Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
[D&D 5e] Level 1 Max Min Fun DPR and AC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7512121" data-attributes="member: 6880599"><p>Sure, and if the topic was combat Superiority instead of highest <strong>possible</strong> DPR then that could be the way to go. I don't really want to go that route because its scenario based and if you change the scenario you change superiority. For example if your doing DPR and you let great weapon master kill and enemy then get a third strike, doesn't that mean its going to do more damage than Polearm Master? That changes things and it breaks down into "if you do it this way this style does more damage" .."but if you do it this way this weapon does more damage" their is no constancy in the answer because one person will say yes you get the extra great weapon master attack and another you don't. Striate math of which has the highest <strong>possible</strong> damage based on 100% to hit is not debatable. It's just strait math. I understand that is not battle accurate but neither is %hit DPR because it does not account for the 0 sum of a miss not does it remain consistent for AC and HP of your enemies. You can't do more than 3 damage to a Crawling Claw because it only has 2 HP... which makes the argument of max damage silly. If you want to determine damage with consistency you need a consistent scenario. So I used 100% because it removes enemies, it removes the AC variable, it removes the HP variable, it removes reactions, it removes movement action order, it removes player rolls (to hit and damage), and it removes enemies killing you before achieving the DPR. All these things effect how useful a weapon is and that will differ from campaign to campaign and fight to fight. </p><p></p><p><strong>The intent is max damage.</strong> If you were going to setup to try and achieve MAX damage for comparison you need a base line. 100% to hit unlimited HP is my target. Like attacking a combat dummy. If you want to setup a different SPECIFIC scenario go ahead and list the scenario explain why and I will list what we get as max damage for that scenario as its own entry. </p><p></p><p>Example. If you want to set best weapon when fighting side by side with an ally vs TWO Thugs AC11 HP32, turn order, what the thug does. polearm master gets a bump in damage if the thug moves into them, sentinel gets a bump if the thug attacks the ally, Great weapon master gets a bump if you kill a thug. <strong>Your average DPR each round will change</strong>. If they are fighting Psychic Gray Ooze your going to get a different winner. So finding the Superior weapon in scenario X is only useful for scenario X.</p><p></p><p></p><p></p><p>Except the thread is the highest AC and Damage at level 1...if your level 2 that not longer applies and any ability that might adjust damage at level 2 does not apply for level 1 characters. Like Reckless attack as you said.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7512121, member: 6880599"] Sure, and if the topic was combat Superiority instead of highest [B]possible[/B] DPR then that could be the way to go. I don't really want to go that route because its scenario based and if you change the scenario you change superiority. For example if your doing DPR and you let great weapon master kill and enemy then get a third strike, doesn't that mean its going to do more damage than Polearm Master? That changes things and it breaks down into "if you do it this way this style does more damage" .."but if you do it this way this weapon does more damage" their is no constancy in the answer because one person will say yes you get the extra great weapon master attack and another you don't. Striate math of which has the highest [B]possible[/B] damage based on 100% to hit is not debatable. It's just strait math. I understand that is not battle accurate but neither is %hit DPR because it does not account for the 0 sum of a miss not does it remain consistent for AC and HP of your enemies. You can't do more than 3 damage to a Crawling Claw because it only has 2 HP... which makes the argument of max damage silly. If you want to determine damage with consistency you need a consistent scenario. So I used 100% because it removes enemies, it removes the AC variable, it removes the HP variable, it removes reactions, it removes movement action order, it removes player rolls (to hit and damage), and it removes enemies killing you before achieving the DPR. All these things effect how useful a weapon is and that will differ from campaign to campaign and fight to fight. [B]The intent is max damage.[/B] If you were going to setup to try and achieve MAX damage for comparison you need a base line. 100% to hit unlimited HP is my target. Like attacking a combat dummy. If you want to setup a different SPECIFIC scenario go ahead and list the scenario explain why and I will list what we get as max damage for that scenario as its own entry. Example. If you want to set best weapon when fighting side by side with an ally vs TWO Thugs AC11 HP32, turn order, what the thug does. polearm master gets a bump in damage if the thug moves into them, sentinel gets a bump if the thug attacks the ally, Great weapon master gets a bump if you kill a thug. [B]Your average DPR each round will change[/B]. If they are fighting Psychic Gray Ooze your going to get a different winner. So finding the Superior weapon in scenario X is only useful for scenario X. Except the thread is the highest AC and Damage at level 1...if your level 2 that not longer applies and any ability that might adjust damage at level 2 does not apply for level 1 characters. Like Reckless attack as you said. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[D&D 5e] Level 1 Max Min Fun DPR and AC
Top