Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[D&D 5e] Planescape- In Through the Out Door (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 6528566" data-attributes="member: 11146"><p><strong>Picayune Leveaux</strong></p><p></p><p>Effigy Bard 1</p><p>Medium-size Undead (Augmented Humanoid) (Fire, Incorporeal) </p><p>Chaotic Neutral</p><p></p><p>[ATTACH]66808[/ATTACH]</p><p></p><p>[sblock=Crunch]</p><p>[sblock=Stats]</p><p><strong>Hit Dice</strong> 3d12</p><p><strong>Initiative</strong> +1</p><p><strong>Speed </strong>Fly 30' (perfect)</p><p><strong>AC </strong>13 (+1 Dex, +2 deflection bonus granted by Charisma modifier)</p><p></p><p>STR -- (8 when corporeal) </p><p><strong>DEX </strong>13</p><p><strong>CON </strong>-- (12 when corporeal)</p><p><strong>INT </strong>14</p><p><strong>WIS </strong>10</p><p><strong>CHA </strong>15</p><p></p><p><strong>Face / Reach:</strong> 5' / 5'</p><p></p><p><strong><u>Special Attacks</u>:</strong></p><p>Corrupting Thoughts</p><p>Infuse </p><p>Manifestation</p><p></p><p><strong><u>Special Qualities</u>:</strong></p><p>Fire subtype</p><p>Incorporeal subtype</p><p>SR --</p><p>Undead traits</p><p>[/sblock]</p><p></p><p>[sblock=Corrupting Thoughts]An effigy can blast a living being with a memory, thought, or dream at a range of up to 30'. The creature targeted must succeed on a Constitution check DC 13 (10 + 1/2 effigy's HD + Cha modifier) or take 2d6 points of damage and 1d4 points of Charisma damage.[/sblock]</p><p>[sblock=Infuse]Once per day, an effigy may hit a humanoid or monstrous humanoid no more than two size categories larger than itself with its incorporeal touch attack. The opponent must make a successful Wisdom check DC 13 (10 + 1/2 effigy's HD + Cha modifier) or suffer an immediate 1d6 points of fire damage and become infused with the effigy's spirit. The effects of infusion on the opponent are similar to those of a magic jar spell, except as noted here. Upon infusion, the effigy gains control of the infused creature. While infused, it uses the body's physical ability scores but its own mental ability scores. It also uses whatever attack forms the subject has available.[/sblock]</p><p>[sblock=Manifestation]An effigy dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When an effigy manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested effigy can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested effigy can pass through solid objects at will, and its own attacks pass through armor. A manifested effigy gets a +10 to a Dexterity check to move silently.</p><p></p><p>A manifested effigy remains partially on the Ethereal Plane, where it is not incorporeal. A manifested effigy can be attacked by opponents on either the Material or the Ethereal Plane. The effigy's incorporeality helps protect it on the Material Plane, but not from foes on the Ethereal Plane.</p><p></p><p>When a spellcasting effigy is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting effigy manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested effigy's touch spells don't work on nonethereal targets. An effigy is not considered extraplanar when on either the Material or Ethereal Plane.[/sblock]</p><p></p><p>[sblock=Bard Spells]TBD[/sblock]</p><p></p><p>[sblock=Proficiencies]TBD[/sblock][/sblock]</p><p></p><p>[sblock=Background]Picayune is, or was, an aging Black jazz funeral trombonist. A gas explosion in Metarie, Louisiana during Hurricane Katrina burned Picayune's shotgun row house to the ground. The resulting inferno rent Picayune's body, sprinkling shards of his animus across The Planes.[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6528566, member: 11146"] [b]Picayune Leveaux[/b] Effigy Bard 1 Medium-size Undead (Augmented Humanoid) (Fire, Incorporeal) Chaotic Neutral [ATTACH=CONFIG]66808._xfImport[/ATTACH] [sblock=Crunch] [sblock=Stats] [B]Hit Dice[/B] 3d12 [B]Initiative[/B] +1 [B]Speed [/B]Fly 30' (perfect) [B]AC [/B]13 (+1 Dex, +2 deflection bonus granted by Charisma modifier) STR -- (8 when corporeal) [B]DEX [/B]13 [B]CON [/B]-- (12 when corporeal) [B]INT [/B]14 [B]WIS [/B]10 [B]CHA [/B]15 [B]Face / Reach:[/B] 5' / 5' [B][U]Special Attacks[/U]:[/B] Corrupting Thoughts Infuse Manifestation [B][U]Special Qualities[/U]:[/B] Fire subtype Incorporeal subtype SR -- Undead traits [/sblock] [sblock=Corrupting Thoughts]An effigy can blast a living being with a memory, thought, or dream at a range of up to 30'. The creature targeted must succeed on a Constitution check DC 13 (10 + 1/2 effigy's HD + Cha modifier) or take 2d6 points of damage and 1d4 points of Charisma damage.[/sblock] [sblock=Infuse]Once per day, an effigy may hit a humanoid or monstrous humanoid no more than two size categories larger than itself with its incorporeal touch attack. The opponent must make a successful Wisdom check DC 13 (10 + 1/2 effigy's HD + Cha modifier) or suffer an immediate 1d6 points of fire damage and become infused with the effigy's spirit. The effects of infusion on the opponent are similar to those of a magic jar spell, except as noted here. Upon infusion, the effigy gains control of the infused creature. While infused, it uses the body's physical ability scores but its own mental ability scores. It also uses whatever attack forms the subject has available.[/sblock] [sblock=Manifestation]An effigy dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When an effigy manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested effigy can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested effigy can pass through solid objects at will, and its own attacks pass through armor. A manifested effigy gets a +10 to a Dexterity check to move silently. A manifested effigy remains partially on the Ethereal Plane, where it is not incorporeal. A manifested effigy can be attacked by opponents on either the Material or the Ethereal Plane. The effigy's incorporeality helps protect it on the Material Plane, but not from foes on the Ethereal Plane. When a spellcasting effigy is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting effigy manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested effigy's touch spells don't work on nonethereal targets. An effigy is not considered extraplanar when on either the Material or Ethereal Plane.[/sblock] [sblock=Bard Spells]TBD[/sblock] [sblock=Proficiencies]TBD[/sblock][/sblock] [sblock=Background]Picayune is, or was, an aging Black jazz funeral trombonist. A gas explosion in Metarie, Louisiana during Hurricane Katrina burned Picayune's shotgun row house to the ground. The resulting inferno rent Picayune's body, sprinkling shards of his animus across The Planes.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[D&D 5e] Planescape- In Through the Out Door (Full)
Top