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[D&D 4e] IG's "Those Left Behind, Chapter 4" Character Records
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<blockquote data-quote="renau1g" data-source="post: 5190500" data-attributes="member: 54810"><p><strong><span style="color: SandyBrown"><span style="font-size: 12px">Caerwyn Thingol </span></span></strong></p><p></p><p><span style="color: SandyBrown">"I've always believed that all you need is one man to make a difference. To stand up when others are told to sit down. To speak loudly for those who have no voice. And to fight the good fight"</span></p><p></p><p></p><p></p><p>[sblock=Background]</p><p>Caerwyn was born into a poor peasant family living in a small village in the Forest of Endless Dawn. At a young age, Caerwyn was expected to put in an honest day's work, often even more than that, and this constant work led him to develop into a strong young man. He was constantly on watch for his sister, Talashia, who was an oddity in the village and drew a lot of negative attention. Caerwyn also began to develop a strong distaste, no that would be too light of a word, no a hatred of the aristocracy that collected their "taxes" on his family's hard work, while they lounged about in relative opulence next to the Thingol's residence. The young man was headstrong and driven, but his looking out of Talashia kept him from any overt actions for fear of repercussions that she may be blamed for. He fell in with a young group of like-minded individuals, who shared his beliefs. One of them had even spent some time Ravenhurst militia before his family relocated to the village. He taught them some basic fighting skills and Caerwyn took a liking to the large, two-handed blades, perhaps it was the time he had spent in the fields with a scythe that allowed him to pick up the blade so easily. </p><p></p><p>Caerwyn and his fellows began to travel to neighbouring areas, working to disrupt the nobles' holdings there, taking back taxed wealth and redistributing to its rightful owners (at least in his mind). During this time he also picked up a trick or two about binding wounds on the move as they did not have access to any formal healer. For many months they continued on like this, his "work", as Caerwyn called it, taking him away from both his home and responsibilities for longer periods of time. After a particularly explosive confrontation with his equally headstrong father, Caerwyn took off and didn't return for well over a month. Upon his return, the warrior nearly flew into a rage at finding out Talashia had departed without his knowledge and that the villagers hadn't tried to stop her. He grew more and more frustrated with those who wouldn't help themselves.</p><p></p><p>Caerwyn left not long after, vowing not to return until he found Talashia, which as fate would have it, did happen. However, along the way, he continued to make a name for himself amongst the common folk, who saw him as a hero, but he was reviled by the nobility or others in power. He was wanted on banditry and inciting revolutionary thoughts and actions, however this did not deter the warrior. He had a cause, one stronger than the laws of man, and he believed that no man was above another, that no man should be beholden to another, and that he was an agent to aid those weaker than their oppressors. </p><p></p><p>The warrior is known for his dramatic "rages" where he loses control and his anger that builds up over his cause explodes, and woe to those who stand against him. His allies and friends know Caerwyn as one quick to laugh, and quick with a joke. The short paladin battles with a ferocity that belies his small stature, much like the animal the wolverine, he won't quit while there's blood still pumping. [/sblock]</p><p></p><p></p><p>[sblock=Image]<img src="http://fc05.deviantart.net/fs5/i/2004/296/c/5/Paladin_by_candypalmer.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p></p><p>[sblock=CB Summary]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Caerwyn Thingol, level 11</p><p>Human, Barbarian|Paladin, Gray Guard</p><p>Hybrid Talent: Paladin Armor Proficiency</p><p>Hybrid Paladin: Hybrid Paladin Reflex</p><p>Background: Disbeliever (Bluff class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 15, Dex 14, Int 9, Wis 11, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 15, Con 14, Dex 13, Int 8, Wis 10, Cha 15.</p><p></p><p></p><p>AC: 28 Fort: 25 Reflex: 22 Will: 23</p><p>HP: 100 Surges: 11 Surge Value: 25</p><p></p><p>TRAINED SKILLS</p><p>Insight +10, Intimidate +14, Bluff +14, Athletics +13, Perception +10, Streetwise +14</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Arcana +4, Diplomacy +9, Dungeoneering +5, Endurance +5, Heal +5, History +4, Nature +5, Religion +4, Stealth +5, Thievery +5</p><p></p><p>FEATS</p><p>Human: Hybrid Talent</p><p>Level 1: Mighty Challenge</p><p>Level 2: Action Surge</p><p>Level 4: Toughness</p><p>Level 6: Weapon Expertise (Heavy Blade)</p><p>Level 8: Weapon Proficiency (Fullblade)</p><p>Level 10: Radiant Rage (retrained to Paragon Defenses at Level 11)</p><p>Level 11: Resurgent Attack</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Howling Strike</p><p>Hybrid at-will 1: Challenging Strike</p><p>Hybrid at-will 1: Enfeebling Strike</p><p>Hybrid encounter 1: Avalanche Strike</p><p>Hybrid daily 1: Blood of the Mighty</p><p>Hybrid utility 2: Virtue</p><p>Hybrid encounter 3: Strength from Valor</p><p>Hybrid daily 5: Thunder Hawk Rage</p><p>Hybrid utility 6: Shrug It Off</p><p>Hybrid encounter 7: Curtain of Steel</p><p>Hybrid daily 9: Stoneroot Rage</p><p>Hybrid utility 10: Vengeful Vigilance</p><p></p><p>ITEMS</p><p>Imposter's Gith Plate Armor +3, Potion of Regeneration (heroic