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<blockquote data-quote="grodog" data-source="post: 1397390" data-attributes="member: 1613"><p>Sure Olive, I'd be happy to do so: WG5 is probably my favorite adventure that Rob Kuntz has published (with The Eight Kings and Dark Druids pulling second and third, I think). </p><p></p><p>Generally, WG5 is a level that Rob originally ran in his El Raja Key dungeons, set in his World of Kalibruhn (third RPG universe created for D&D, after Arneson's Blackmoor and Gygax's GreyhawK, which Rob later also co-DMed [which resulted in much Kalibruhn material being merged into GH, of course]). Gary has described WG5 as one of the toughest adventures that his PC Mordenkainen ever undertook, so you know it's tough <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> EGG’s PCs Mordy, Bibgy, Riggby (a cleric of Boccob and Zagyg), and Yrag (a fighter who also worships Zagyg) are provided as pre-gen PCs. </p><p></p><p>In Greyhawk-parlance, WG5 is set near Maure Castle, although the WG5 dungeon levels may not be tied directly to that place. The El Raja Key dungeon is somehow tied to the Maure Castle/WG5 environs: I surmise that Maure Castle and its dungeons were somehow a gateway to El Raja Key and Kalibruhn, or that they were in fact synonymous locales. </p><p></p><p>OK, spoilers follow, so players beware <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>[spoiler]</p><p>Gary’s account of the history of his PCs’ exploits in WG5 quite fun to read: when first entering these fell levels, Mordenkainen and Bigby went it alone, and Mordy was petrified, so Bibgy split post-haste to bring reinforcements! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> A fuller account of this appears in the module; if you want more details, I can provide too. </p><p></p><p>WG5 has three inter-related levels:</p><p></p><ul> <li data-xf-list-type="ul">The first level is very difficult to enter: there are “unopenable doors” which the module bypasses via the pre-gen Mordy’s minor artifact that allows egress; in the real campaign, I think that Rob probably forced Gary to expend a <em>wish</em> to enter…. The level itself is filled with strange monsters, puzzles, and traps unique to this adventure---such are the hallmarks of RJK’s design philosophies: challenge the players as well as the characters and you’ll all have more fun <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> The “boss” encounter on the level is the with a variant iron golem, and is what petrified Mordy in Gary’s first run-through.</li> <li data-xf-list-type="ul">The entrance to the second and third levels, which are more-directly interlinked than the first level (which is more of a welcome mat, so to speak), is difficult to find. The main force of Eli Tomorast, a demonologist, resides within those two levels; that force is also a cult of worshippers that he has fostered and gathered to placate the demon Kerzit. erzit guards the Tome of the Black Heart, a dark work similar to the Necronomicon in flavor. Tomorast sacrifices to Kerzit in order to be able to read passages from the Tome; these in turn grant him the knowledge and power to create many of the challenging creatures, traps, spells, etc., scattered throughout all three dungeon levels (which are, essentially, his experimental laboratory). </li> </ul><p>[/spoiler]</p><p></p><p>The last item that’s cool about WG5 is the fact that it hints at broader, stranger adventures beyond it’s immediate environs. Kuntz placed a few references to The Lost City of the Elders within the module, and it’s hinted that one of the bad guys is seeking to find this place. The Lost City of the Elders is sort of the mythological equivalent of R’lyeh or Atlantis for the Greyhawk/Kalibruhn setting, but it was never officially published. Rob’s module The Garden of the Plantmaster (first pub’d by Rob in 1987 for his Creations Unlimited company, recently republished by Kenzer & Co. in the summer of 2003) also offers some tantalizing hints about the LCotE, and may in fact be set within that strange place. For more details about the LCotE, read Rob’s annotated bibliography on Canonfire! at <a href="http://www.canonfire.com/htmlnew/modules.php?name=News&file=article&sid=125" target="_blank">http://www.canonfire.com/htmlnew/modules.php?name=News&file=article&sid=125</a></p><p></p><p>That’s all pretty general, but I think it gives you a quick idea about the module. If you’d like to