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D&D 5e Into The (Keep on the) Borderlands (B1&2) #032 Monster Mash.
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<blockquote data-quote="Goonalan" data-source="post: 8467296" data-attributes="member: 16069"><p style="text-align: center"><strong>The Unexpected in the Caves of Chaos.</strong></p><p></p><p><strong>Session #0012: The Hobgoblin Anti-Climax.</strong></p><p><strong></strong></p><p><strong>PCs (in alphabetical order)</strong></p><p><strong>Krago of the Mountains </strong>(Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 2.</p><p><strong>Lappoy the Unexpected </strong>(Rob) Male High Elf Wizard (Sage) Level 3.</p><p><strong>Mohag the Wanderer</strong> (Pete) Male Human Barbarian (Outlander) Level 2.</p><p><strong>Sho-Rembo</strong> (Dave) Female Stout Halfling Druid (Hermit) Level 2.</p><p><strong>Sir Glen</strong> (Dave) Male Human Paladin of Lathander (Noble) Level 2.</p><p><strong>Sosspan </strong>(Dave) Male Dragonborn Wizard (Spy) Level 2.</p><p><strong>Trebbelos</strong> (Pete) Male Tiefling Sorcerer (Charlatan) Level 2.</p><p></p><p><strong>NPC's (employed by Lappoy)</strong></p><p><strong>Scrubs</strong> Male Human Guard.</p><p></p><p><strong>Dead PCs (in alphabetical order)</strong></p><p><strong>Afton Barr</strong> (Dave) Male Half-Elf Bard (Entertainer) Level 1.</p><p><strong>Estra Zo </strong>(Pete) Female Wood Gnome Rogue (Urchin) Level 1.</p><p><strong>Farned of the Leaf Lord </strong>(Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1.</p><p><strong>Tassit </strong>(Dave) Female Human Monk (Hermit) Level 1.</p><p><strong>The Mystical One</strong> (Pete) Female Human Warlock (Outlander) Level 1.</p><p><strong>Yor</strong> (Pete) Male Dragonborn Fighter (Folk Hero) Level 2.</p><p></p><p><strong>Dead NPCs (in alphabetical order)</strong></p><p><strong>Wormwood</strong> Male Human Guard.</p><p></p><p><strong>Note, you can click on the pictures here to make them bigger (if you didn't know this already).</strong></p><p><strong></strong></p><p><strong>Day 17: Being the 17th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, around lunchtime.</strong></p><p></p><p>So, here we are, the finale of the hobgoblin lair...</p><p></p><p>But here's the thing- the PCs maybe low on resources but now they have a few inspiration points, and... there aren't too many enemies left standing.</p><p></p><p>This was a very short session, although- levelling up, as usual, involved lots of extended chats and therefore went on forever.</p><p></p><p>Like, for... eva!</p><p></p><p>Perhaps I should have had the hobgoblins flee at the end of the last session.</p><p></p><p>Ho-hum.</p><p></p><p>[ATTACH=full]147252[/ATTACH]</p><p><strong>Here we go...</strong></p><p></p><p>Mohag caves the hobgoblin sub-chief's head in/off.</p><p></p><p>Then rushes to Scrubs' side and after spending an inspiration point and smashes the hobgoblin there, the beast survives.</p><p></p><p>Sir Glen follows in and slices the same hobgoblin, and still it survives.</p><p></p><p>Trebbelos adds to the mix with a Shocking Grasp, and the tiefling sorcerer ends the already badly wounded hobgoblin.</p><p></p><p>[ATTACH=full]147253[/ATTACH]</p><p><strong>The final struggle for victory.</strong></p><p></p><p>Sho-Rembo, the halfling druid, unleashes her last spell- a Thunderwave, alas Sir Glen is in the compass of the burst, the paladin however survives, but only just.</p><p></p><p>Another hobgoblin dies, while two others are left barely able to stay on their feet.</p><p></p><p>The halfling dodges in, and delivers a potion of healing and a cheery smile to Sir Glen, thanks to an inspiration point well spent.</p><p></p><p>[ATTACH=full]147254[/ATTACH]</p><p><strong>After the Thunderwave.