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[D&D 3.5: FR] Silverdale Rogue's Gallery
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<blockquote data-quote="Scott DeWar" data-source="post: 5235324" data-attributes="member: 49929"><p>[sblock=Barton Slyfoot: Halfling scout1 ]</p><p>[code]</p><p></p><p>Halfling Scout 1</p><p></p><p>Barton Slyfoot of clan hillhearth of the xxxxxxx village.</p><p></p><p>st 12 +1</p><p>dx 16 +3</p><p>cn 14 +2</p><p>in 14 +2</p><p>ws 14 +2</p><p>ch 10 +0</p><p></p><p>bab +0 </p><p>grapp -3 (+0 BAB, +1 Str, -4 Size)</p><p>Init +3 </p><p>hd d8 + 2</p><p>HP: 10</p><p>Speed 20</p><p></p><p>Saves: total base abil misc notes</p><p>Fort +3 +0 +2 +1</p><p>Ref +6 +2 +3 +1</p><p>Will +3 +0 +2 +1 +2 addt'l vs fear (race)</p><p></p><p>Misc = race</p><p></p><p>[b]Defense ARMOR MAX[/b]</p><p>[B]NAME TYPE BONUS DEX ACP MOVE[/B]</p><p>Studded Leather +3 +5 -1 20 ft</p><p></p><p>AC: 17 (+1 SIZE, +3 ARMOR, +3 DEX)</p><p>TOUCH: 14 FLATFOOTED: 14</p><p></p><p>[B]Offense[/b]</p><p>Weapon att dam crit rng type notes</p><p>Axe, melee +2 1d4+1 ×2 n/a Slash </p><p>Axe, throwing +5 1d4+1 ×2 10 ft. Slash +1 when thrown (race)</p><p>Mace, light +2 1d4 ×2 — Bludg</p><p>Dagger, melee +2 1d3+1 19–20/×2 n/s P/S</p><p>Dagger, thrown +5 1d3+1 19–20/×2 10 ft. P/S +1 when thrown (race)</p><p>Shortbow +4 1d4+1 ×3 60 ft. Pierc</p><p></p><p>size +1; str +1; dex +3</p><p></p><p>[b]Feats and features[/b]</p><p>[b]Skirmish[/b] (+ 1d6 to damage whe movement of at least 10 feet)</p><p>[B]Trapfinding[/b] ( search skill to find traps with gtr then dc 20; disable</p><p> device to bypass norm or magic traps</p><p>[B]BONUS FEAT[/B] Alertness +2 to listen and spot)</p><p>[B]CHAR LEV 1[/B] Mounted combat (reqm for Prc)</p><p>[B]char lev 3[/B] Mounted Archery (reqm for Prc)</p><p>future feat: Improved scirmish (comp scound pg 71)</p><p></p><p>Skills total ranks abil misc notes</p><p>Appraise +2 0 2 0</p><p>Balence (dx) +5 +3 +2 --</p><p>Bluff +0 0 0 0</p><p>Climb (st) +5 +2 +1 +2 race</p><p>craft: </p><p> -Bow/Fletch (In) +4 +2 +2 --</p><p>Diplomacy +0 0 0 0</p><p>Disable Device XX 0 0 0</p><p>Disguise +0 0 0 0</p><p>Escape art (dx) +5 +2 +3 --</p><p>Hide (dx) +9 +2 +3 +4 size</p><p>Handle Animal XX 0 0 0</p><p>Heal +2 0 2 0</p><p>Intimidate +0 0 0 0</p><p>Jump (st) -1 +2 +1 -4 race (+2) size/mvmt (-6)</p><p>Know: </p><p> -Arcana XX 0 0 0</p><p> -Engnrng XX 0 0 0</p><p> -geog (in) +4 +2 +2 --</p><p> -Dung (in) +3 +1 +2 --</p><p> -nature (in) +4 +2 +2 -- </p><p> -History XX 0 0 0</p><p> -Local XX 0 0 0</p><p> -Nobility XX 0 0 0</p><p> -Planes XX 0 0 0</p><p> -Religion XX 0 0 0</p><p>Listen (ws) +8 +2 +2 +4 race; alertness feat</p><p>move silent (dx) +8 +2 +3 +2 race</p><p>Perform ( ) +0 0 0 0</p><p>Profession ( ) XX 0 0 0</p><p>Ride (dx) +4 +2 +2 -- </p><p>Search (ws) +4 +2 +2 --</p><p>sense motive (ws) +4 +2 +2 --</p><p>Slight of Hand (dx) XX 0 0 0</p><p>speak lang (na) +2 +2 -- --</p><p>Spellcraft (in) XX 0 0 0</p><p>spot (ws) +6 +2 +2 +2 Alertness feat</p><p>survival (ws) +4 +2 +2 --</p><p>swim (st) +3 +2 +1 --</p><p>tumble (dx) +5 +2 +3 --</p><p>Use Magic Device (ch) XX 0 0 0</p><p>use rope (dx) +5 +2 +3 --</p><p></p><p></p><p></p><p></p><p> * Situational Bonus not included in Total</p><p></p><p>[SIZE=1] * * Skills with a XX 'Total' may not be used untrained.[/SIZE]</p><p></p><p></p><p></p><p>skill points: lv 1 (8 +2 ) X 4 = 40</p><p></p><p>carrieing capacity 58 lb. or less 59–116 lb. 117–175 lb.