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[D&D 5e] It's a Brand New World [FULL]
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<blockquote data-quote="sithramir" data-source="post: 6418463" data-attributes="member: 12183"><p>*In Progress just copied another sheet for me to edit as I work. </p><p>[SBLOCK]</p><p><strong>Name:</strong> Damon Everwood</p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Human</p><p><strong>Class/Level:</strong> Wizard/1</p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (human)</p><p><strong>Init</strong>: +2</p><p><strong>Senses:</strong> Normal </p><p><strong>Passive Perception</strong>: 15</p><p><strong>Speed</strong>: 30'</p><p></p><p><strong><u>DEFENSE</u></strong></p><p><strong>AC:</strong> 12 (+2 dex)</p><p><strong>HP:</strong> 11 (1d6 +3 con +2 Tough)</p><p><strong>Saves:</strong> Intelligence, Wisdom</p><p><strong>Special Defenses:</strong></p><p></p><p><u><strong>OFFENSE</strong></u></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Quarterstaff +4 Attack, 1d6+2 Bludgeoning</p><p><strong>Ranged:</strong> (Light Crossbow, ammunition)+4 Attack, 1d6+2 Piercing (Dagger)+4 Attack, 1d4+2 Piercing</p><p><strong>Special Attacks:</strong></p><p><strong>Spells:</strong> Attack +5 (Saving Throw DC: 13)</p><p><strong>Cantrips Known:</strong> XX, XX, XX</p><p><strong>Spell Slots:</strong> (1st) 2</p><p><strong>Spells Known:</strong> x (1st), x (1st), x (1st), x (1st), x (1st), x (1st)</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 14 (+2), <strong>Con</strong> 16 (+3) +1 racial, <strong>Int</strong> 16 (+3) +1 racial, <strong>Wis</strong> 10 (+0), <strong>Cha</strong> 8 (-1)</p><p></p><p>Saves: </p><p>Str: -1</p><p>Dex: +2</p><p>Con: +3</p><p>Int: +5</p><p>Wis: +2</p><p>Cha: -1</p><p></p><p><strong>Background:</strong> Hermit</p><p>Life of Seclusion: I retreated from society after a life-altering event.</p><p>Feature: Discovery - The reason for my "return" to real society is I have uncovered a long forgotten fact that now may become truly damaging to the world.</p><p></p><p><strong>Traits:</strong> I am utterly serene, even in the face of disaster.</p><p><strong>Ideal:</strong> Emotions must not cloud our sense of what is right and true, or our logical thinking.</p><p><strong>Bond:</strong> Should my discovery come to light, it could bring ruin to the world.</p><p><strong>Flaw:</strong> I like keeping secrets and won't share them with anyone.</p><p></p><p><strong>Skills</strong> (Proficient in bold) 2 Wizard, 1 Human, 2 background</p><p>Mod Attribute Name of Skill</p><p>+2 (dex) Acrobatics</p><p>+0 (wis) Animal Handling</p><p><strong>+5 (int) Arcana</strong></p><p>-1 (str) Athletics</p><p>+0 (cha) Deception</p><p><strong>+5 (int) History</strong></p><p>+0 (wis) Insight</p><p>+0 (cha) Intimidation</p><p>+3 (int) Investigation</p><p><strong>+2 (wis) Medicine</strong></p><p>+3 (int) Nature</p><p>+0 (wis) Perception</p><p>+0 (cha) Performance</p><p>+0 (cha) Persuasion</p><p><strong>+5 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+0 (wis) Survival</p><p></p><p><strong>Languages:</strong> Common, Draconic, Infernal, Abyssmal</p><p></p><p><strong>Racial Abilities:</strong> </p><p></p><p><strong>Feats:</strong> Tough</p><p></p><p><strong>Background Abilities:</strong> Hermit</p><p></p><p><strong>Skill Proficiencies:</strong> Herbalism kit, Medicine Kit</p><p></p><p><strong>Tool Proficiencies:</strong> </p><p></p><p><strong>Equipment:</strong> A set of traveler's clothe</p><p></p><p><strong>Feature:</strong> </p><p></p><p><u><strong>CLASS FEATURES</strong></u></p><p><strong>Spellcasting:</strong> Intelligence DC 13, +5 attack</p><p>- Arcane Recovery</p><p>-Ritual Casting</p><p>-Spellcasting