discuss in more detail, drop by Rob’s PPP boards at <a href="http://pub175.ezboard.com/bpiedpiperpublishing" target="_blank">http://pub175.ezboard.com/bpiedpiperpublishing</a> sometime and he and others will happily discuss the module to your heart’s content <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="grodog, post: 1397390, member: 1613"] Sure Olive, I'd be happy to do so: WG5 is probably my favorite adventure that Rob Kuntz has published (with The Eight Kings and Dark Druids pulling second and third, I think). Generally, WG5 is a level that Rob originally ran in his El Raja Key dungeons, set in his World of Kalibruhn (third RPG universe created for D&D, after Arneson's Blackmoor and Gygax's GreyhawK, which Rob later also co-DMed [which resulted in much Kalibruhn material being merged into GH, of course]). Gary has described WG5 as one of the toughest adventures that his PC Mordenkainen ever undertook, so you know it's tough ;) EGG’s PCs Mordy, Bibgy, Riggby (a cleric of Boccob and Zagyg), and Yrag (a fighter who also worships Zagyg) are provided as pre-gen PCs. In Greyhawk-parlance, WG5 is set near Maure Castle, although the WG5 dungeon levels may not be tied directly to that place. The El Raja Key dungeon is somehow tied to the Maure Castle/WG5 environs: I surmise that Maure Castle and its dungeons were somehow a gateway to El Raja Key and Kalibruhn, or that they were in fact synonymous locales. OK, spoilers follow, so players beware :D [spoiler] Gary’s account of the history of his PCs’ exploits in WG5 quite fun to read: when first entering these fell levels, Mordenkainen and Bigby went it alone, and Mordy was petrified, so Bibgy split post-haste to bring reinforcements! :D A fuller account of this appears in the module; if you want more details, I can provide too. WG5 has three inter-related levels: [list=n] [*]The first level is very difficult to enter: there are “unopenable doors” which the module bypasses via the pre-gen Mordy’s minor artifact that allows egress; in the real campaign, I think that Rob probably forced Gary to expend a [i]wish[/i] to enter…. The level itself is filled with strange monsters, puzzles, and traps unique to this adventure---such are the hallmarks of RJK’s design philosophies: challenge the players as well as the characters and you’ll all have more fun :D The “boss” encounter on the level is the with a variant iron golem, and is what petrified Mordy in Gary’s first run-through. [*]The entrance to the second and third levels, which are more-directly interlinked than the first level (which is more of a welcome mat, so to speak), is difficult to find. The main force of Eli Tomorast, a demonologist, resides within those two levels; that force is also a cult of worshippers that he has fostered and gathered to placate the demon Kerzit. erzit guards the Tome of the Black Heart, a dark work similar to the Necronomicon in flavor. Tomorast sacrifices to Kerzit in order to be able to read passages from the Tome; these in turn grant him the knowledge and power to create many of the challenging creatures, traps, spells, etc., scattered throughout all three dungeon levels (which are, essentially, his experimental laboratory). [/list][/spoiler] The last item that’s cool about WG5 is the fact that it hints at broader, stranger adventures beyond it’s immediate environs. Kuntz placed a few references to The Lost City of the Elders within the module, and it’s hinted that one of the bad guys is seeking to find this place. The Lost City of the Elders is sort of the mythological equivalent of R’lyeh or Atlantis for the Greyhawk/Kalibruhn setting, but it was never officially published. Rob’s module The Garden of the Plantmaster (first pub’d by Rob in 1987 for his Creations Unlimited company, recently republished by Kenzer & Co. in the summer of 2003) also offers some tantalizing hints about the LCotE, and may in fact be set within that strange place. For more details about the LCotE, read Rob’s annotated bibliography on Canonfire! at [url]http://www.canonfire.com/htmlnew/modules.php?name=News&file=article&sid=125[/url] That’s all pretty general, but I think it gives you a quick idea about the module. If you’d like to discuss in more detail, drop by Rob’s PPP boards at [url]http://pub175.ezboard.com/bpiedpiperpublishing[/url] sometime and he and others will happily discuss the module to your heart’s content :D [/QUOTE]
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