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D&D 5e. Do others play this way?
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<blockquote data-quote="Charles Lowry" data-source="post: 8837486" data-attributes="member: 6899641"><p>Fair points. </p><p></p><p>I've not played RPGs in quite a long time (decades, in fact), so the level of integrated technology within the game is vastly different. This is an area I'm behind on and working on options. I suppose using Google Drive as a location for my game notes is a start, haha. Though, I do like DnD Beyond Character generator, but not the fact it wants me to buy a digital Player's Handbook to add Feats to the character; I already own two Player Handbooks. </p><p></p><p>Granted, it is limited experience on my part, but I felt I should have done a LOT more work to make Out of the Abyss run smoother, or the book should have included some of these. </p><p></p><p>Operating practices is a fair statement: I think I underestimated how much time going through the physical book would take. I should have taken better care to develope more 'game aids' to help me navigate that campaign book, assuming I don't try out digital media. </p><p></p><p>Skeletons/bones of an idea is something I definitely utilize. As Cruentus also elaborates, I do something very similar. I like to mine for ideas and mold into my own, so to speak. I really enjoy the concepts Eberron laid forth (post war, corporations, and magic is technology). However, I love the concept of Xanathar as a crimelord and enjoy fitting this all together. PCs in its employ (several echelons below and never met the mysterious Xanathar) while two nations emerges from a decade long war was something I was intrigued by. By no means is it original (Han Solo and Jabba the Hut post Clone Wars sprang to mind), but the players are loving the concept without really identifying what it is 'derived' from. For myself, this makes it super easy to keep the flow of the story going as I am much more familiar with the story (as opposed to reading/learning a campaign book). </p><p></p><p>I appreciate the input.</p></blockquote><p></p>
[QUOTE="Charles Lowry, post: 8837486, member: 6899641"] Fair points. I've not played RPGs in quite a long time (decades, in fact), so the level of integrated technology within the game is vastly different. This is an area I'm behind on and working on options. I suppose using Google Drive as a location for my game notes is a start, haha. Though, I do like DnD Beyond Character generator, but not the fact it wants me to buy a digital Player's Handbook to add Feats to the character; I already own two Player Handbooks. Granted, it is limited experience on my part, but I felt I should have done a LOT more work to make Out of the Abyss run smoother, or the book should have included some of these. Operating practices is a fair statement: I think I underestimated how much time going through the physical book would take. I should have taken better care to develope more 'game aids' to help me navigate that campaign book, assuming I don't try out digital media. Skeletons/bones of an idea is something I definitely utilize. As Cruentus also elaborates, I do something very similar. I like to mine for ideas and mold into my own, so to speak. I really enjoy the concepts Eberron laid forth (post war, corporations, and magic is technology). However, I love the concept of Xanathar as a crimelord and enjoy fitting this all together. PCs in its employ (several echelons below and never met the mysterious Xanathar) while two nations emerges from a decade long war was something I was intrigued by. By no means is it original (Han Solo and Jabba the Hut post Clone Wars sprang to mind), but the players are loving the concept without really identifying what it is 'derived' from. For myself, this makes it super easy to keep the flow of the story going as I am much more familiar with the story (as opposed to reading/learning a campaign book). I appreciate the input. [/QUOTE]
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