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D&D 3.5 Wealth per Level
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<blockquote data-quote="Lylandra" data-source="post: 6944642" data-attributes="member: 6816692"><p>NPC also tend to be easier opponents than monsters. Fear not, your players will have enough items/materials to overcome the challenges in WotBS. You should also add in the net worth of the Trillith boons (if your party manages to acquire them...)</p><p></p><p></p><p>For a note: My own players are quite used to a good supply of loot/items due to item abundancy in our previous campaigns (Planescape, a multi-dimensional 4e campaign and Way of the Wicked... ouch). So I've upped the NPC gear a bit, making the opponents tougher while simultaneously giving more shinies. I've also put them on an "item diet" due to the Shahalesti blockade in #3 in a way that they could not simply let the Lyceum craft anything they wanted due to a severe lack of crafting materials. War means shortage after all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lylandra, post: 6944642, member: 6816692"] NPC also tend to be easier opponents than monsters. Fear not, your players will have enough items/materials to overcome the challenges in WotBS. You should also add in the net worth of the Trillith boons (if your party manages to acquire them...) For a note: My own players are quite used to a good supply of loot/items due to item abundancy in our previous campaigns (Planescape, a multi-dimensional 4e campaign and Way of the Wicked... ouch). So I've upped the NPC gear a bit, making the opponents tougher while simultaneously giving more shinies. I've also put them on an "item diet" due to the Shahalesti blockade in #3 in a way that they could not simply let the Lyceum craft anything they wanted due to a severe lack of crafting materials. War means shortage after all ;) [/QUOTE]
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