Focus</p><p></p><p><u><strong>Proficient:</strong></u></p><p><strong>Armor:</strong> None</p><p><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows</p><p><strong>Tools:</strong> None</p><p></p><p><strong>Combat Gear:</strong> </p><p>Dagger x2</p><p>Light Crossbow w/ 20 bolts</p><p>Quarterstaff</p><p></p><p>Other Gear: </p><p>Spellbook</p><p>Spell Focus (Orb)</p><p>Traveler's clothes</p><p>Belt pouch</p><p>50' hempen rope</p><p>component pouch</p><p>backpack</p><p>bedroll</p><p>mess kit</p><p>tinderbox</p><p>Winter Blanket</p><p>Scroll cse</p><p>10 torches</p><p>10 days of rations</p><p>waterskin</p><p>*<em>potion of healing 2d4+2<em></em></em></p><p><em><em>Money: 25 gp, 5 sp</em></em></p><p><em><em></em></em></p><p><em><em><strong>Weight Carried</strong>: xx lbs</em></em></p><p><em><em><strong>Carrying Capacity:</strong> 120 lbs</em></em></p><p><em><em><strong>Push/Drag/Lift:</strong> 240 lbs</em></em></p><p><em><em></em></em></p><p><em><em><strong>Physical Appearance:</strong></em></em></p><p><em><em>Tall and lanky. Damon is quite skinny and stands at 6'-0". He tends to slouch and has unkempt black hair but is always clean shaven with no facial hair. He wears the robes of his order and typically walks with his quarterstaff. He does not seem to pay attention to his surroundings often lost in thoughts. He always appears calm and serene and is not one to appear surprised even though he seems to not be paying full enough attention.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Backstory:</strong></em></em></p><p><em><em>Damon has a secret and it might just be earth shattering. If that wasn't enough, he has visions. Dark tidings of a future he hopes may not come to pass. While studying as an apprentice he made a discovery that went in line with his visions showing that, clearly, he was not deranged and this possible future may come to pass. He now must do as any hero does, he must seek out a way to save the world at any cost. Knowing few would understand his secrets or his visions, Damon trusts no-one and seeks ways to further his goals. It must be him who helps bring a brighter future to pass. No fool, he welcomes the aid of others as no 1 man can truly accomplish something but he trusts you only as far as he can throw you (and that isn't very far). He's realizing that locked in a tower, studying books while quite delightful to him, that a life of seclusion just wasn't in the cards for him. To save the world he must become the mightiest of archmages, but he also must find that place of his visions where darkness and light clash and he is dab smack in the middle!</em></em></p><p><em><em></em></em></p><p><em><em>[/SBLOCK]</em></em></p></blockquote><p></p>
[QUOTE="sithramir, post: 6418463, member: 12183"] *In Progress just copied another sheet for me to edit as I work. [SBLOCK] [B]Name:[/B] Damon Everwood [B]Sex:[/B] Male [B]Race:[/B] Human [B]Class/Level:[/B] Wizard/1 [B]Alignment:[/B] Lawful Good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (human) [B]Init[/B]: +2 [B]Senses:[/B] Normal [B]Passive Perception[/B]: 15 [B]Speed[/B]: 30' [B][U]DEFENSE[/U][/B] [B]AC:[/B] 12 (+2 dex) [B]HP:[/B] 11 (1d6 +3 con +2 Tough) [B]Saves:[/B] Intelligence, Wisdom [B]Special Defenses:[/B] [U][B]OFFENSE[/B][/U] [B]Speed:[/B] 30ft [B]Melee:[/B] Quarterstaff +4 Attack, 1d6+2 Bludgeoning [B]Ranged:[/B] (Light Crossbow, ammunition)+4 Attack, 1d6+2 Piercing (Dagger)+4 Attack, 1d4+2 Piercing [B]Special Attacks:[/B] [B]Spells:[/B] Attack +5 (Saving Throw DC: 13) [B]Cantrips Known:[/B] XX, XX, XX [B]Spell Slots:[/B] (1st) 2 [B]Spells Known:[/B] x (1st), x (1st), x (1st), x (1st), x (1st), x (1st) STATISTICS [B]Str[/B] 8 (-1), [B]Dex[/B] 14 (+2), [B]Con[/B] 16 (+3) +1 racial, [B]Int[/B] 16 (+3) +1 