 7 (1d6+1) [b]Con:[/b] 12 +1 [b]Grapple:[/b] -1 [b]Dmg Red:[/b] 0 [b]Int:[/b] 16 +3 [b]Speed:[/b] 30' [b]Spell Res:[/b] 0 [b]Wis:[/b] 10 +0 [b]Init:[/b] +6 [b]Spell Save:[/b] +0 [b]Cha:[/b] 16 +3 [b]ACP:[/b] 0 [b]Spell Fail:[/b] 0% [b]Base Armour Shld Dex Size Nat Misc Total[/b] [b]Armour:[/b] 15 10 +3 +0 +2 +0 +0 +0 15 [b]Touch:[/b] 12 [b]Flatfooted:[/b] 12 [b]Base Mod Misc Total[/b] [b]Fort:[/b] +0 +1 +1 [b]Ref:[/b] +2 +2 +4 [b]Will:[/b] +2 +0 +2 [b]Weapon Attack Damage Critical[/b] Light Crossbow +2 1d8 x2 [b]Languages:[/b] Common, Elven, Dwarven, Sylvan. [b]Abilities:[/b] Bardic Music - Countersong / Fascinate / Inspire Courage (+1). Bardic Knowledge (+4) - DCs 10/20/25/30 to gain obscure information. Masterwork Harp - Target one extra person to fascinate. [b]Feats:[/b] [B]Smooth Talk[/B] - +2 to Diplomacy / Sense Motive checks. [B]Cosmopolitan[/B] - +2 to Search checks, Search now a class skill. [B]Skill Focus (Perform)[/B] - +3 to perform checks. [b]Spells known:[/b] 0th - Lullaby, Message, Prestidigitation, Read Magic. [b]Skill Points:[/b] 40 [b]Max Ranks:[/b] 4/2 [b]Trained Skills Ranks Mod Misc Total[/b] Bluff 3 +3 +6 Concentration 2 +1 +3 Diplomacy 3 +3 +2 +8 Gather Information 3 +3 +5 Hide 3 +2 +5 Knowledge (Arcana) 3 +3 +6 Listen 2 +0 +3 Move Silently 3 +2 +5 Perform (Strings) 3 +3 +5 +11 Perform (Story) 2 +3 +3 +8 Search 3 +3 +2 +8 Sense Motive 3 +0 +2 +5 Spellcraft 3 +3 +5 Tumble 2 +2 +4 Use Magic Device 2 +3 +5 [b]Untrained Skills Ranks Mod Misc Total[/b] Appraise - +3 +3 Climb - -1 -1 Disguise - +3 +3 Escape Artist - +3 +3 Forgery - +3 +3 Heal - 0 +0 Intimidate - +3 +3 Jump - -1 -1 Ride - +3 +3 Spot - 0 +0 Survival - 0 +0 Swim - -1 -1 Use Rope - +3 +3 [b]Equipment: Cost Weight[/b] Light Crossbow 35gp 4lbs Bolts (20) 2gp 2lbs MW Family Harp 100gp 3lbs Flint & Steel 1gp 0lbs Parchment (10 sheets) 2gp 0lbs Ink (1oz vial) 8gp 0lbs Ink pen 1sp 0lbs MW Studded Leather 160gp 15lbs [b]Total Weight:[/b] 24lbs [b]Money:[/b] 136gp 9sp 0cp [b]Lgt Med Hvy Lift Push[/b] [b]Max Weight:[/b] 26 27-53 54-80 <230 <575 [b]Age:[/b] 20 [b]Height:[/b] 5'10" [b]Weight:[/b] 147lb [b]Eyes:[/b] Blue [b]Hair:[/b] Black [b]Skin:[/b] White (tanned)[/code] [COLOR="Red"][B]DM ONLY:[/B][/COLOR] [B]Family Background:[/B] [sblock]People say that the seventh son of a seventh son is meant for special things, the Saul family of Waterdeep have lived in this hope for years. Marcus Saul, the patriarchal head of the family, being a seventh son himself, spent years researching the various legends, myths and prophecies regarding the phenomenon. Serving as counsellor and advisor to prominent members of city guilds and organisations, Markus became a respected member of Waterdeep society and eventually set up his own arcane research library within the city walls which, over time, evolved into a Guild for the users of magic. Since that time his family prospered, all of whom became involved in the running of the Guild, named 'Saul Arcanum'. This success came at a cost. A member of the guild, a small-minded and callous man named Otzem, became increasingly jealous of Marcus’ success and attempted to frame the Saul family for the robbery of tomes from a rival guild house. Otzem was discovered and exposed as the true criminal and consequently was expelled from the guild. Humiliated amongst his peers, Otzem formed his own organisation to rival the Saul Arcanum and used every opportunity that arose to try and muddy the Saul name. Since Otzem and his family founded 'The Otzem Institute', almost forty years ago, the feud has become a murky affair hanging like a shadow over the otherwise blossoming arcane community within the great city of Waterdeep. Although the majority of people schooled in the arcane arts try not to become involved, both the Saul family and the Otzem family hold sway over local residents. This divide within the one of Waterdeep's boroughs has given way to heated words during community meetings, anonymous attacks on people of each family, the alleged attempted assassination of Marcus Saul and once even skirmishes in the street between supporters of each side. Correctly reading the signs many years earlier, Marcus Saul spread rumours that due to complications in the birth of their sixth son, his wife could no longer bear children. Marcus became aware that he had been spied upon researching the seventh-son-legend, so when Jericho was born he was passed off as a cousin's son, taken into the family for tutelage. He decided it necessary to hide Jericho’s true nature to shield him from attacks of Otzem’s people, or anybody wanting to stop more power to the Saul family. Whilst neither family could be described as evil, this blood feud continues to escalate, neither family wishing to show weakness.