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D&D 3.5 Wealth per Level
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6949941" data-attributes="member: 35909"><p>I think the Tattoomancy feat was created by the authors specifically to have a way to equip all the humanoid NPCs without overloading the PC's with wealth. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>I use that mixed w/ some actual items for them so enemies at least give the PCs something. I also make use of my own houseruled Vow of Poverty (TL;DR version: doesn't cost any feats nor give any bonus feats, any alignment can take it, and you get "essence" at each level equal to the WBL expected at the start of that level to allocate to enhancing your gear; major downside is you can't get or use any expendable items like scrolls, just per day stuff like eternal wands), which is often used by Ragesian Inquisitors and Forsakers (I made a new version of the PrC, too).</p><p></p><p>I have found that even with the existence of the magic tattoo "cop out," grunt humanoid NPCs are often vastly below the wealth they're supposed to have in gear, with the important NPCs largely being the exception, which in turn makes them weaker than their CR indicates (on top of the fact that IMO, other than for straight-classed casters, the CR = class levels thing is not a fair assessment), which you can ameliorate by either giving them some more tattoos or giving them another non-caster class level.</p><p></p><p>As for the Living Blade...it goes to a martial, so presumably it will just help him/her in the long run to stay on par w/ the casters. If you have more than one non-caster in the party, you should probably come up with a trinket for them as well (much later on they'll get a pretty nice one, though...). When they were figuring out loot after getting the Blade and finally reaching a magic shop, I gave the guy who received the Blade half a share. I didn't want to give him nothing else and then he can't buy stuff he might need, and at those low levels, the Blade's only worth several thousand anyway, so he wasn't effectively getting much more than the others. At the time...obviously its value has grown over the levels...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6949941, member: 35909"] I think the Tattoomancy feat was created by the authors specifically to have a way to equip all the humanoid NPCs without overloading the PC's with wealth. :) I use that mixed w/ some actual items for them so enemies at least give the PCs something. I also make use of my own houseruled Vow of Poverty (TL;DR version: doesn't cost any feats nor give any bonus feats, any alignment can take it, and you get "essence" at each level equal to the WBL expected at the start of that level to allocate to enhancing your gear; major downside is you can't get or use any expendable items like scrolls, just per day stuff like eternal wands), which is often used by Ragesian Inquisitors and Forsakers (I made a new version of the PrC, too). I have found that even with the existence of the magic tattoo "cop out," grunt humanoid NPCs are often vastly below the wealth they're supposed to have in gear, with the important NPCs largely being the exception, which in turn makes them weaker than their CR indicates (on top of the fact that IMO, other than for straight-classed casters, the CR = class levels thing is not a fair assessment), which you can ameliorate by either giving them some more tattoos or giving them another non-caster class level. As for the Living Blade...it goes to a martial, so presumably it will just help him/her in the long run to stay on par w/ the casters. If you have more than one non-caster in the party, you should probably come up with a trinket for them as well (much later on they'll get a pretty nice one, though...). When they were figuring out loot after getting the Blade and finally reaching a magic shop, I gave the guy who received the Blade half a share. I didn't want to give him nothing else and then he can't buy stuff he might need, and at those low levels, the Blade's only worth several thousand anyway, so he wasn't effectively getting much more than the others. At the time...obviously its value has grown over the levels... [/QUOTE]
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