</strong></p><p></p><p>But Sir Glen doesn't stay on his feet long, seconds later one of the newly arrived hobgoblins shoots the paladin with its crossbow, he's down and dying.</p><p></p><p>It's a bit of a mess, and by the way, Sir Glen insisted that Sho-Rembo drop the bomb (her Thunderwave). He's a very brave fellow.</p><p></p><p>Or else a little bit dim.</p><p></p><p>Krago rushes in flailing, the dwarf stands over the paladin's fallen form, guarding his comrade in arms.</p><p></p><p>They're all starting to like each other these days, back at the start of this the players were more inclined to screw each other over, or else- well, save their own skins. Now... they're all playing oh so nicely.</p><p></p><p>Gah!</p><p></p><p>Sosspan takes another hobgoblin down with a Fire Bolt.</p><p></p><p>Mohag, still raging, smashes another down.</p><p></p><p>And very suddenly there's only one hobgoblin left standing, the bugger runs, screaming...</p><p></p><p>Sosspan Fire Bolts the fleeing hobgoblin dead.</p><p></p><p>The fight is over...</p><p></p><p>How's that for an anti-climax?</p><p></p><p>[ATTACH=full]147255[/ATTACH]</p><p><strong>Victory for the Unexpected.</strong></p><p></p><p>[A jolly big bag of hobgoblins, including Grelzenod the Render 2325 XP]</p><p></p><p>All of the PCs have enough XP for level three. Lappoy, of course, is already there.</p><p></p><p>There is cheering.</p><p></p><p>The absolute bastards.</p><p></p><p>[ATTACH=full]147256[/ATTACH]</p><p><strong>The Unexpected take a well earned short rest, note Yor's body is beneath Wormwood's.</strong></p><p></p><p>After the rest, and a variety prayers by Sir Glen for the fallen, the rest of the lair is searched- very cautiously.</p><p></p><p>And sure enough, not so very far away...</p><p></p><p>[ATTACH=full]147257[/ATTACH]</p><p><strong>The missing folk are found... and a few others.</strong></p><p></p><p>Jarvis Scutbuttle, the merchant, and his wife Llona are released, as are the two surviving member's of the caravan's guard- Corbis & Tribbits.</p><p></p><p>Which just leaves Pigbag, the Orc, and a snarling Gnoll who seems to be called something like Snarkk.</p><p></p><p>Eventually, after much discussion, Pigbag is let free, and allowed to leave- this after the orc convinces the PCs (actually very mostly just Sir Glen) that he will flee this place and try to live a happy life elsewhere, beyond the Caves of Chaos.</p><p></p><p>I rolled a '20' for Pigbag's deception check, but don't tell the PCs.</p><p></p><p>It seems the Unexpected are feeling very magnanimous.</p><p></p><p>However, Snarkk, the gnoll- seems a little more swivel-eyed, i.e. crazy.</p><p></p><p>Eventually Sir Glen throws the key to the fiend, and then once it has released itself, steps in to fight the beast- paladin versus gnoll.</p><p></p><p>The fight starts cagey- with both the paladin and the crazed-gnoll rolling low, but then Sir Glen slices the bastard with a Crit, and then a moment later cuts Snarkk down.</p><p></p><p>Not bad, cut down in only three turns.</p><p></p><p>[ATTACH=full]147258[/ATTACH]</p><p><strong>Death to Snarkk.</strong></p><p></p><p>[Dead crazed-gnoll 50 XP]</p><p></p><p>The ex-lair of Bad Nog the Ogre is searched, and there are lots of nice things to find here, including over half-a-dozen poorly hidden sacks of coin.</p><p></p><p>Sho-Rembo however finds a cache of much better hidden treasures, in Bad Nog's refuse/bone pile, including a bunch of arrows (later identified as +1), a Potion of Invisibility (which the halfling decides is hers by rights) and a pair of spell scrolls.</p><p></p><p>That's nice!</p><p></p><p>The search for treasure continues in the chambers of Grelzenod the Render, note the big chief had plenty of coin on his person.</p><p></p><p>[ATTACH=full]147259[/ATTACH]</p><p><strong>Grelzenod's chambers.