Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[D&D 5e] It's a Brand New World [FULL]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phoenix8008" data-source="post: 6418009" data-attributes="member: 211"><p><img src="http://i.imgur.com/WWbessv.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Altered map to show the ancestral lands of Count Lucius Umbra III, member of the nobility of Kingsport, and secret pirate and political protector (and high ranking member) of the Thieves Guild. The mansion, castle, etc of the Umbra family is on the inner shores of Heartbreak Cove. I'm imagining an inlet big enough for ships to get through from the ocean, but small enough to be easily defended.</p><p></p><p>Thieves Guild and Pirates of the Grieving Sea have an alliance and help each other out. The thieves in Kingsport are kept on a tighter leash than the pirates. The pirate havens on the southern side of Isle #2 are where they go to rest, spend, whore, and gamble until the next job. The reason the southern routes are so impassible is because they've been trapped and made unsafe by the pirates themselves. Each Captain knows the primary path to negotiate in order to reach the pirate haven town called Plunder. The secret of the route is heavily guarded and filled with so many twists, turns, and deadends that most would by sunk and lost before accidentally finding their way in past the ship graveyard known as Keelbones. They import everything they need, because the land won't grow anything by where they are in the center by the big bay on the southern shore opposite of Silverport. They're mostly protected from a landward assault from the north by the blasted wasteland riddled with cracks, crevasses, and sinkholes of ash and fire.</p><p></p><p>If DM thinks that's too big of an area for one noble, I understand and maybe agree. It was the easiest to make a rectangular section, but I'm feeling guilty, so let me try this again...</p><p></p><p><img src="http://i.imgur.com/X8kR0VM.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>How's that instead?</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 6418009, member: 211"] [IMG]http://i.imgur.com/WWbessv.png[/IMG] Altered map to show the ancestral lands of Count Lucius Umbra III, member of the nobility of Kingsport, and secret pirate and political protector (and high ranking member) of the Thieves Guild. The mansion, castle, etc of the Umbra family is on the inner shores of Heartbreak Cove. I'm imagining an inlet big enough for ships to get through from the ocean, but small enough to be easily defended. Thieves Guild and Pirates of the Grieving Sea have an alliance and help each other out. The thieves in Kingsport are kept on a tighter leash than the pirates. The pirate havens on the southern side of Isle #2 are where they go to rest, spend, whore, and gamble until the next job. The reason the southern routes are so impassible is because they've been trapped and made unsafe by the pirates themselves. Each Captain knows the primary path to negotiate in order to reach the pirate haven town called Plunder. The secret of the route is heavily guarded and filled with so many twists, turns, and deadends that most would by sunk and lost before accidentally finding their way in past the ship graveyard known as Keelbones. They import everything they need, because the land won't grow anything by where they are in the center by the big bay on the southern shore opposite of Silverport. They're mostly protected from a landward assault from the north by the blasted wasteland riddled with cracks, crevasses, and sinkholes of ash and fire. If DM thinks that's too big of an area for one noble, I understand and maybe agree. It was the easiest to make a rectangular section, but I'm feeling guilty, so let me try this again... [IMG]http://i.imgur.com/X8kR0VM.png[/IMG] How's that instead? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[D&D 5e] It's a Brand New World [FULL]
Top