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D&D 5e Into The (Keep on the) Borderlands (B1&2) #032 Monster Mash.
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<blockquote data-quote="Goonalan" data-source="post: 8500874" data-attributes="member: 16069"><p style="text-align: center"><strong>The Unexpected in the Caves of Chaos.</strong></p><p></p><p><strong>Session #021: Back to the Keep.</strong></p><p><strong></strong></p><p><strong>PCs (in alphabetical order)</strong></p><p><strong>Krago of the Mountains </strong>(Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 3.</p><p><strong>Lappoy the Unexpected </strong>(Rob) Male High Elf Wizard (Sage) Level 3.</p><p><strong>Mohag the Wanderer</strong> (Pete) Male Human Barbarian (Outlander) Level 3.</p><p><strong>Sho-Rembo</strong> (Dave) Female Stout Halfling Druid (Hermit) Level 3.</p><p><strong>Sir Glen</strong> (Dave) Male Human Paladin of Lathander (Noble) Level 3.</p><p><strong>Sosspan </strong>(Dave) Male Dragonborn Wizard (Spy) Level 3.</p><p><strong>Trebbelos</strong> (Pete) Male Tiefling Sorcerer (Charlatan) Level 3.</p><p></p><p><strong>Sidekicks (played mostly by the DM).</strong></p><p><strong>Corbis </strong>Male Human Sidekick Warrior (Soldier) Level 2.</p><p><strong>Scrubs</strong> Male Human Sidekick Expert (Soldier) Level 2.</p><p><strong>Tribbits</strong> Male Human Sidekick Warrior (Soldier) Level 2.</p><p></p><p><strong>Dead PCs (in alphabetical order)</strong></p><p><strong>Afton Barr</strong> (Dave) Male Half-Elf Bard (Entertainer) Level 1.</p><p><strong>Estra Zo </strong>(Pete) Female Wood Gnome Rogue (Urchin) Level 1.</p><p><strong>Farned of the Leaf Lord </strong>(Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1.</p><p><strong>Tassit </strong>(Dave) Female Human Monk (Hermit) Level 1.</p><p><strong>The Mystical One</strong> (Pete) Female Human Warlock (Outlander) Level 1.</p><p><strong>Yor</strong> (Pete) Male Dragonborn Fighter (Folk Hero) Level 2.</p><p></p><p><strong>Dead NPCs (in alphabetical order)</strong></p><p><strong>Wormwood</strong> Male Human Guard.</p><p></p><p><strong>QUESTS (and stuff to do).*</strong></p><ol> <li data-xf-list-type="ol"> Find Zelligar and Rogahn's former base, explore it and steal its treasures.<br /> </li> <li data-xf-list-type="ol"> Clear out the Caves of Chaos- kill the evil humanoids and take their stuff.<br /> </li> <li data-xf-list-type="ol"> Get all 20 rumours, just missing #18, keep chatting and drinking at the Keep.<br /> </li> <li data-xf-list-type="ol"> Find Tolpuddle, the 'mad druid' of the Whispering Woods, he may know where Z&R's base is (see #1 above), also say 'hi' from his brother Bumble.<br /> </li> <li data-xf-list-type="ol"> Tell Darvon, Priest of Oghma, about the Unexpected's adventures. ONGOING.<br /> </li> <li data-xf-list-type="ol"> Track down and kill/capture the former bandit leader- Dee Dee Raven (see Mebros, Captain of the Watch).<br /> </li> <li data-xf-list-type="ol"> Help the water sprites of the Goblinwater River, for Bumble.<br /> </li> <li data-xf-list-type="ol"> Clear a bunch of spiders out of the Spiderwood, for Bumble.<br /> </li> <li data-xf-list-type="ol"> Stop the undead attacks in the Whispering Woods, for Bumble.</li> </ol><p>*I've been asked to put this here because the players keep forgetting some of this stuff, also they have lots of quests on the go right now.</p><p></p><p><strong>Note, you can click on the pictures here to make them bigger (if you didn't know this already).</strong></p><p><strong></strong></p><p><strong>Day 29: Being the 29th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, approaching sunset.</strong></p><p></p><p>Note, Corbis & Tribbits both have enough XP to become Level 2 sidekick warriors, all they need is an extended rest. But, we'll get there this session, probably...</p><p></p><p>The Unexpected are on their way back to the Keep on the Borderlands, having just routed Dee Dee Raven and her bandits, they have two prisoners and the dead body of the Lieutenant, Dee Dee's, well... lieutenant.</p><p></p><p>Dee Dee alas has escaped, she wasn't even bloodied when she gave up the fight and sped off, so think on that PCs, maybe she'll be back.