</p><p>( .75 of normal for race) Med: 44 - 87 lb Hvy: 88 - 131 lb</p><p></p><p>starting gold 200</p><p>[B] * all items sized for</p><p>Equipment: Cost Weight small character [/B]</p><p>Short Bow 30.0 0.5 *</p><p> -arrows X 20 1.00 0.75 *</p><p>Throwing ax X2 16.00 1.00 *</p><p>Dagger 2.00 0.25 (left boot) *</p><p>studded leather armor 25.0 5.0 *</p><p>Backpack 2.00 0.50 *</p><p>Bedroll 0.10 5.00 </p><p>Waterskin 1.00 4.00 </p><p>Flint/steel 1.00 --- </p><p>Oil X2 0.20 2.00 </p><p>Paper X40 16.00 --- </p><p>Belt Pouch X2 2.00 0.25 (belt) *</p><p>Rations, Trail X10 5.00 10.00 (1/2) </p><p>Rope, Silk, 100 feet 20.00 10.00 (1/2) </p><p>Sunrods X5 10.00 5.00 (belt pouch x 3; pony x7) </p><p>Explorer's Outfit --- --- (wearing) *</p><p>Tinder twig X 10 10.00 --- (belt pouch)</p><p>pony 30.00 ---</p><p>saddle, sm 10.00 12.5 *</p><p>bit/bridle 2.00 1.0</p><p>saddle bags 4.00 2.0 *</p><p></p><p>186.3 gp so far</p><p>[B]Total Weight:[/B] 32 lb self; 32.5 + self on Pony</p><p></p><p>* These items weigh one-quarter this amount when made for Small characters. </p><p> Containers for Small characters also carry one-quarter the normal amount.</p><p></p><p>[/code][/sblock]</p><p></p><p>[sblock=abbreviated history] </p><p>Barton Slyfoot could never be pinned down for any length of time, and his younger brother was always on his heals when looking for trouble, so it was only natural for him to be a scout for the clan and village. When his training was completed his younger brother, Benny Slyfoot, was taken in as a new apprentice to their uncle, an outrider for the community. With completion of his training he was givin permission to wander the land to where he wishes, and it is this scouting, his very first, that brings him to</p><p>Silverdale . . . .</p><p></p><p>He happened upon a road after a couple of days of looking about , that had some fresh horse and cart tracks. Normally this would be fairly unremarkable had he not also discerned tat the horse tracks were widely space apart, like they were moving very fast. He also noted that the cart tracks were over ridden by many lighter horse tracks. It looked like some sort of pursuit, so he followed to where it may have led him.</p><p></p><p>He found what looked to be about 5 wagon and horse teams in a very ugly jumbled mess: most every horse and every man he checked was dead. The contents of the wagons remains a mystery as what ever was in them was taken. some of the bodies werre black clad men, they too killed by the valien guards men of the caravan. as he searched abou he notice a the light horses were scattered to the woods, but some of the heavy tracks were leanding off. he gatehered a somewhat clean tabard of a guard and the still living horses and followed.</p><p></p><p>for three days e followed the tracks of this lone survivor, and tending to the horses needs until he came to a man on a horse with wagon harnes onit. the man was unconcious, at deaths door. with the lick of the halflings on him he managed to bandage his wounds and lead him to the safety of silver dale, where he heard of the martialing of forces for somereason or another. and he arrived he found a guards man and explained wht he as learned, showed hime the matching tabard of the lone survivor and what baraton had and took him to a healer, using the sale of a horse to cover the expenses.</p><p>[/sblock]</p><p></p><p>[sblock=Halfling traits<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p># +2 Dexterity, -2 Strength.