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[D&D 5e] Level 1 Max Min Fun DPR and AC
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<blockquote data-quote="ClaytonCross" data-source="post: 7511553" data-attributes="member: 6880599"><p>So that's not a bad idea, however removed reactions because its more scenario based and the GM can for example hold enemies back an make you come to them. So in fairness I took reactions out to include sentinel due to unpredictability. As a result the Barbarian is going to beat out the 16 DPR with a 22DPR. (not factory unknown ACs, to hit, and player roles of course) If I added reactions back in, then the GWM barbarian could take an opportunity attack at an enemy moving away for 44DPR per round.. still winning but again not controllable.</p><p></p><p>you also mentioned:</p><p>Savage attacker, I think is better for reliability of damage 2d6+3 avg. 10 turning into avg. 13 (I believe) where Great weapon master adds +10 making an avg. 20 so its generally better to take GWM.</p><p>Charger, +5 damage is less than the +10 from great weapons master and limits bonus attacks based on the attack action instead of the dash. It could theoretically be better than Great weapon master on high AC enemies but in that case generally speaking Martial Arts or Polearm master would generally be better since both could do an avg. 5.5 damage instead of 5.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7511553, member: 6880599"] So that's not a bad idea, however removed reactions because its more scenario based and the GM can for example hold enemies back an make you come to them. So in fairness I took reactions out to include sentinel due to unpredictability. As a result the Barbarian is going to beat out the 16 DPR with a 22DPR. (not factory unknown ACs, to hit, and player roles of course) If I added reactions back in, then the GWM barbarian could take an opportunity attack at an enemy moving away for 44DPR per round.. still winning but again not controllable. you also mentioned: Savage attacker, I think is better for reliability of damage 2d6+3 avg. 10 turning into avg. 13 (I believe) where Great weapon master adds +10 making an avg. 20 so its generally better to take GWM. Charger, +5 damage is less than the +10 from great weapons master and limits bonus attacks based on the attack action instead of the dash. It could theoretically be better than Great weapon master on high AC enemies but in that case generally speaking Martial Arts or Polearm master would generally be better since both could do an avg. 5.5 damage instead of 5. [/QUOTE]
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[D&D 5e] Level 1 Max Min Fun DPR and AC
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