</p><p></p><p>Anyway, en route to the Keep, although at the end of the last session I said, or rather wrote-</p><p></p><p>...the Unexpected head back to the Keep, they'll get there- all being well, just before the sun sets.</p><p></p><p>But not if there's another random encounter...</p><p></p><p>That's right I rolled another '1', and I wasn't even trying- by which I mean I rolled the electronic die on FGU, and then went about my business- looking something up for Pete, I didn't notice the actual dice roll for a minute or so later...</p><p></p><p>So, that's a nice surprise.</p><p></p><p>The Unexpected are wending their way through the Ravenwood, back down the hill to the Goblinwater River crossing, they're only thirty minutes from the bandit's cave. When... gliding in silently, launched from a nearby tree, come a small squadron of ugly winged things...</p><p></p><p>STIRGES!</p><p></p><p>Lappoy is slapped and clawed in his face, and then THUNK the little beast spikes him and drinks his blood.</p><p></p><p>Another stirge repeats the trick, lands on Sho-Rembo's back and then sticks its proboscis in the halfling's neck.</p><p></p><p>Two more stirges pick the same unfortunate victim- one of the newly captured bandits, and the screaming fellow's hands are tied, the blood-sucking beasts both skewer him, and he's down on the ground- and dead before he gets there.</p><p></p><p>The next stirge crashes into Corbis, and POOP! Ram's its proboscis in the warrior's face, with a Crit, Corbis falls unconscious.</p><p></p><p>Mohag suffers the same fate as the others above, the only one of the Unexpected to keep the flying bastards at bay is Sir Glen.</p><p></p><p>[ATTACH=full]149295[/ATTACH]</p><p><strong>There is lots of screaming, and some of the players are being less than complimentary. Why does no-one have a good word for stirges?</strong></p><p></p><p>I love 'em.</p><p></p><p>Corbis passes his first Death Save.</p><p></p><p>The stirge settled on Lappoy continues to drink the High Magicker's blood (a heady elixir, no doubt) and the oldest swinger in town is suddenly on just two hit points.</p><p></p><p>The one remaining restrained bandit (he has his hands tied) decides to run (gibbering) alas the movement provokes the stirge that is failing to get passed Sir Glen's defences. The exsanguinator thumps into the bandit's back, and spikes him- it begins drinking the fellow's blood.</p><p></p><p>Note this guy, right now, is a screaming maniac.</p><p></p><p>Tribbits rushes forward, and with his blade decapitates the stirge sucking on Lappoy, a moment later (after an inspiration point) he rushes to the fallen body of Corbis and slices the stirge there in two.</p><p></p><p>Great work!</p><p></p><p>Sho-Rembo manages to use her magical Shillelagh to lever and then whack the stirge formerly on her to death.</p><p></p><p>But not all of the stirges are here yet...</p><p></p><p>As Krago finds out when one of the little buggers thumps into him and starts drinking his blood.</p><p></p><p>In seconds the dwarf has one stirge sucking him dry, and two more trying to join the party.</p><p></p><p>Krago, armed with his black mace and magical dagger in his off-hand, and with an inspiration point, and still he cannot manage to make a mark on any of the stirges threatening him.</p><p></p><p>Yet another stirge swoops down out of the canopy and onto the screaming, fleeing bandit- seconds later the poor fool collapses.</p><p></p><p>Yet another stirge swoops in to join the swarm attacking Krago.</p><p></p><p>Scrubs shoots an approaching stirge out of the darkening sky with his crossbow.</p><p></p><p>Mohag is still getting exsanguinated.</p><p></p><p>Sir Glen, all action, rushes off to help Krago- although en route the paladin skewers the stirge drinking Mohag dead.</p><p></p><p>“Tanks!”</p><p></p><p>I think that's pretty much the first time we've heard Mohag speak.</p><p></p><p>The paladin then spends his inspiration point to start singing about the Morning Lord- a Bless for himself, Krago and Mohag.</p><p></p><p>[ATTACH=full]149296[/ATTACH]</p><p><strong>Everyone loves stirges!