</strong></p><p></p><p>Sho-Rembo, again, finds the treasure, hidden away in a secret compartment in a chest full of mangy furs- and there's a lot more coin in there, including a wedge (20+) of platinum pieces.</p><p></p><p>Last stop is an investigation of the hobgoblin's armoury, there are lots of arms and armour here, and the PCs (and NPCs) take what they need, some of them- all that they can carry.</p><p></p><p>Sir Glen picks up a suit of plate armour, the paladin is very happy.</p><p></p><p>Then, after a long chat with Jarvis and his companions, the Unexpected head on home, that is back to the Keep on the Borderlands.</p><p></p><p>They take their time (and so I get to make an extra random encounter check) because they are returning with the bodies of Yor and Wormwood, and also because they have filled a variety of sacks with a bunch of stuff to sell back at the Keep (mostly arms and armour).</p><p></p><p>I make three checks, and bloody hell- no random encounters.</p><p></p><p>They're kicking my backside.</p><p></p><p>Back to the Keep on the Borderlands, and they get there late afternoon. Thereafter the Unexpected do a variety of things- the first of which is return Jarvis and Llona to the Guild, and claim their reward- 100gp and an exemption from taxes for a year.</p><p></p><p>Nice!</p><p></p><p>What's more, the freed pair are so overjoyed with their saviours they fix up the Unexpected with a slap-up meal and drinks at the Travellers Rest. At the meal Jarvis also presents the adventurers with an additional 100gp, while Llona rewards them with a magical (+1) dagger.</p><p></p><p>Soon after the Unexpected head out to sell a variety of stuff, including-</p><p></p><p>A silver belt inlaid with emeralds which sells for 336gp, they took this from Grelzenod.</p><p></p><p>A silver etched arm-guard, taken from one of the hobgoblin sub-chiefs, this sells for 81gp.</p><p></p><p>The rest of the time (and the session) is spent levelling up (again), and buying yet more stuff, mostly topping up the healing potions- subject to their availability.</p><p></p><p>Oh, and the two rescued ex-caravan guards, Corbis & Tribbits, agree to sign on immediately, they will each give a year's service to the Unexpected (FoC, save for expenses- food and lodging).</p><p></p><p>Note, all of the guards- including Scrubs, have been re-equipped, with new arms and armour (mostly courtesy of the hobgoblins).</p><p></p><p>But we'll catch up with these folks in the next session.</p><p></p><p>The pot is up to £58.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Toodles for a bit.</p><p></p><p>Cheers the Unexpected and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8467296, member: 16069"] [CENTER][B]The Unexpected in the Caves of Chaos.[/B][/CENTER] [B]Session #0012: The Hobgoblin Anti-Climax. PCs (in alphabetical order) Krago of the Mountains [/B](Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 2. [B]Lappoy the Unexpected [/B](Rob) Male High Elf Wizard (Sage) Level 3. [B]Mohag the Wanderer[/B] (Pete) Male Human Barbarian (Outlander) Level 2. [B]Sho-Rembo[/B] (Dave) Female Stout Halfling Druid (Hermit) Level 2. [B]Sir Glen[/B] (Dave) Male Human Paladin of Lathander (Noble) Level 2. [B]Sosspan [/B](Dave) Male Dragonborn Wizard (Spy) Level 2. [B]Trebbelos[/B] (Pete) Male Tiefling Sorcerer (Charlatan) Level 2. [B]NPC's (employed by Lappoy) Scrubs[/B] Male Human Guard. [B]Dead PCs (in alphabetical order) Afton Barr[/B] (Dave) Male Half-Elf Bard (Entertainer) Level 1. [B]Estra Zo [/B](Pete) Female Wood Gnome Rogue (Urchin) Level 1. [B]Farned of the Leaf Lord [/B](Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1. [B]Tassit [/B](Dave) Female Human Monk (Hermit) Level 1. [B]The Mystical One[/B] (Pete) Female Human Warlock (Outlander) Level 1. [B]Yor[/B] (Pete) Male Dragonborn Fighter (Folk Hero) Level 2. [B]Dead NPCs (in alphabetical order) Wormwood[/B] Male Human Guard. [B]Note, you can click on the pictures here to make them bigger (if you didn't know this already). Day 17: Being the 17th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, around lunchtime.