[/sblock] [COLOR="Red"][B]DM ONLY:[/B][/COLOR] [B]Personal Background:[/B] [sblock]Jericho grew up knowing that something was special about his life, although he wasn’t sure what. His three brothers treated him as brothers would; teasing, fighting and arguing, the three cousins from his mothers side of the family that had lived with him all their life also treated him so, yet none of them were paid nearly as much attention from his father Marcus as he was. Educated from the age of five in subjects befitting the son of a respected family, mathematics, sciences, geography, music, histories and heraldry were all familiar to him by his tenth summer. Growing up around magic was a normal occurrence for a Saul boy, and Jericho was no exception. Once his arcane tuition began, he quickly learned how to read magical writings, discern the presence of magic in the air, and most amusingly to himself, carry himself drinks of water from the fountain in the corner of the room without leaving the table. His tutor was delighted with the speed of his early progress and whispers were soon heard within the family walls that something was afoot; the seventh son of the seventh son was indeed the prodigy they had hoped for. Weeks turned to months and Jericho added several more tricks to his repertoire, sometimes picking up simpler incantations in a mere matter of days. Marcus Saul, Jericho’s father came to personally oversee his son’s advancement to the next stage of magic, the step up from cantrips to spells used by real mages within the real world. To his surprise, Jericho was not in his study. The ink pot and pen, used daily in Jericho's education, was gone - as was a sheaf of paper that usually adorned the desk. To Marcus' disgust, gone also was the fine harp that'd been passed through their family for generations to those skilful enough to use it. On the desk now there was simply a note: “Dear father, please do not think me ungrateful, I truly am not, but my heart lies elsewhere. Magic is a mighty tradition for our family; I wish you good luck with it, but I must find my own way in life and I tire of this pointless feud. The studies I have engaged in since my childhood have given me far more than just knowledge, they have given me hunger and passion. I am no more for the classroom, I intend to see the world, to see the wonders of which I have learned. Worry not for me, I will return. Some day. – Sincerely, your seventh son.”[/sblock] [COLOR="Green"][B]Current Situation:[/B][/COLOR] [sblock]After becoming restless and leaving Waterdeep, Jericho wanted to go somewhere that he could make a difference. Not having definite plans, he wandered from town to town for several weeks catching rides with merchant caravans and traders, paying for his transit with music and entertainment. Just as he was beginning to grow bored of aimless travel, he heard rumours of a new settlement founded in the Dalelands, a small outpost called Silverdale. Although not much was known about the place, it was rumoured that most of the inhabitants were soldiers and that something was stirring in the region. With his curiosity piqued and his sense of adventure flaring, Jericho spent days chatting to anyone that might know anything about the place and at last secured passage with a weapons merchant. If half the rumours he'd heard were true, the people of the outpost would be under severe stress. If he could spend some time there and lighten the mood, it could help them. If he could find out more about what was going on and why, maybe it could even help him.[/sblock] [COLOR="Green"][B]Town role:[/B][/COLOR] [sblock] A bard may not have a definitive role in a rough frontier town, not being an adept warrior, a builder, or a hunter for example, but Jericho makes himself useful by keeping spirits raised in the spare time people have. Whether playing his harp in the centre of the settlement as people work, or recounting ancient tales of adventure in the tavern on an evening, Jericho does his best to keep himself in the public eye in Silverdale. Bored of the hum-drum life of his native Waterdeep, he relishes making acquaintances from lands he has yet to visit. Jericho will not accept payment for his performances, although he may accept drinks or a friendly tobacco pipe, insisting that it's the least he can do to help the hard-working people of the town forget their worries and smile.[/sblock] [/QUOTE]
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