tier), Amulet of Life +2, Rampaging Slayer's Gloves (heroic tier), Iron Armbands of Power (heroic tier), Jagged Fullblade +3, Talent Shard (level 8), Hunter's Flint (heroic tier), Sun Globe (heroic tier), Eternal Chalk (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5190500, member: 54810"] [B][COLOR="SandyBrown"][SIZE="3"]Caerwyn Thingol [/SIZE][/COLOR][/B] [COLOR="SandyBrown"]"I've always believed that all you need is one man to make a difference. To stand up when others are told to sit down. To speak loudly for those who have no voice. And to fight the good fight"[/COLOR] [sblock=Background] Caerwyn was born into a poor peasant family living in a small village in the Forest of Endless Dawn. At a young age, Caerwyn was expected to put in an honest day's work, often even more than that, and this constant work led him to develop into a strong young man. He was constantly on watch for his sister, Talashia, who was an oddity in the village and drew a lot of negative attention. Caerwyn also began to develop a strong distaste, no that would be too light of a word, no a hatred of the aristocracy that collected their "taxes" on his family's hard work, while they lounged about in relative opulence next to the Thingol's residence. The young man was headstrong and driven, but his looking out of Talashia kept him from any overt actions for fear of repercussions that she may be blamed for. He fell in with a young group of like-minded individuals, who shared his beliefs. One of them had even spent some time Ravenhurst militia before his family relocated to the village. He taught them some basic fighting skills and Caerwyn took a liking to the large, two-handed blades, perhaps it was the time he had spent in the fields with a scythe that allowed him to pick up the blade so easily. Caerwyn and his fellows began to travel to neighbouring areas, working to disrupt the nobles' holdings there, taking back taxed wealth and redistributing to its rightful owners (at least in his mind). During this time he also picked up a trick or two about binding wounds on the move as they did not have access to any formal healer. For many months they continued on like this, his "work", as Caerwyn called it, taking him away from both his home and responsibilities for longer periods of time. After a particularly explosive confrontation with his equally headstrong father, Caerwyn took off and didn't return for well over a month. Upon his return, the warrior nearly flew into a rage at finding out Talashia had departed without his knowledge and that the villagers hadn't tried to stop her. He grew more and more frustrated with those who wouldn't help themselves. Caerwyn left not long after, vowing not to return until he found Talashia, which as fate would have it, did happen. However, along the way, he continued to make a name for himself amongst the common folk, who saw him as a hero, but he was reviled by the nobility or others in power. He was wanted on banditry and inciting revolutionary thoughts and actions, however this did not deter the warrior. He had a cause, one stronger than the laws of man, and he believed that no man was above another, that no man should be beholden to another, and that he was an agent to aid those weaker than their oppressors. The warrior is known for his dramatic "rages" where he loses control and his anger that builds up over his cause explodes, and woe to those who stand against him. His allies and friends know Caerwyn as one quick to laugh, and quick with a joke. The short paladin battles with a ferocity that belies his small stature, much like the animal the wolverine, he won't quit while there's blood still pumping. [/sblock] [sblock=Image][img]http://fc05.deviantart.net/fs5/i/2004/296/c/5/Paladin_by_candypalmer.jpg[/img][/sblock] [sblock=CB Summary] ====== Created Using Wizards of the Coast D&D Character Builder ====== Caerwyn Thingol, level 11 Human, Barbarian|Paladin, Gray Guard Hybrid Talent: Paladin Armor Proficiency Hybrid Paladin: Hybrid Paladin Reflex Background: Disbeliever (Bluff class skill) FINAL ABILITY SCORES Str 20, Con 15, Dex 14, Int 9, Wis 11, Cha 18. STARTING ABILITY SCORES Str 15, Con 14, Dex 13, Int 8, Wis 10, Cha 15. AC: 28 Fort: 25 Reflex: 22 Will: 23 HP: 100 Surges: 11 Surge Value: 25 TRAINED SKILLS Insight +10, Intimidate +14, Bluff +14, Athletics +13, Perception +10, Streetwise +14 UNTRAINED SKILLS Acrobatics +5, Arcana +4, Diplomacy +9, Dungeoneering +5, Endurance +5, Heal +5, History +4, Nature +5, Religion +4, Stealth +5, Thievery +5 FEATS Human: Hybrid Talent Level 1: Mighty Challenge Level 2: Action Surge Level 4: Toughness Level 6: Weapon Expertise (Heavy Blade) Level 8: Weapon Proficiency (Fullblade) Level 10: Radiant Rage (retrained to Paragon Defenses at Level 11) Level 11: Resurgent Attack POWERS Bonus At-Will Power: Howling Strike Hybrid at-will 1: Challenging Strike Hybrid at-will 1: Enfeebling Strike Hybrid encounter 1: Avalanche Strike Hybrid daily 1: Blood of the Mighty Hybrid utility 2: Virtue Hybrid encounter 3: Strength from Valor Hybrid daily 5: Thunder Hawk Rage Hybrid utility 6: Shrug It Off Hybrid encounter 7: Curtain of Steel Hybrid daily 9: Stoneroot Rage Hybrid utility 10: Vengeful Vigilance ITEMS Imposter's Gith Plate Armor +3, Potion of Regeneration (heroic tier), Amulet of Life +2, Rampaging Slayer's Gloves (heroic tier), Iron Armbands of Power (heroic tier), Jagged Fullblade +3, Talent Shard (level 8), Hunter's Flint (heroic tier), Sun Globe (heroic tier), Eternal Chalk (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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[D&D 4e] IG's "Those Left Behind, Chapter 4" Character Records
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