</strong></p><p></p><p>Lappoy let's fly three Magic Missiles, the stirge sucking on Krago is blasted to pieces, as is another of those threatening the dwarf. Then for good measure (inspiration point) the badly wounded High Magicker sinks a healing potion.</p><p></p><p>Sosspan blasts the last two stirges bothering Krago to pieces- with more Magic Missiles, and then breathes his poisonous breath on the two stirges feasting on one of the very dead bandits.</p><p></p><p>Both stirges fail their saves, Sosspan delivers minimum damage = 2 poison, therefore both stirges survive. It is for this reason I maxed the stirges hit points, that's right- four hit points each. These are some bad ass stirges!</p><p></p><p>Yet another stirge descends from above and latches on to Krago, it must be his aftershave, or lack of it. The dwarf is getting his blood drunk again.</p><p></p><p>And yet another stirge swoops in- towards Krago again, but the ranger keeps it at bay.</p><p></p><p>“Guys! A little help! Again! Pleeease!”</p><p></p><p>Krago calls.</p><p></p><p>Mohag rushes over, he's raging and reckless, and smashes both the stirges off Krago (with an inspiration point).</p><p></p><p>While Trebbelos incinerates another pair of stirges with his Burning Hands.</p><p></p><p>Moments later Sho-Rembo gets to Corbis with a Cure Wounds, Tribbits cuts the last but one stirge down, the bloated fellow having gorged on one of the fallen bandits.</p><p></p><p>Krago, at last, manages to land a hit and swat down the very last blood-filled sated stirge, as it to tries to depart.</p><p></p><p>The battle is won.</p><p></p><p>Lolz.</p><p></p><p>[ATTACH=full]149297[/ATTACH]</p><p><strong>The Battle of Bloody Ravenwood.</strong></p><p></p><p>[Stirges 375 XP]</p><p></p><p>The Unexpected spend ten minutes healing, and making sense of what just happened, the two fresh bandit bodies are carried- one by Sir Glen, the other by Krago (note Mohag is carrying the Lieutenant's body) and... then they head home.</p><p></p><p>There's a brief moment when they're crossing the Goblinwater when Krago drops one of the dead bandits, but the corpse is quickly recovered.</p><p></p><p>The Unexpected make it all the way home safely, although torches and lanterns are required to be lit, back to the Keep on the Borderlands.</p><p></p><p>It seems lots of folk want to talk with the adventurers, however- the Unexpected really do need to rest. All meetings are put off until the morrow, although there's a short explanation of events for Corporal of the Watch, Spinepecker.</p><p></p><p>Then, to the Travellers Rest, to their rooms, and sleep.</p><p></p><p>First thing's first- Corbis and Tribbits awake Level 2 Warriors.</p><p></p><p>So, over the following days a lot of stuff gets done.</p><p></p><p>The Unexpected top up on gear, and buy a few more potions- they got through a lot of them in the last two days. It takes a couple of trips to get this done.</p><p></p><p>They also sell what little treasure they found on their last journey out into the wilds, highlights include-</p><p></p><p>Cask of good wine, from the bandit's lair, sold for 8gp.</p><p>Dented copper bullseye lantern, taken from Grimphart the ogre, sold for 13gp.</p><p>Gold nose ring, taken from Bogus, goblin boss, sold for 42gp.</p><p>Gem-studded collar, on one of the hyenas with the gnolls, sold for 67gp.</p><p></p><p>Then, well... a fair few meetings, as follows-</p><p></p><p>A long chat with the Corporal of the Watch, Gurtle Spinepecker, and after a three day delay, time enough for the surly dwarf to send a patrol out to check on the shallow crossing of the Goblinwater River, and to investigate the bandit's lair in the Ravenwood, and... Evidence suggests that things played out exactly as the Unexpected told the dwarf. He's happy-ish, he'd be happier still if Dee Dee Raven was brought to justice.</p><p></p><p>Eventually, at a second meeting, the Unexpected get to meet with both the Sergeant and Captain of the Watch. The former Delbron Huston is a fat, although also very tough-looking, middle-aged human; while the Captain- Mebros, is a slim and grizzled human- with a bark like a bite.