</p><p># Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.</p><p># Halfling base land speed is 20 feet.</p><p># +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.</p><p># +1 racial bonus on all saving throws.</p><p># +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.</p><p># +1 racial bonus on attack rolls with thrown weapons and slings.</p><p># Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.</p><p># Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing</p><p>[/sblock]</p><p></p><p></p><p>[sblock= plan outrider]</p><p></p><p>from comp warr</p><p></p><p>reqm</p><p>BAB +5</p><p>Skills: Listen 3 ranks; ride 6 ranks; spot 3 ranks</p><p>Feats: Mounted Combat; Mounted Archery</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5235324, member: 49929"] [sblock=Barton Slyfoot: Halfling scout1 ] [code] Halfling Scout 1 Barton Slyfoot of clan hillhearth of the xxxxxxx village. st 12 +1 dx 16 +3 cn 14 +2 in 14 +2 ws 14 +2 ch 10 +0 bab +0 grapp -3 (+0 BAB, +1 Str, -4 Size) Init +3 hd d8 + 2 HP: 10 Speed 20 Saves: total base abil misc notes Fort +3 +0 +2 +1 Ref +6 +2 +3 +1 Will +3 +0 +2 +1 +2 addt'l vs fear (race) Misc = race [b]Defense ARMOR MAX[/b] [B]NAME TYPE BONUS DEX ACP MOVE[/B] Studded Leather +3 +5 -1 20 ft AC: 17 (+1 SIZE, +3 ARMOR, +3 DEX) TOUCH: 14 FLATFOOTED: 14 [B]Offense[/b] Weapon att dam crit rng type notes Axe, melee +2 1d4+1 ×2 n/a Slash Axe, throwing +5 1d4+1 ×2 10 ft. Slash +1 when thrown (race) Mace, light +2 1d4 ×2 — Bludg Dagger, melee +2 1d3+1 19–20/×2 n/s P/S Dagger, thrown +5 1d3+1 19–20/×2 10 ft. P/S +1 when thrown (race) Shortbow +4 1d4+1 ×3 60 ft. Pierc size +1; str +1; dex +3 [b]Feats and features[/b] [b]Skirmish[/b] (+ 1d6 to damage whe movement of at least 10 feet) [B]Trapfinding[/b] ( search skill to find traps with gtr then dc 20; disable device to bypass norm or magic traps [B]BONUS FEAT[/B] Alertness +2 to listen and spot) [B]CHAR LEV 1[/B] Mounted combat (reqm for Prc) [B]char lev 3[/B] Mounted Archery (reqm for Prc) future feat: Improved scirmish (comp scound pg 71) Skills total ranks abil misc notes Appraise +2 0 2 0 Balence (dx) +5 +3 +2 -- Bluff +0 0 0 0 Climb (st) +5 +2 +1 +2 race craft: -Bow/Fletch (In) +4 +2 +2 -- Diplomacy +0 0 0 0 Disable Device XX 0 0 0 Disguise +0 0 0 0 Escape art (dx) +5 +2 +3 -- Hide (dx) +9 +2 +3 +4 size Handle Animal XX 0 0 0 Heal +2 0 2 0 Intimidate +0 0 0 0 Jump (st) -1 +2 +1 -4 race (+2) size/mvmt (-6) Know: -Arcana XX 0 0 0 -Engnrng XX 0 0 0 -geog (in) +4 +2 +2 -- -Dung (in) +3 +1 +2 -- -nature (in) +4 +2 +2 -- -History XX 0 0 0 -Local XX 0 0 0 -Nobility XX 0 0 0 -Planes XX 0 0 0 -Religion XX 0 0 0 Listen (ws) +8 +2 +2 +4 race; alertness feat move silent (dx) +8 +2 +3 +2 race Perform ( ) +0 0 0 0 Profession ( ) XX 0 0 0 Ride (dx) +4 +2 +2 -- Search (ws) +4 +2 +2 -- sense motive (ws) +4 +2 +2 -- Slight of Hand (dx) XX 0 0 0 speak lang (na) +2 +2 -- -- Spellcraft (in) XX 0 0 0 spot (ws) +6 +2 +2 +2 Alertness feat survival (ws) +4 +2 +2 -- swim (st) +3 +2 +1 -- tumble (dx) +5 +2 +3 -- Use Magic Device (ch) XX 0 0 0 use rope (dx) +5 +2 +3 -- * Situational Bonus not included in Total [SIZE=1] * * Skills with a XX 'Total' may not be used untrained.