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D&D Older Editions
D&D 4E Character Sheet for iPad - Sneak Xmas Preview!
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<blockquote data-quote="EvilBeeker" data-source="post: 5414367" data-attributes="member: 11606"><p>Fast,</p><p></p><p>I did say "under $9.99" right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>In all likelyhood it'll be half that or less. I threw the under 9.99 tag out there because that is the average price for an iPad app today based on recent trends and marketing data provided by Apple.</p><p></p><p>Right now it is a question based on if we want to charge for an all-in-one product w/free upgrades/add-ons, or a base price-point product (with a lower sale price) and then a small charge for optional add-ons and additional functionality. Some of this is based on what we can or can't do with the code. More than likely it'll be the former rather than latter.</p><p></p><p>As for "what else", we do have plans beyond v1 to include things like the new Airprint functionality, export to PDF, and potentially other D&D "tools" you would use during a game. I don't really want to commit to anything beyond that at this time w/o promising something that is not yet in development. We will eventually have a build for this for native MAC and Windows, once a secure venue is available and other technical issues are resolved.</p><p></p><p>The intent of v1 of our iCharacter Sheet Brand is to give the gamer a mobile electronic character sheet like they would have at the gaming table, while at the same time staying within the confines of the OGL and GSL. While it might now seem like a lot, all of that in itself was a monumental task. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Additionally, I've also been informed by Morris that our HTML output (of which I sent him a copy) potentially is a perfect match for his upcoming campaign manager, so we'll be working with him to make sure our product/output is in sync to his needs.</p><p></p><p>I hope that's enough for you right now Fast. As a developer yourself I'm sure you know that Rome cannot be built in a day, and if you rush the construction of the aqueduct you might end up in a pile of 5h#t in your lap. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>Thanks for the questions!</p></blockquote><p></p>
[QUOTE="EvilBeeker, post: 5414367, member: 11606"] Fast, I did say "under $9.99" right? :p In all likelyhood it'll be half that or less. I threw the under 9.99 tag out there because that is the average price for an iPad app today based on recent trends and marketing data provided by Apple. Right now it is a question based on if we want to charge for an all-in-one product w/free upgrades/add-ons, or a base price-point product (with a lower sale price) and then a small charge for optional add-ons and additional functionality. Some of this is based on what we can or can't do with the code. More than likely it'll be the former rather than latter. As for "what else", we do have plans beyond v1 to include things like the new Airprint functionality, export to PDF, and potentially other D&D "tools" you would use during a game. I don't really want to commit to anything beyond that at this time w/o promising something that is not yet in development. We will eventually have a build for this for native MAC and Windows, once a secure venue is available and other technical issues are resolved. The intent of v1 of our iCharacter Sheet Brand is to give the gamer a mobile electronic character sheet like they would have at the gaming table, while at the same time staying within the confines of the OGL and GSL. While it might now seem like a lot, all of that in itself was a monumental task. :D Additionally, I've also been informed by Morris that our HTML output (of which I sent him a copy) potentially is a perfect match for his upcoming campaign manager, so we'll be working with him to make sure our product/output is in sync to his needs. I hope that's enough for you right now Fast. As a developer yourself I'm sure you know that Rome cannot be built in a day, and if you rush the construction of the aqueduct you might end up in a pile of 5h#t in your lap. :cool: Thanks for the questions! [/QUOTE]
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