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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Pembinasa" data-source="post: 6676072" data-attributes="member: 6776473"><p>If they had explained it and its limitations, I wouldn't be nearly so concerned with this rule; as is, "all magic except the type that shoots at you' doesn't seem very well-considered to me. </p><p></p><p> As to the spells like Web and Grease, I really would disagree that the results of these spells would be exceptional or magical, as they don't do anything outside the scope of mundanely-made versions of the same thing. Grease doesn't need exceptional qualities to be slippery, that's just how grease works. Cover a floor with semi-congealed bacon grease, you get the same effect as the spell- an effect the spell was explicitly trying to duplicate since its first appearance in D&D. In previous editions it was specifically called out as nonmagical- and while they don't use that word in this edition's readout, they don't claim it to have any magical properties- it's just <em>grease</em>, nothing special. </p><p></p><p>A similar rationale exists for Web. It used to be just a big spiderweb like you've seen in Zelda games, and now it's usable without endpoints by stretching it across the ground going five feet high. If you stacked regular cobwebs five feet high and tried to walk through them, do you really think you'd have any different results than the spell? They aren't tangling because magic, but because <em>cobwebs.</em> These aren't Evard's Black Tentacles, here.</p><p></p><p>Indirect effects that need no magical input to function (Grease yes, Spiritual Weapon no) shouldn't be affected by a condition that already nerfs the entire magic system as it is, which I do see as bringing character classes <em>defined</em> by their magic down to being borderline useless in fights featuring that condition. (Seriously, when you do the math it shows spellcasters might as well just be twiddling their thumbs more than half the time.) I look at it as restoring basic functionality to these classes, who need SOMETHING worth doing in those situations.</p><p></p><p>I guess I'm too warmed up over an interpretation of an unclearly-established rule, and in the end it doesn't matter whether a bunch of skeroloths make their saves or not. But it feels like we're jumping through hoops when it would be so much easier and more sensible to just go around. Bending the way the universe works to justify a rule interpretation, instead of letting in a little real-life logic? Why?</p></blockquote><p></p>
[QUOTE="Pembinasa, post: 6676072, member: 6776473"] If they had explained it and its limitations, I wouldn't be nearly so concerned with this rule; as is, "all magic except the type that shoots at you' doesn't seem very well-considered to me. As to the spells like Web and Grease, I really would disagree that the results of these spells would be exceptional or magical, as they don't do anything outside the scope of mundanely-made versions of the same thing. Grease doesn't need exceptional qualities to be slippery, that's just how grease works. Cover a floor with semi-congealed bacon grease, you get the same effect as the spell- an effect the spell was explicitly trying to duplicate since its first appearance in D&D. In previous editions it was specifically called out as nonmagical- and while they don't use that word in this edition's readout, they don't claim it to have any magical properties- it's just [i]grease[/i], nothing special. A similar rationale exists for Web. It used to be just a big spiderweb like you've seen in Zelda games, and now it's usable without endpoints by stretching it across the ground going five feet high. If you stacked regular cobwebs five feet high and tried to walk through them, do you really think you'd have any different results than the spell? They aren't tangling because magic, but because [i]cobwebs.[/i] These aren't Evard's Black Tentacles, here. Indirect effects that need no magical input to function (Grease yes, Spiritual Weapon no) shouldn't be affected by a condition that already nerfs the entire magic system as it is, which I do see as bringing character classes [i]defined[/i] by their magic down to being borderline useless in fights featuring that condition. (Seriously, when you do the math it shows spellcasters might as well just be twiddling their thumbs more than half the time.) I look at it as restoring basic functionality to these classes, who need SOMETHING worth doing in those situations. I guess I'm too warmed up over an interpretation of an unclearly-established rule, and in the end it doesn't matter whether a bunch of skeroloths make their saves or not. But it feels like we're jumping through hoops when it would be so much easier and more sensible to just go around. Bending the way the universe works to justify a rule interpretation, instead of letting in a little real-life logic? Why? [/QUOTE]
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