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D&D 3.5e: Retired & Bored
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<blockquote data-quote="Guest 11456" data-source="post: 1153306"><p>THE WORLD:</p><p>resembles the earth in many ways. Keep the topology and climate. Remove the technology, people, cities, etc. Add in typical D&D people, cities, etc. The calendar is the same as present day earth calendar. The dragon that you defeated lived in the Florida everglades. That is where you now live.</p><p></p><p>THE BACKGROUND:</p><p>You are veteran adventurers that have been together for many years. Nearly fifty years ago, you took down the black great wyrm, Toxous and got quite the horde. Many adventurers had tried and failed to vanquish the beast. All but one of you decided to settle down and build a keep in the location of the dragon's lair. The one that didn't want to settle down, Celine Everlife took her share and headed out to find new adventuring companions. You have not heard from her since that day she left. Although there have been rumors of her exploits. But the last rumor was that she died about five years ago.</p><p></p><p>You have a nice keep. Although it is built in a swamp, it has a firm foundation. Until the beginning of June, you had a nice group of young adventurers that waited on you hand and foot. It was great. It's great to have such a reputation. Comes from killing that big bad dragon.</p><p></p><p>But then the adventuring bug got to all of them and they left in mass. Things haven't been the same. Now you must do things for yourselves for the first time in 48 years (It took a couple of years to build the keep and attract all the help).</p><p></p><p>Nearly fifty years ago on August 16, 1953, is when you killed the dragon. It is now June 7 2003. You are all old. However, for the past 47 years you have been taking a rejuvenation elixer. It lasts exactly one year and removes the physical signs of age but leaves the mental effects. You will need to take it again on August 16.</p><p></p><p>THE PROBLEM:</p><p>You have lately been hearing rumors of unrest in the area. Also, the courier from the supplier of the elixer that you take always has arrived on May 29th. He is now 9 days late. You always get the elixer early so that you can have it ready. The elixer has a shelf life of about 3 months, so getting it much earlier then you do wouldn't help. Also, the instructions are quite explicit on when and how to take it.</p><p></p><p>There is also a rumor that the current unrest is due to your former companion. Seems the current rumor is that she is not dead, but rather undead. Since she was a formidable wizard when you last knew her, you can only guess as to what might have happened to her.</p><p></p><p>THE PLAYERS:</p><p>Player – Character Name – Character Class(es):</p><p>Jemal - Daniel – Ranger/Fighter/Horizon Walker 1/4/9</p><p>Arknath - Elrick – Rogue 14</p><p>Inez Hull – Ghannellis Boar-Blood – Ranger/Barbarian 6/8</p><p>Keia – Dargo Celenarn – Cleric/Wizard/Mystic Theurge 3/3/8</p><p>Pyrex – Vannyn the Seer – Diviner 14</p><p>Wrahn – Thergan Deneval – Bard/Barbarian/Dragon Disciple 1/4/9</p><p>Thels – Armand Eagleheart – Cleric 14</p><p></p><p>JUNE 7, 2003:</p><p>It is early in the morning when pounding awakens you from your deep slumber. The sun hasn’t yet peeked over the horizon. The temperature is unseasonably cold. The pounding continues. It sounds as if someone is banging on the keep’s main double doors. From the sound of it, ‘the someone’ is either large or big fisted. At first you think that the staff will get it. But as you slowly regain consciousness you remember that the staff is all gone. As you ponder what to do next you hear the terrible sound of metal scraping against stone. Did someone just knock the doors right off the hinges? Those are reinforced doors. They cost extra. Who or what could do that? Its time to get up and get moving....</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 1153306"] THE WORLD: resembles the earth in many ways. Keep the topology and climate. Remove the technology, people, cities, etc. Add in typical D&D people, cities, etc. The calendar is the same as present day earth calendar. The dragon that you defeated lived in the Florida everglades. That is where you now live. THE BACKGROUND: You are veteran adventurers that have been together for many years. Nearly fifty years ago, you took down the black great wyrm, Toxous and got quite the horde. Many adventurers had tried and failed to vanquish the beast. All but one of you decided to settle down and build a keep in the location of the dragon's lair. The one that didn't want to settle down, Celine Everlife took her share and headed out to find new adventuring companions. You have not heard from her since that day she left. Although there have been rumors of her exploits. But the last rumor was that she died about five years ago. You have a nice keep. Although it is built in a swamp, it has a firm foundation. Until the beginning of June, you had a nice group of young adventurers that waited on you hand and foot. It was great. It's great to have such a reputation. Comes from killing that big bad dragon. But then the adventuring bug got to all of them and they left in mass. Things haven't been the same. Now you must do things for yourselves for the first time in 48 years (It took a couple of years to build the keep and attract all the help). Nearly fifty years ago on August 16, 1953, is when you killed the dragon. It is now June 7 2003. You are all old. However, for the past 47 years you have been taking a rejuvenation elixer. It lasts exactly one year and removes the physical signs of age but leaves the mental effects. You will need to take it again on August 16. THE PROBLEM: You have lately been hearing rumors of unrest in the area. Also, the courier from the supplier of the elixer that you take always has arrived on May 29th. He is now 9 days late. You always get the elixer early so that you can have it ready. The elixer has a shelf life of about 3 months, so getting it much earlier then you do wouldn't help. Also, the instructions are quite explicit on when and how to take it. There is also a rumor that the current unrest is due to your former companion. Seems the current rumor is that she is not dead, but rather undead. Since she was a formidable wizard when you last knew her, you can only guess as to what might have happened to her. THE PLAYERS: Player – Character Name – Character Class(es): Jemal - Daniel – Ranger/Fighter/Horizon Walker 1/4/9 Arknath - Elrick – Rogue 14 Inez Hull – Ghannellis Boar-Blood – Ranger/Barbarian 6/8 Keia – Dargo Celenarn – Cleric/Wizard/Mystic Theurge 3/3/8 Pyrex – Vannyn the Seer – Diviner 14 Wrahn – Thergan Deneval – Bard/Barbarian/Dragon Disciple 1/4/9 Thels – Armand Eagleheart – Cleric 14 JUNE 7, 2003: It is early in the morning when pounding awakens you from your deep slumber. The sun hasn’t yet peeked over the horizon. The temperature is unseasonably cold. The pounding continues. It sounds as if someone is banging on the keep’s main double doors. From the sound of it, ‘the someone’ is either large or big fisted. At first you think that the staff will get it. But as you slowly regain consciousness you remember that the staff is all gone. As you ponder what to do next you hear the terrible sound of metal scraping against stone. Did someone just knock the doors right off the hinges? Those are reinforced doors. They cost extra. Who or what could do that? Its time to get up and get moving.... [/QUOTE]
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