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[D&D 5e] It's a Brand New World [FULL]
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<blockquote data-quote="Kobold Stew" data-source="post: 6417900" data-attributes="member: 23484"><p><strong>Garrison</strong> (still in progress) </p><p>N Halforc Rogue </p><p>Level 1</p><p></p><p>Abilities (point buy):</p><p>STR 16 (+3)</p><p>DEX 14 (+2)</p><p>CON 14 (+2)</p><p>INT 10 (+0)</p><p>WIS 10 (+0)</p><p>CHA 12 (+1)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 13</p><p>Init +2</p><p>Hit Points 10</p><p></p><p>Proficiency bonus: +2</p><p>Proficiencies: Light Armor, rogue weapons, thieves' tools, navigator's tools, water vehicles</p><p>Saves: DEX, INT</p><p>Skills: Stealth, Deception, Insight, Perception, Athletics, Intimidation, Investigation</p><p>Languages: Common, Orc, Thieves' Cant</p><p></p><p><strong>Background</strong> (trait): sailor (ship's passage)</p><p></p><p><strong>Race abilities</strong>: </p><p>* Darkvision 60'</p><p>* Relentless Endurance (when dropped to 0 hp but not killed, go to 1hp instead; 1/long rest)</p><p>* Savage attacks (add an extra weapon damage die to critical hits)</p><p></p><p><strong>Class abilities</strong>:</p><p>* Expertise: double proficiency for Thieves' tools and Athletics</p><p>* Sneak Attack: 1d6</p><p></p><p><strong>Skills</strong></p><p>+2 (dex) Acrobatics</p><p>+0 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p><strong>+7 (str) Athletics</strong> (expertise)</p><p><strong>+3 (cha) Deception</strong></p><p>+0 (int) History</p><p><strong>+2 (wis) Insight</strong></p><p><strong>+3 (cha) Intimidation</strong></p><p><strong>+2 (int) Investigation</strong></p><p>+0 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+2 (wis) Perception</strong></p><p>+1 (cha) Performance</p><p>+1 (cha) Persuasion</p><p>+0 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p><strong>+4 (dex) Stealth</strong></p><p>+0 (wis) Survival</p><p></p><p><strong>+6 (dex) Thieves' Tools</strong> (expertise)</p><p></p><p>Equipment: Shortsword, Shortbow with a quiver of 20 arrows, Burglar's pack, Leather armour, two daggers, thieves' tools, belaying pin (club), 50 ft silk rope, lucky charm, common clothes, belt pouch with 10gp</p><p></p><p>Weight: ***</p><p></p><p>[sblock="backstory"](from post 35)</p><p></p><p>Garrison was born on the edge of the Tragic Jungle, and was quickly adopted into a home in Largo by a well-meaning family unable to have children of their own. He was three when the Buonnuevos themselves conceived a child, and six when their twins were born. Their progeny assured by natural means, Garrison had now become an embarrassment, a halfbreed who already looked like a teenager and who was considerably greener than the others. </p><p></p><p>The Buonnuevos were good people, though, and wouldn't cast Garrison out on their own. They were however willing to listen to a merchant who was looking for a cabin boy, and felt that sending Garrison to sea would show him the world and perhaps offer him a promising future far from Largo and their family. They did not know that the merchant was a slaver, and to this day Garrison believes that his family wanted the best for him, despite all that followed.</p><p></p><p>Slavery is regulated and in a few places outlawed, of course, but its persistence comes from the comparative inaccessibility of one continent from the other. Even the Tragic Jungle occupies a neck that separates one half of the Western Continent from the other, virtually requiring maritime communication to maintain effective trade. When Garrison was first brought to the larger Eastern Continent, it was easy to sell him in the port of Conybere to a local as a rower with a strong back. Since Garrison was not a citizen of the Free Town of Conybere, he lacked any legal recourse, and a few whippings were enough to convince him that continued service was the preferred course. He lacked resources to return home, and he was kept (with dozens of older men and women) in a barracks on a coastal homestead that would put the residents to employment as the master saw fit.</p><p></p><p>This was the beginning of Garrison's education. He learned what he could from the others where he lived, picking up tricks that would help him survive. Garrison was for the most part well-liked, and willing to help, but he did not attract attention to himself when he had the opportunity. He learned how to fight, and how to steal, and how to be wary. Sometimes he was employed on house business as an enforcer, and sometimes as little more than a beast of burden, carrying the possessions of Caerella, the mistress of the house, when she would travel. It was on one of those trips when her eye was caught by a dwarf owned by another travelling noble, whose contract she purchased in exchange for Garrison, leaving him in an unknown city, far from home, technically a slave but with no owner to claim him, ready to meet the world on his own terms.