</p><p></p><p>The Unexpected tough out their interview, and say all the right things, it helps that Sir Glen absolutely cannot tell a lie, and is therefore happy to tell this pair everything that the Unexpected have been up to.</p><p></p><p>The Unexpected are given their 250gp reward.</p><p></p><p>Although the Watch pair make it clear, there's a 100gp bounty still on Dee Dee Raven's head, and they'd very much like our guys to claim it.</p><p></p><p>Which just leaves one final matter (from this strand of the plot), the trial of Ricky Pilchard, which will take place in the next session.</p><p></p><p>Ricky Pilchard, you'll remember is the turncoat bandit that has latterly seen the light, thanks to Sir Glen's ministrations.</p><p></p><p>But, we'll get to it.</p><p></p><p>Then there's yet another meeting with the Merchant's Guild, although not so much a meeting as a pay day, the Guild are very happy with their blink bunny, here's another 250gp, and the promise of more money if another bunny can be 'located'.</p><p></p><p>Although, Sho-Rembo, cautions (at last) that the balance has been restored, there was one magical bunny lost all those years ago, and one given back- the halfling druid figures the rest of them should be left alone in the wilds.</p><p></p><p>Obviously she doesn't mention any of this until the Unexpected have said goodbye to the Guild.</p><p></p><p>Note, both the Guild and Watch have made it clear- they may have more tasks suited to the Unexpected's skill-set sometime in the future.</p><p></p><p>So, that's nice.</p><p></p><p>Meantime, of course, the various PCs are also meeting with Darvon, the old priest of Oghma, to tell him their story. The old man seems to be very pleased with the Unexpected's adventures, but... the Caves of Chaos, that's what he wants to hear about.</p><p></p><p>Which is just as well, because that's the subject of the next meeting, which takes place in the backroom of the Traveller's Rest, the only folk present- the adventurers.</p><p></p><p>The subject is, of course, what comes next- after the trial of Ricky Pilchard, and as before there are three options being promoted. They are as follows- back to the Caves of Chaos (Pete), into the wilds to help Bumble (Rob), and... whichever (Dave).</p><p></p><p>But here's the thing, at last, there's a consensus, of sorts- the agreement is the Unexpected will head back to the Caves of Chaos- reinvestigate the kobold lair, check out the strange hole-in-the-ground lair, and also the stinky cavern.</p><p></p><p>Then, when these three areas have been taken care of, its into the wilderness for a while- either north to check out the barrow mounds that have been spewing undead into the Whispering Woods. Or else south to the Goblinwater River, to look for the water sprites, and then on into Spiderwood.</p><p></p><p>Basically, all the stuff that Bumble wants doing.</p><p></p><p>Compromise, and everyone's happy.</p><p></p><p>But that's all we had time for in this session.</p><p></p><p>The pot is up to £94.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Toodles for a bit.</p><p></p><p>Cheers the Unexpected and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8500874, member: 16069"] [CENTER][B]The Unexpected in the Caves of Chaos.[/B][/CENTER] [B]Session #021: Back to the Keep. PCs (in alphabetical order) Krago of the Mountains [/B](Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 3. [B]Lappoy the Unexpected [/B](Rob) Male High Elf Wizard (Sage) Level 3. [B]Mohag the Wanderer[/B] (Pete) Male Human Barbarian (Outlander) Level 3. [B]Sho-Rembo[/B] (Dave) Female Stout Halfling Druid (Hermit) Level 3. [B]Sir Glen[/B] (Dave) Male Human Paladin of Lathander (Noble) Level 3. [B]Sosspan [/B](Dave) Male Dragonborn Wizard (Spy) Level 3. [B]Trebbelos[/B] (Pete) Male Tiefling Sorcerer (Charlatan) Level 3. [B]Sidekicks (played mostly by the DM). Corbis [/B]Male Human Sidekick Warrior (Soldier) Level 2. [B]Scrubs[/B] Male Human Sidekick Expert (Soldier) Level 2. [B]Tribbits[/B] Male Human Sidekick Warrior (Soldier) Level 2. [B]Dead PCs (in alphabetical order) Afton Barr[/B] (Dave) Male Half-Elf Bard (Entertainer) Level 1. [B]Estra Zo [/B](Pete) Female Wood Gnome Rogue (Urchin) Level 1. [B]Farned of the Leaf Lord [/B](Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1. [B]Tassit [/B](Dave) Female Human Monk (Hermit) Level 1. [B]The Mystical One[/B] (Pete) Female Human Warlock (Outlander) Level 1. [B]Yor[/B] (Pete) Male Dragonborn Fighter (Folk Hero) Level 2. [B]Dead NPCs (in alphabetical order) Wormwood[/B] Male Human Guard. [B]QUESTS (and stuff to do).