[/B] So, here we are, the finale of the hobgoblin lair... But here's the thing- the PCs maybe low on resources but now they have a few inspiration points, and... there aren't too many enemies left standing. This was a very short session, although- levelling up, as usual, involved lots of extended chats and therefore went on forever. Like, for... eva! Perhaps I should have had the hobgoblins flee at the end of the last session. Ho-hum. [ATTACH type="full"]147252[/ATTACH] [B]Here we go...[/B] Mohag caves the hobgoblin sub-chief's head in/off. Then rushes to Scrubs' side and after spending an inspiration point and smashes the hobgoblin there, the beast survives. Sir Glen follows in and slices the same hobgoblin, and still it survives. Trebbelos adds to the mix with a Shocking Grasp, and the tiefling sorcerer ends the already badly wounded hobgoblin. [ATTACH type="full"]147253[/ATTACH] [B]The final struggle for victory.[/B] Sho-Rembo, the halfling druid, unleashes her last spell- a Thunderwave, alas Sir Glen is in the compass of the burst, the paladin however survives, but only just. Another hobgoblin dies, while two others are left barely able to stay on their feet. The halfling dodges in, and delivers a potion of healing and a cheery smile to Sir Glen, thanks to an inspiration point well spent. [ATTACH type="full"]147254[/ATTACH] [B]After the Thunderwave.[/B] But Sir Glen doesn't stay on his feet long, seconds later one of the newly arrived hobgoblins shoots the paladin with its crossbow, he's down and dying. It's a bit of a mess, and by the way, Sir Glen insisted that Sho-Rembo drop the bomb (her Thunderwave). He's a very brave fellow. Or else a little bit dim. Krago rushes in flailing, the dwarf stands over the paladin's fallen form, guarding his comrade in arms. They're all starting to like each other these days, back at the start of this the players were more inclined to screw each other over, or else- well, save their own skins. Now... they're all playing oh so nicely. Gah! Sosspan takes another hobgoblin down with a Fire Bolt. Mohag, still raging, smashes another down. And very suddenly there's only one hobgoblin left standing, the bugger runs, screaming... Sosspan Fire Bolts the fleeing hobgoblin dead. The fight is over... How's that for an anti-climax? [ATTACH type="full"]147255[/ATTACH] [B]Victory for the Unexpected.[/B] [A jolly big bag of hobgoblins, including Grelzenod the Render 2325 XP] All of the PCs have enough XP for level three. Lappoy, of course, is already there. There is cheering. The absolute bastards. [ATTACH type="full"]147256[/ATTACH] [B]The Unexpected take a well earned short rest, note Yor's body is beneath Wormwood's.[/B] After the rest, and a variety prayers by Sir Glen for the fallen, the rest of the lair is searched- very cautiously. And sure enough, not so very far away... [ATTACH type="full"]147257[/ATTACH] [B]The missing folk are found... and a few others.