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D&D Older Editions
D&D 4e: Jedi Knight
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<blockquote data-quote="two_fishes" data-source="post: 5965865" data-attributes="member: 62531"><p>Well I've refined the build a bit. It's pasted below.</p><p></p><p>I like the Rogue/Psionicist Build a fair bit. I'm not saying it's the best, or anything, just that it's the one I like most so far. </p><p></p><p>First of all, I just like Hybrids. They're fun. It's a completely arbitrary reason, but there it is. </p><p></p><p>It seems that in fights Jedi are mainly unarmored, highly mobile light blade skirmishers with some psionic controller powers thrown in. They move around the battlefield a lot, toss people around with the Force, and cut off heads. This fits the Rogue and the Psionicist both.</p><p></p><p>Psionics suit the Jedi more than Arcane, so the Psion powers fit the Jedi without reskinning. Also, most of the psionicist powers I've chosen use the Force keyword. I know that it's punning on the meaning of the word, but it still amuses me.</p><p></p><p>The psionicist doesn't strictly need his implements. The Jedi could be doing Force stuff by waving his hand around. Even so, carrying around a staff still fits and waving that around still fits.</p><p></p><p>Really apropos powers:</p><p>Psionicist Telekinis. Like Mage hand, lets the Jedi move small stuff around.</p><p>Force Punch. I mean come on! (Later replaced with Kinetic Buffer. Force Hammer, despite its name, doesn't really do the same thing.)</p><p>Spinning Blade Leap.</p><p></p><p>It is missing a good mind<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> power ("These are not the 'droids you are looking for.") Befriend is okay, but not great.</p><p></p><p>Telekinetic Lift would be a great fit for 2nd Level Utility, but I thought that having a way to create Combat Advantage would be a better mechanical advantage. But hm, maybe if I take Blind Spot Advantage at Level 6, then I can have Telekinetic Lift.</p><p></p><p>[FONT=verdana, helvetica, sans-serif]====== Created Using Wizards of the Coast D&D Character Builder ======[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Keyleth, level 10[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Elf, Rogue|Psion[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Discipline Focus (Hybrid): Telekinesis Focus (Hybrid)[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Psionic Augmentation (Hybrid): Hybrid Power Point Option[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Versatile Expertise: Versatile Expertise (Light Blade)[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Versatile Expertise: Versatile Expertise (Staff)[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Background: Birth - Blessed, Geography - Forest, Elf - Fey Ally, Society - Noble (+2 to Insight)[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]</p><p>[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]FINAL ABILITY SCORES[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Str 8, Con 11, Dex 19, Int 19, Wis 14, Cha 12.[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]</p><p>[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]STARTING ABILITY SCORES[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Str 8, Con 11, Dex 15, Int 15, Wis 14, Cha 12.[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]</p><p>[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]</p><p>[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]AC: 21 Fort: 15 Reflex: 20 Will: 18[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]HP: 59 Surges: 6 Surge Value: 14[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]</p><p>[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]TRAINED SKILLS[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Insight +14, Perception +14, Diplomacy +11, Bluff +11, Acrobatics +14[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]</p><p>[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]UNTRAINED SKILLS[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Arcana +9, Dungeoneering +7, Endurance +5, Heal +7, History +9, Intimidate +6, Nature +9, Religion +9, Stealth +9, Streetwise +6, Thievery +9, Athletics +4[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]</p><p>[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]FEATS[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Level 1: Weapon Proficiency (Rapier)[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Level 2: Backstabber[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Level 4: Unarmored Agility[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Level 6: Versatile Expertise[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Level 8: Nimble Blade[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Level 10: Psionic Initiative[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]</p><p>[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]POWERS[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid at-will 1: Force Punch[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid at-will 1: Acrobatic Strike[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid daily 1: Spinning Blade Leap[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid utility 2: Anticipate Maneuver[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid at-will 3: Force Hammer (replaces Force Punch)[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid encounter 3: Low Slash[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid daily 5: Telekinetic Maul[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid utility 6: Ignoble Escape[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid at-will/encounter 7: Kinetic Buffer[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid daily 9: Profit from Weakness[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Hybrid utility 10: Befriend[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]</p><p>[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]ITEMS[/FONT]</p><p>[FONT=verdana, helvetica, sans-serif]Adventurer's Kit, Dagger, Vengeful Rapier +2, Staff of Forceful Rebuking +2, Magic Cloth Armor (Basic Clothing) +3[/FONT]</p></blockquote><p></p>