*[/B] [LIST=1] [*] Find Zelligar and Rogahn's former base, explore it and steal its treasures. [*] Clear out the Caves of Chaos- kill the evil humanoids and take their stuff. [*] Get all 20 rumours, just missing #18, keep chatting and drinking at the Keep. [*] Find Tolpuddle, the 'mad druid' of the Whispering Woods, he may know where Z&R's base is (see #1 above), also say 'hi' from his brother Bumble. [*] Tell Darvon, Priest of Oghma, about the Unexpected's adventures. ONGOING. [*] Track down and kill/capture the former bandit leader- Dee Dee Raven (see Mebros, Captain of the Watch). [*] Help the water sprites of the Goblinwater River, for Bumble. [*] Clear a bunch of spiders out of the Spiderwood, for Bumble. [*] Stop the undead attacks in the Whispering Woods, for Bumble. [/LIST] *I've been asked to put this here because the players keep forgetting some of this stuff, also they have lots of quests on the go right now. [B]Note, you can click on the pictures here to make them bigger (if you didn't know this already). Day 29: Being the 29th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, approaching sunset.[/B] Note, Corbis & Tribbits both have enough XP to become Level 2 sidekick warriors, all they need is an extended rest. But, we'll get there this session, probably... The Unexpected are on their way back to the Keep on the Borderlands, having just routed Dee Dee Raven and her bandits, they have two prisoners and the dead body of the Lieutenant, Dee Dee's, well... lieutenant. Dee Dee alas has escaped, she wasn't even bloodied when she gave up the fight and sped off, so think on that PCs, maybe she'll be back. Anyway, en route to the Keep, although at the end of the last session I said, or rather wrote- ...the Unexpected head back to the Keep, they'll get there- all being well, just before the sun sets. But not if there's another random encounter... That's right I rolled another '1', and I wasn't even trying- by which I mean I rolled the electronic die on FGU, and then went about my business- looking something up for Pete, I didn't notice the actual dice roll for a minute or so later... So, that's a nice surprise. The Unexpected are wending their way through the Ravenwood, back down the hill to the Goblinwater River crossing, they're only thirty minutes from the bandit's cave. When... gliding in silently, launched from a nearby tree, come a small squadron of ugly winged things... STIRGES! Lappoy is slapped and clawed in his face, and then THUNK the little beast spikes him and drinks his blood. Another stirge repeats the trick, lands on Sho-Rembo's back and then sticks its proboscis in the halfling's neck. Two more stirges pick the same unfortunate victim- one of the newly captured bandits, and the screaming fellow's hands are tied, the blood-sucking beasts both skewer him, and he's down on the ground- and dead before he gets there. The next stirge crashes into Corbis, and POOP! Ram's its proboscis in the warrior's face, with a Crit, Corbis falls unconscious. Mohag suffers the same fate as the others above, the only one of the Unexpected to keep the flying bastards at bay is Sir Glen. [ATTACH type="full"]149295[/ATTACH] [B]There is lots of screaming, and some of the players are being less than complimentary. Why does no-one have a good word for stirges?