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[D&D 5e] It's a Brand New World [FULL]
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<blockquote data-quote="Kobold Stew" data-source="post: 6419424" data-attributes="member: 23484"><p>Garrison is posted.</p><p></p><p>I've made him a sailor, which allows him to be anywhere on a boat. There had been some alternatives, that I'm still open to considering (one of them would require IG's permission, though it would be my preference):</p><p></p><p>1. substituting "sailmaking" for navigator's tools; I see it's one of the guilds listed under the merchant background, but weirdly there are no shipwright/sailmaking tools. Perhaps canvas ~ leather making? (the needles are just as thick). </p><p></p><p>1b. Since you are making such wonderful maps, it also occurred to me that cartography would be a good in-game reason for us (the party) to have the specific maps that are being created. </p><p></p><p>2. I had also thought about re-writing the background some and making him an acolyte, but with water vehicles among the proficiencies. (swapping Religion for Investigation). </p><p></p><p>3. A third possibility (perhaps my preference) would be a completely new background of Freed Slave. Perhaps:</p><p></p><p><strong>(Freed) Slave</strong></p><p>Skills: Athletics, Animal Husbandry</p><p>Tools: Vehicles (water or land), Artisan's tools</p><p>Feature: <em>The Trouble I Seen</em>. Calloused hands and calloused back, you have experienced pain and hardship. You have a bond with other slaves and servants, and can often get them to talk and reveal details of their lives and situation that would normally be kept from strangers. Further, no task is too repetitive or tedious for you.</p><p>Possessions: Common clothes, a certificate of manumission, artisan's tools, coin purse with 5gp.</p><p></p><p>I'm open to suggestions anyone might have on how to make Garrison more party-friendly. Current plans after level 2 or 3 would be to take a 1-level dip in fighter (depends on how fast levelling occurs) to get shield and medium armour proficiency. </p><p></p><p>(Athletics expertise is something I'm trying out -- it will make him a better grappler. But it does mean that the rogue doesn't have sleight of hand or acrobatics. Thieves' tool expertise is just because it's something only available to rogues, but I'm happy to hear other suggestions for how to deploy expertise.)</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6419424, member: 23484"] Garrison is posted. I've made him a sailor, which allows him to be anywhere on a boat. There had been some alternatives, that I'm still open to considering (one of them would require IG's permission, though it would be my preference): 1. substituting "sailmaking" for navigator's tools; I see it's one of the guilds listed under the merchant background, but weirdly there are no shipwright/sailmaking tools. Perhaps canvas ~ leather making? (the needles are just as thick). 1b. Since you are making such wonderful maps, it also occurred to me that cartography would be a good in-game reason for us (the party) to have the specific maps that are being created. 2. I had also thought about re-writing the background some and making him an acolyte, but with water vehicles among the proficiencies. (swapping Religion for Investigation). 3. A third possibility (perhaps my preference) would be a completely new background of Freed Slave. Perhaps: [b](Freed) Slave[/b] Skills: Athletics, Animal Husbandry Tools: Vehicles (water or land), Artisan's tools Feature: [i]The Trouble I Seen[/i]. Calloused hands and calloused back, you have experienced pain and hardship. You have a bond with other slaves and servants, and can often get them to talk and reveal details of their lives and situation that would normally be kept from strangers. Further, no task is too repetitive or tedious for you. Possessions: Common clothes, a certificate of manumission, artisan's tools, coin purse with 5gp. I'm open to suggestions anyone might have on how to make Garrison more party-friendly. Current plans after level 2 or 3 would be to take a 1-level dip in fighter (depends on how fast levelling occurs) to get shield and medium armour proficiency. (Athletics expertise is something I'm trying out -- it will make him a better grappler. But it does mean that the rogue doesn't have sleight of hand or acrobatics. Thieves' tool expertise is just because it's something only available to rogues, but I'm happy to hear other suggestions for how to deploy expertise.) [/QUOTE]
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