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D&D 5.5e; Your wish for 5.5e update.
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<blockquote data-quote="Jester David" data-source="post: 7029256" data-attributes="member: 37579"><p>They sold stuff all through 2011 and 2012, first when they were working on 5e in house and then during the playtest. They could have continued to do 4e product with freelancers, or had system agnostic material. </p><p></p><p></p><p>I think it's more than that. </p><p>The staff at WotC knew what they liked. But that was a half-dozen voices. And they knew what the squeaky voices on the message boards thought. But that was a few hundred people. They needed to find out what the hundred thousand other gamers wanted from the game and thought about D&D. </p><p>It was as much about reconnecting with the larger D&D community. </p><p></p><p>Plus, after 4e, they needed to win back some lapsed fans. And an easy way to do that is to listen to them and let them try the game for free. In that regard it kinda was a PR move, but calling it a "stunt" feels a little cheap.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7029256, member: 37579"] They sold stuff all through 2011 and 2012, first when they were working on 5e in house and then during the playtest. They could have continued to do 4e product with freelancers, or had system agnostic material. I think it's more than that. The staff at WotC knew what they liked. But that was a half-dozen voices. And they knew what the squeaky voices on the message boards thought. But that was a few hundred people. They needed to find out what the hundred thousand other gamers wanted from the game and thought about D&D. It was as much about reconnecting with the larger D&D community. Plus, after 4e, they needed to win back some lapsed fans. And an easy way to do that is to listen to them and let them try the game for free. In that regard it kinda was a PR move, but calling it a "stunt" feels a little cheap. [/QUOTE]
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D&D 5.5e; Your wish for 5.5e update.
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