[/SIZE] skill points: lv 1 (8 +2 ) X 4 = 40 carrieing capacity 58 lb. or less 59–116 lb. 117–175 lb. ( .75 of normal for race) Med: 44 - 87 lb Hvy: 88 - 131 lb starting gold 200 [B] * all items sized for Equipment: Cost Weight small character [/B] Short Bow 30.0 0.5 * -arrows X 20 1.00 0.75 * Throwing ax X2 16.00 1.00 * Dagger 2.00 0.25 (left boot) * studded leather armor 25.0 5.0 * Backpack 2.00 0.50 * Bedroll 0.10 5.00 Waterskin 1.00 4.00 Flint/steel 1.00 --- Oil X2 0.20 2.00 Paper X40 16.00 --- Belt Pouch X2 2.00 0.25 (belt) * Rations, Trail X10 5.00 10.00 (1/2) Rope, Silk, 100 feet 20.00 10.00 (1/2) Sunrods X5 10.00 5.00 (belt pouch x 3; pony x7) Explorer's Outfit --- --- (wearing) * Tinder twig X 10 10.00 --- (belt pouch) pony 30.00 --- saddle, sm 10.00 12.5 * bit/bridle 2.00 1.0 saddle bags 4.00 2.0 * 186.3 gp so far [B]Total Weight:[/B] 32 lb self; 32.5 + self on Pony * These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount. [/code][/sblock] [sblock=abbreviated history] Barton Slyfoot could never be pinned down for any length of time, and his younger brother was always on his heals when looking for trouble, so it was only natural for him to be a scout for the clan and village. When his training was completed his younger brother, Benny Slyfoot, was taken in as a new apprentice to their uncle, an outrider for the community. With completion of his training he was givin permission to wander the land to where he wishes, and it is this scouting, his very first, that brings him to Silverdale . . . . He happened upon a road after a couple of days of looking about , that had some fresh horse and cart tracks. Normally this would be fairly unremarkable had he not also discerned tat the horse tracks were widely space apart, like they were moving very fast. He also noted that the cart tracks were over ridden by many lighter horse tracks. It looked like some sort of pursuit, so he followed to where it may have led him. He found what looked to be about 5 wagon and horse teams in a very ugly jumbled mess: most every horse and every man he checked was dead. The contents of the wagons remains a mystery as what ever was in them was taken. some of the bodies werre black clad men, they too killed by the valien guards men of the caravan. as he searched abou he notice a the light horses were scattered to the woods, but some of the heavy tracks were leanding off. he gatehered a somewhat clean tabard of a guard and the still living horses and followed. for three days e followed the tracks of this lone survivor, and tending to the horses needs until he came to a man on a horse with wagon harnes onit. the man was unconcious, at deaths door. with the lick of the halflings on him he managed to bandage his wounds and lead him to the safety of silver dale, where he heard of the martialing of forces for somereason or another. and he arrived he found a guards man and explained wht he as learned, showed hime the matching tabard of the lone survivor and what baraton had and took him to a healer, using the sale of a horse to cover the expenses. [/sblock] [sblock=Halfling traits:] # +2 Dexterity, -2 Strength. # Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. # Halfling base land speed is 20 feet. # +2 racial bonus on Climb, Jump, Listen, and Move Silently checks. # +1 racial bonus on all saving throws. # +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. # +1 racial bonus on attack rolls with thrown weapons and slings. # Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. # Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing [/sblock] [sblock= plan outrider] from comp warr reqm BAB +5 Skills: Listen 3 ranks; ride 6 ranks; spot 3 ranks Feats: Mounted Combat; Mounted Archery [/sblock] [/QUOTE]
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