[/B] I love 'em. Corbis passes his first Death Save. The stirge settled on Lappoy continues to drink the High Magicker's blood (a heady elixir, no doubt) and the oldest swinger in town is suddenly on just two hit points. The one remaining restrained bandit (he has his hands tied) decides to run (gibbering) alas the movement provokes the stirge that is failing to get passed Sir Glen's defences. The exsanguinator thumps into the bandit's back, and spikes him- it begins drinking the fellow's blood. Note this guy, right now, is a screaming maniac. Tribbits rushes forward, and with his blade decapitates the stirge sucking on Lappoy, a moment later (after an inspiration point) he rushes to the fallen body of Corbis and slices the stirge there in two. Great work! Sho-Rembo manages to use her magical Shillelagh to lever and then whack the stirge formerly on her to death. But not all of the stirges are here yet... As Krago finds out when one of the little buggers thumps into him and starts drinking his blood. In seconds the dwarf has one stirge sucking him dry, and two more trying to join the party. Krago, armed with his black mace and magical dagger in his off-hand, and with an inspiration point, and still he cannot manage to make a mark on any of the stirges threatening him. Yet another stirge swoops down out of the canopy and onto the screaming, fleeing bandit- seconds later the poor fool collapses. Yet another stirge swoops in to join the swarm attacking Krago. Scrubs shoots an approaching stirge out of the darkening sky with his crossbow. Mohag is still getting exsanguinated. Sir Glen, all action, rushes off to help Krago- although en route the paladin skewers the stirge drinking Mohag dead. “Tanks!” I think that's pretty much the first time we've heard Mohag speak. The paladin then spends his inspiration point to start singing about the Morning Lord- a Bless for himself, Krago and Mohag. [ATTACH type="full"]149296[/ATTACH] [B]Everyone loves stirges![/B] Lappoy let's fly three Magic Missiles, the stirge sucking on Krago is blasted to pieces, as is another of those threatening the dwarf. Then for good measure (inspiration point) the badly wounded High Magicker sinks a healing potion. Sosspan blasts the last two stirges bothering Krago to pieces- with more Magic Missiles, and then breathes his poisonous breath on the two stirges feasting on one of the very dead bandits. Both stirges fail their saves, Sosspan delivers minimum damage = 2 poison, therefore both stirges survive. It is for this reason I maxed the stirges hit points, that's right- four hit points each. These are some bad ass stirges! Yet another stirge descends from above and latches on to Krago, it must be his aftershave, or lack of it. The dwarf is getting his blood drunk again. And yet another stirge swoops in- towards Krago again, but the ranger keeps it at bay. “Guys! A little help! Again! Pleeease!” Krago calls. Mohag rushes over, he's raging and reckless, and smashes both the stirges off Krago (with an inspiration point). While Trebbelos incinerates another pair of stirges with his Burning Hands. Moments later Sho-Rembo gets to Corbis with a Cure Wounds, Tribbits cuts the last but one stirge down, the bloated fellow having gorged on one of the fallen bandits. Krago, at last, manages to land a hit and swat down the very last blood-filled sated stirge, as it to tries to depart. The battle is won. Lolz. [ATTACH type="full"]149297[/ATTACH] [B]The Battle of Bloody Ravenwood.[/B] [Stirges 375 XP] The Unexpected spend ten minutes healing, and making sense of what just happened, the two fresh bandit bodies are carried- one by Sir Glen, the other by Krago (note Mohag is carrying the Lieutenant's body) and... then they head home. There's a brief moment when they're crossing the Goblinwater when Krago drops one of the dead bandits, but the corpse is quickly recovered. The Unexpected make it all the way home safely, although torches and lanterns are required to be lit, back to the Keep on the Borderlands. It seems lots of folk want to talk with the adventurers, however- the Unexpected really do need to rest. All meetings are put off until the morrow, although there's a short explanation of events for Corporal of the Watch, Spinepecker. Then, to the Travellers Rest, to their rooms, and sleep. First thing's first- Corbis and Tribbits awake Level 2 Warriors. So, over the following days a lot of stuff gets done. The Unexpected top up on gear, and buy a few more potions- they got through a lot of them in the last two days. It takes a couple of trips to get this done. They