[/B] Jarvis Scutbuttle, the merchant, and his wife Llona are released, as are the two surviving member's of the caravan's guard- Corbis & Tribbits. Which just leaves Pigbag, the Orc, and a snarling Gnoll who seems to be called something like Snarkk. Eventually, after much discussion, Pigbag is let free, and allowed to leave- this after the orc convinces the PCs (actually very mostly just Sir Glen) that he will flee this place and try to live a happy life elsewhere, beyond the Caves of Chaos. I rolled a '20' for Pigbag's deception check, but don't tell the PCs. It seems the Unexpected are feeling very magnanimous. However, Snarkk, the gnoll- seems a little more swivel-eyed, i.e. crazy. Eventually Sir Glen throws the key to the fiend, and then once it has released itself, steps in to fight the beast- paladin versus gnoll. The fight starts cagey- with both the paladin and the crazed-gnoll rolling low, but then Sir Glen slices the bastard with a Crit, and then a moment later cuts Snarkk down. Not bad, cut down in only three turns. [ATTACH type="full"]147258[/ATTACH] [B]Death to Snarkk.[/B] [Dead crazed-gnoll 50 XP] The ex-lair of Bad Nog the Ogre is searched, and there are lots of nice things to find here, including over half-a-dozen poorly hidden sacks of coin. Sho-Rembo however finds a cache of much better hidden treasures, in Bad Nog's refuse/bone pile, including a bunch of arrows (later identified as +1), a Potion of Invisibility (which the halfling decides is hers by rights) and a pair of spell scrolls. That's nice! The search for treasure continues in the chambers of Grelzenod the Render, note the big chief had plenty of coin on his person. [ATTACH type="full"]147259[/ATTACH] [B]Grelzenod's chambers.[/B] Sho-Rembo, again, finds the treasure, hidden away in a secret compartment in a chest full of mangy furs- and there's a lot more coin in there, including a wedge (20+) of platinum pieces. Last stop is an investigation of the hobgoblin's armoury, there are lots of arms and armour here, and the PCs (and NPCs) take what they need, some of them- all that they can carry. Sir Glen picks up a suit of plate armour, the paladin is very happy. Then, after a long chat with Jarvis and his companions, the Unexpected head on home, that is back to the Keep on the Borderlands. They take their time (and so I get to make an extra random encounter check) because they are returning with the bodies of Yor and Wormwood, and also because they have filled a variety of sacks with a bunch of stuff to sell back at the Keep (mostly arms and armour). I make three checks, and bloody hell- no random encounters. They're kicking my backside. Back to the Keep on the Borderlands, and they get there late afternoon. Thereafter the Unexpected do a variety of things- the first of which is return Jarvis and Llona to the Guild, and claim their reward- 100gp and an exemption from taxes for a year. Nice! What's more, the freed pair are so overjoyed with their saviours they fix up the Unexpected with a slap-up meal and drinks at the Travellers Rest. At the meal Jarvis also presents the adventurers with an additional 100gp, while Llona rewards them with a magical (+1) dagger. Soon after the Unexpected head out to sell a variety of stuff, including- A silver belt inlaid with emeralds which sells for 336gp, they took this from Grelzenod. A silver etched arm-guard, taken from one of the hobgoblin sub-chiefs, this sells for 81gp. The rest of the time (and the session) is spent levelling up (again), and buying yet more stuff, mostly topping up the healing potions- subject to their availability. Oh, and the two rescued ex-caravan guards, Corbis & Tribbits, agree to sign on immediately, they will each give a year's service to the Unexpected (FoC, save for expenses- food and lodging). Note, all of the guards- including Scrubs, have been re-equipped, with new arms and armour (mostly courtesy of the hobgoblins). But we'll catch up with these folks in the next session. The pot is up to £58. Stay safe and well you lovely people. Toodles for a bit. Cheers the Unexpected and goonalan. [/QUOTE]
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D&D 5e Into The (Keep on the) Borderlands (B1&2) #032 Monster Mash.
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