[QUOTE="two_fishes, post: 5965865, member: 62531"] Well I've refined the build a bit. It's pasted below. I like the Rogue/Psionicist Build a fair bit. I'm not saying it's the best, or anything, just that it's the one I like most so far. First of all, I just like Hybrids. They're fun. It's a completely arbitrary reason, but there it is. It seems that in fights Jedi are mainly unarmored, highly mobile light blade skirmishers with some psionic controller powers thrown in. They move around the battlefield a lot, toss people around with the Force, and cut off heads. This fits the Rogue and the Psionicist both. Psionics suit the Jedi more than Arcane, so the Psion powers fit the Jedi without reskinning. Also, most of the psionicist powers I've chosen use the Force keyword. I know that it's punning on the meaning of the word, but it still amuses me. The psionicist doesn't strictly need his implements. The Jedi could be doing Force stuff by waving his hand around. Even so, carrying around a staff still fits and waving that around still fits. Really apropos powers: Psionicist Telekinis. Like Mage hand, lets the Jedi move small stuff around. Force Punch. I mean come on! (Later replaced with Kinetic Buffer. Force Hammer, despite its name, doesn't really do the same thing.) Spinning Blade Leap. It is missing a good mind:):):):) power ("These are not the 'droids you are looking for.") Befriend is okay, but not great. Telekinetic Lift would be a great fit for 2nd Level Utility, but I thought that having a way to create Combat Advantage would be a better mechanical advantage. But hm, maybe if I take Blind Spot Advantage at Level 6, then I can have Telekinetic Lift. [FONT=verdana, helvetica, sans-serif]====== Created Using Wizards of the Coast D&D Character Builder ======[/FONT] [FONT=verdana, helvetica, sans-serif]Keyleth, level 10[/FONT] [FONT=verdana, helvetica, sans-serif]Elf, Rogue|Psion[/FONT] [FONT=verdana, helvetica, sans-serif]Discipline Focus (Hybrid): Telekinesis Focus (Hybrid)[/FONT] [FONT=verdana, helvetica, sans-serif]Psionic Augmentation (Hybrid): Hybrid Power Point Option[/FONT] [FONT=verdana, helvetica, sans-serif]Versatile Expertise: Versatile Expertise (Light Blade)[/FONT] [FONT=verdana, helvetica, sans-serif]Versatile Expertise: Versatile Expertise (Staff)[/FONT] [FONT=verdana, helvetica, sans-serif]Background: Birth - Blessed, Geography - Forest, Elf - Fey Ally, Society - Noble (+2 to Insight)[/FONT] [FONT=verdana, helvetica, sans-serif] [/FONT] [FONT=verdana, helvetica, sans-serif]FINAL ABILITY SCORES[/FONT] [FONT=verdana, helvetica, sans-serif]Str 8, Con 11, Dex 19, Int 19, Wis 14, Cha 12.[/FONT] [FONT=verdana, helvetica, sans-serif] [/FONT] [FONT=verdana, helvetica, sans-serif]STARTING ABILITY SCORES[/FONT] [FONT=verdana, helvetica, sans-serif]Str 8, Con 11, Dex 15, Int 15, Wis 14, Cha 12.[/FONT] [FONT=verdana, helvetica, sans-serif] [/FONT] [FONT=verdana, helvetica, sans-serif] [/FONT] [FONT=verdana, helvetica, sans-serif]AC: 21 Fort: 15 Reflex: 20 Will: 18[/FONT] [FONT=verdana, helvetica, sans-serif]HP: 59 Surges: 6 Surge Value: 14[/FONT] [FONT=verdana, helvetica, sans-serif] [/FONT] [FONT=verdana, helvetica, sans-serif]TRAINED SKILLS[/FONT] [FONT=verdana, helvetica, sans-serif]Insight +14, Perception +14, Diplomacy +11, Bluff +11, Acrobatics +14[/FONT] [FONT=verdana, helvetica, sans-serif] [/FONT] [FONT=verdana, helvetica, sans-serif]UNTRAINED SKILLS[/FONT] [FONT=verdana, helvetica, sans-serif]Arcana +9, Dungeoneering +7, Endurance +5, Heal +7, History +9, Intimidate +6, Nature +9, Religion +9, Stealth +9, Streetwise +6, Thievery +9, Athletics +4[/FONT] [FONT=verdana, helvetica, sans-serif] [/FONT] [FONT=verdana, helvetica, sans-serif]FEATS[/FONT] [FONT=verdana, helvetica, sans-serif]Level 1: Weapon Proficiency (Rapier)[/FONT] [FONT=verdana, helvetica, sans-serif]Level 2: Backstabber[/FONT] [FONT=verdana, helvetica, sans-serif]Level 4: Unarmored Agility[/FONT] [FONT=verdana, helvetica, sans-serif]Level 6: Versatile Expertise[/FONT] [FONT=verdana, helvetica, sans-serif]Level 8: Nimble Blade[/FONT] [FONT=verdana, helvetica, sans-serif]Level 10: Psionic Initiative[/FONT] [FONT=verdana, helvetica, sans-serif] [/FONT] [FONT=verdana, helvetica, sans-serif]POWERS[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid at-will 1: Force Punch[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid at-will 1: Acrobatic Strike[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid daily 1: Spinning Blade Leap[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid utility 2: Anticipate Maneuver[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid at-will 3: Force Hammer (replaces Force Punch)[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid encounter 3: Low Slash[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid daily 5: Telekinetic Maul[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid utility 6: Ignoble Escape[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid at-will/encounter 7: Kinetic Buffer[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid daily 9: Profit from Weakness[/FONT] [FONT=verdana, helvetica, sans-serif]Hybrid utility 10: Befriend[/FONT] [FONT=verdana, helvetica, sans-serif] [/FONT] [FONT=verdana, helvetica, sans-serif]ITEMS[/FONT] [FONT=verdana, helvetica, sans-serif]Adventurer's Kit, Dagger, Vengeful Rapier +2, Staff of Forceful Rebuking +2, Magic Cloth Armor (Basic Clothing) +3[/FONT] [/QUOTE]
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