[/sblock]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6417900, member: 23484"] [B]Garrison[/B] (still in progress) N Halforc Rogue Level 1 Abilities (point buy): STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 10 (+0) CHA 12 (+1) Size M Speed 30 AC 13 Init +2 Hit Points 10 Proficiency bonus: +2 Proficiencies: Light Armor, rogue weapons, thieves' tools, navigator's tools, water vehicles Saves: DEX, INT Skills: Stealth, Deception, Insight, Perception, Athletics, Intimidation, Investigation Languages: Common, Orc, Thieves' Cant [B]Background[/B] (trait): sailor (ship's passage) [B]Race abilities[/B]: * Darkvision 60' * Relentless Endurance (when dropped to 0 hp but not killed, go to 1hp instead; 1/long rest) * Savage attacks (add an extra weapon damage die to critical hits) [B]Class abilities[/B]: * Expertise: double proficiency for Thieves' tools and Athletics * Sneak Attack: 1d6 [B]Skills[/B] +2 (dex) Acrobatics +0 (wis) Animal Handling +0 (int) Arcana [B]+7 (str) Athletics[/B] (expertise) [B]+3 (cha) Deception[/B] +0 (int) History [B]+2 (wis) Insight[/B] [B]+3 (cha) Intimidation[/B] [B]+2 (int) Investigation[/B] +0 (wis) Medicine +0 (int) Nature [B]+2 (wis) Perception[/B] +1 (cha) Performance +1 (cha) Persuasion +0 (int) Religion +2 (dex) Sleight of Hand [B]+4 (dex) Stealth[/B] +0 (wis) Survival [B]+6 (dex) Thieves' Tools[/B] (expertise) Equipment: Shortsword, Shortbow with a quiver of 20 arrows, Burglar's pack, Leather armour, two daggers, thieves' tools, belaying pin (club), 50 ft silk rope, lucky charm, common clothes, belt pouch with 10gp Weight: *** [sblock="backstory"](from post 35) Garrison was born on the edge of the Tragic Jungle, and was quickly adopted into a home in Largo by a well-meaning family unable to have children of their own. He was three when the Buonnuevos themselves conceived a child, and six when their twins were born. Their progeny assured by natural means, Garrison had now become an embarrassment, a halfbreed who already looked like a teenager and who was considerably greener than the others. The Buonnuevos were good people, though, and wouldn't cast Garrison out on their own. They were however willing to listen to a merchant who was looking for a cabin boy, and felt that sending Garrison to sea would show him the world and perhaps offer him a promising future far from Largo and their family. They did not know that the merchant was a slaver, and to this day Garrison believes that his family wanted the best for him, despite all that followed. Slavery is regulated and in a few places outlawed, of course, but its persistence comes from the comparative inaccessibility of one continent from the other. Even the Tragic Jungle occupies a neck that separates one half of the Western Continent from the other, virtually requiring maritime communication to maintain effective trade. When Garrison was first brought to the larger Eastern Continent, it was easy to sell him in the port of Conybere to a local as a rower with a strong back. Since Garrison was not a citizen of the Free Town of Conybere, he lacked any legal recourse, and a few whippings were enough to convince him that continued service was the preferred course. He lacked resources to return home, and he was kept (with dozens of older men and women) in a barracks on a coastal homestead that would put the residents to employment as the master saw fit. This was the beginning of Garrison's education. He learned what he could from the others where he lived, picking up tricks that would help him survive. Garrison was for the most part well-liked, and willing to help, but he did not attract attention to himself when he had the opportunity. He learned how to fight, and how to steal, and how to be wary. Sometimes he was employed on house business as an enforcer, and sometimes as little more than a beast of burden, carrying the possessions of Caerella, the mistress of the house, when she would travel. It was on one of those trips when her eye was caught by a dwarf owned by another travelling noble, whose contract she purchased in exchange for Garrison, leaving him in an unknown city, far from home, technically a slave but with no owner to claim him, ready to meet the world on his own terms.[/sblock] [/QUOTE]
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