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General Tabletop Discussion
D&D Older Editions
D&D 4e: Jedi Knight
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<blockquote data-quote="two_fishes" data-source="post: 5964322" data-attributes="member: 62531"><p>Okay, I am sure I'm not the first person to do this, and I'm sure I won't be the last. But I wanna make a Jedi Knight for 4e, and Hybrid seems like the way to go. Here is my stab at it, at Heroic Tier. I would love suggestions to improve the build, both mechanically and also thematically as well as Item suggestions.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Keyleth, level 10</p><p>Elf, Rogue|Psion</p><p>Discipline Focus (Hybrid): Telekinesis Focus (Hybrid)</p><p>Psionic Augmentation (Hybrid): Hybrid Power Point Option</p><p>Versatile Expertise: Versatile Expertise (Light Blade)</p><p>Versatile Expertise: Versatile Expertise (Staff)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 10, Dex 19, Int 18, Wis 14, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 10, Dex 15, Int 14, Wis 14, Cha 14.</p><p></p><p></p><p>AC: 19 Fort: 15 Reflex: 20 Will: 18</p><p>HP: 58 Surges: 6 Surge Value: 14</p><p></p><p>TRAINED SKILLS</p><p>Insight +12, Perception +14, Diplomacy +12, History +14, Acrobatics +14</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +9, Bluff +7, Dungeoneering +7, Endurance +5, Heal +7, Intimidate +7, Nature +9, Religion +9, Stealth +9, Streetwise +7, Thievery +9, Athletics +4</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Rapier)</p><p>Level 2: Backstabber</p><p>Level 4: Surprising Charge</p><p>Level 6: Versatile Expertise</p><p>Level 8: Weapon Focus (Light Blade)</p><p>Level 10: Psionic Initiative</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Force Punch</p><p>Hybrid at-will 1: Acrobatic Strike</p><p>Hybrid daily 1: Spinning Blade Leap</p><p>Hybrid utility 2: Agile Recovery</p><p>Hybrid at-will 3: Force Hammer (replaces Force Punch)</p><p>Hybrid encounter 3: Low Slash</p><p>Hybrid daily 5: Telekinetic Maul</p><p>Hybrid utility 6: Ignoble Escape</p><p>Hybrid at-will/encounter 7: Kinetic Buffer</p><p>Hybrid daily 9: Profit from Weakness</p><p>Hybrid utility 10: Prescient Defense</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Dagger, Vengeful Rapier +2, Staff of Forceful Rebuking +2, Magic Cloth Armor (Basic Clothing) +3</p></blockquote><p></p>
[QUOTE="two_fishes, post: 5964322, member: 62531"] Okay, I am sure I'm not the first person to do this, and I'm sure I won't be the last. But I wanna make a Jedi Knight for 4e, and Hybrid seems like the way to go. Here is my stab at it, at Heroic Tier. I would love suggestions to improve the build, both mechanically and also thematically as well as Item suggestions. ====== Created Using Wizards of the Coast D&D Character Builder ====== Keyleth, level 10 Elf, Rogue|Psion Discipline Focus (Hybrid): Telekinesis Focus (Hybrid) Psionic Augmentation (Hybrid): Hybrid Power Point Option Versatile Expertise: Versatile Expertise (Light Blade) Versatile Expertise: Versatile Expertise (Staff) FINAL ABILITY SCORES Str 8, Con 10, Dex 19, Int 18, Wis 14, Cha 14. STARTING ABILITY SCORES Str 8, Con 10, Dex 15, Int 14, Wis 14, Cha 14. AC: 19 Fort: 15 Reflex: 20 Will: 18 HP: 58 Surges: 6 Surge Value: 14 TRAINED SKILLS Insight +12, Perception +14, Diplomacy +12, History +14, Acrobatics +14 UNTRAINED SKILLS Arcana +9, Bluff +7, Dungeoneering +7, Endurance +5, Heal +7, Intimidate +7, Nature +9, Religion +9, Stealth +9, Streetwise +7, Thievery +9, Athletics +4 FEATS Level 1: Weapon Proficiency (Rapier) Level 2: Backstabber Level 4: Surprising Charge Level 6: Versatile Expertise Level 8: Weapon Focus (Light Blade) Level 10: Psionic Initiative POWERS Hybrid at-will 1: Force Punch Hybrid at-will 1: Acrobatic Strike Hybrid daily 1: Spinning Blade Leap Hybrid utility 2: Agile Recovery Hybrid at-will 3: Force Hammer (replaces Force Punch) Hybrid encounter 3: Low Slash Hybrid daily 5: Telekinetic Maul Hybrid utility 6: Ignoble Escape Hybrid at-will/encounter 7: Kinetic Buffer Hybrid daily 9: Profit from Weakness Hybrid utility 10: Prescient Defense ITEMS Adventurer's Kit, Dagger, Vengeful Rapier +2, Staff of Forceful Rebuking +2, Magic Cloth Armor (Basic Clothing) +3 [/QUOTE]
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