also sell what little treasure they found on their last journey out into the wilds, highlights include- Cask of good wine, from the bandit's lair, sold for 8gp. Dented copper bullseye lantern, taken from Grimphart the ogre, sold for 13gp. Gold nose ring, taken from Bogus, goblin boss, sold for 42gp. Gem-studded collar, on one of the hyenas with the gnolls, sold for 67gp. Then, well... a fair few meetings, as follows- A long chat with the Corporal of the Watch, Gurtle Spinepecker, and after a three day delay, time enough for the surly dwarf to send a patrol out to check on the shallow crossing of the Goblinwater River, and to investigate the bandit's lair in the Ravenwood, and... Evidence suggests that things played out exactly as the Unexpected told the dwarf. He's happy-ish, he'd be happier still if Dee Dee Raven was brought to justice. Eventually, at a second meeting, the Unexpected get to meet with both the Sergeant and Captain of the Watch. The former Delbron Huston is a fat, although also very tough-looking, middle-aged human; while the Captain- Mebros, is a slim and grizzled human- with a bark like a bite. The Unexpected tough out their interview, and say all the right things, it helps that Sir Glen absolutely cannot tell a lie, and is therefore happy to tell this pair everything that the Unexpected have been up to. The Unexpected are given their 250gp reward. Although the Watch pair make it clear, there's a 100gp bounty still on Dee Dee Raven's head, and they'd very much like our guys to claim it. Which just leaves one final matter (from this strand of the plot), the trial of Ricky Pilchard, which will take place in the next session. Ricky Pilchard, you'll remember is the turncoat bandit that has latterly seen the light, thanks to Sir Glen's ministrations. But, we'll get to it. Then there's yet another meeting with the Merchant's Guild, although not so much a meeting as a pay day, the Guild are very happy with their blink bunny, here's another 250gp, and the promise of more money if another bunny can be 'located'. Although, Sho-Rembo, cautions (at last) that the balance has been restored, there was one magical bunny lost all those years ago, and one given back- the halfling druid figures the rest of them should be left alone in the wilds. Obviously she doesn't mention any of this until the Unexpected have said goodbye to the Guild. Note, both the Guild and Watch have made it clear- they may have more tasks suited to the Unexpected's skill-set sometime in the future. So, that's nice. Meantime, of course, the various PCs are also meeting with Darvon, the old priest of Oghma, to tell him their story. The old man seems to be very pleased with the Unexpected's adventures, but... the Caves of Chaos, that's what he wants to hear about. Which is just as well, because that's the subject of the next meeting, which takes place in the backroom of the Traveller's Rest, the only folk present- the adventurers. The subject is, of course, what comes next- after the trial of Ricky Pilchard, and as before there are three options being promoted. They are as follows- back to the Caves of Chaos (Pete), into the wilds to help Bumble (Rob), and... whichever (Dave). But here's the thing, at last, there's a consensus, of sorts- the agreement is the Unexpected will head back to the Caves of Chaos- reinvestigate the kobold lair, check out the strange hole-in-the-ground lair, and also the stinky cavern. Then, when these three areas have been taken care of, its into the wilderness for a while- either north to check out the barrow mounds that have been spewing undead into the Whispering Woods. Or else south to the Goblinwater River, to look for the water sprites, and then on into Spiderwood. Basically, all the stuff that Bumble wants doing. Compromise, and everyone's happy. But that's all we had time for in this session. The pot is up to £94. Stay safe and well you lovely people. Toodles for a bit. Cheers the Unexpected and goonalan. [/QUOTE]
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D&D 5e Into The (Keep on the) Borderlands (B1&2) #032 Monster Mash.
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