racial, [B]Wis[/B] 10 (+0), [B]Cha[/B] 8 (-1) Saves: Str: -1 Dex: +2 Con: +3 Int: +5 Wis: +2 Cha: -1 [B]Background:[/B] Hermit Life of Seclusion: I retreated from society after a life-altering event. Feature: Discovery - The reason for my "return" to real society is I have uncovered a long forgotten fact that now may become truly damaging to the world. [B]Traits:[/B] I am utterly serene, even in the face of disaster. [B]Ideal:[/B] Emotions must not cloud our sense of what is right and true, or our logical thinking. [B]Bond:[/B] Should my discovery come to light, it could bring ruin to the world. [B]Flaw:[/B] I like keeping secrets and won't share them with anyone. [B]Skills[/B] (Proficient in bold) 2 Wizard, 1 Human, 2 background Mod Attribute Name of Skill +2 (dex) Acrobatics +0 (wis) Animal Handling [B]+5 (int) Arcana[/B] -1 (str) Athletics +0 (cha) Deception [B]+5 (int) History[/B] +0 (wis) Insight +0 (cha) Intimidation +3 (int) Investigation [B]+2 (wis) Medicine[/B] +3 (int) Nature +0 (wis) Perception +0 (cha) Performance +0 (cha) Persuasion [B]+5 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth +0 (wis) Survival [B]Languages:[/B] Common, Draconic, Infernal, Abyssmal [B]Racial Abilities:[/B] [B]Feats:[/B] Tough [B]Background Abilities:[/B] Hermit [B]Skill Proficiencies:[/B] Herbalism kit, Medicine Kit [B]Tool Proficiencies:[/B] [B]Equipment:[/B] A set of traveler's clothe [B]Feature:[/B] [U][B]CLASS FEATURES[/B][/U] [B]Spellcasting:[/B] Intelligence DC 13, +5 attack - Arcane Recovery -Ritual Casting -Spellcasting Focus [U][B]Proficient:[/B][/U] [B]Armor:[/B] None [B]Weapons:[/B] Daggers, darts, slings, quarterstaffs, light crossbows [B]Tools:[/B] None [B]Combat Gear:[/B] Dagger x2 Light Crossbow w/ 20 bolts Quarterstaff Other Gear: Spellbook Spell Focus (Orb) Traveler's clothes Belt pouch 50' hempen rope component pouch backpack bedroll mess kit tinderbox Winter Blanket Scroll cse 10 torches 10 days of rations waterskin *[I]potion of healing 2d4+2[I] Money: 25 gp, 5 sp [B]Weight Carried[/B]: xx lbs [B]Carrying Capacity:[/B] 120 lbs [B]Push/Drag/Lift:[/B] 240 lbs [B]Physical Appearance:[/B] Tall and lanky. Damon is quite skinny and stands at 6'-0". He tends to slouch and has unkempt black hair but is always clean shaven with no facial hair. He wears the robes of his order and typically walks with his quarterstaff. He does not seem to pay attention to his surroundings often lost in thoughts. He always appears calm and serene and is not one to appear surprised even though he seems to not be paying full enough attention. [B]Backstory:[/B] Damon has a secret and it might just be earth shattering. If that wasn't enough, he has visions. Dark tidings of a future he hopes may not come to pass. While studying as an apprentice he made a discovery that went in line with his visions showing that, clearly, he was not deranged and this possible future may come to pass. He now must do as any hero does, he must seek out a way to save the world at any cost. Knowing few would understand his secrets or his visions, Damon trusts no-one and seeks ways to further his goals. It must be him who helps bring a brighter future to pass. No fool, he welcomes the aid of others as no 1 man can truly accomplish something but he trusts you only as far as he can throw you (and that isn't very far). He's realizing that locked in a tower, studying books while quite delightful to him, that a life of seclusion just wasn't in the cards for him. To save the world he must become the mightiest of archmages, but he also must find that place of his visions where darkness and light clash and he is dab smack in the middle! [/SBLOCK][/I][/I] [/QUOTE]
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