Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[D&D 5e] Planescape- In Through the Out Door (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 6676234" data-attributes="member: 4936"><p>Speaking in purely mechanical terms, here are the countermeasures as I see them:</p><p></p><p>1) Deny saves. Quite a few spells simply don't allow them. Speckle a few into our list, and we'll have reliable options against magic resistant creatures.</p><p></p><p>2) Inflict disadvantage. There a number of spells, class abilities and so on that can force creatures to save at disadvantage. In the case of magic resistant critters, that means they're merely doing so without advantage; nullifying their resistance. We'd need to use some teamwork to do that reliably, but that's what we are; a team. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>3) Pump those DCs. Advantage is kind of a force multiplier...it's really effective for rolls you already have a good shot at. It's significantly less effective on rolls you need a lot of luck to hit. Admittedly, boosting save DCs is a lot harder in 5th Ed than previous...and for good reason...but with some item crafting and wheeling and dealing, we may be able to skew things in that direction.</p><p></p><p>3a) Target the Weak Spot. A corollary to the previous, another way to reduce the impact of advantage is to figure out which save bonus a creature is weakest at, and target that one. Reducing save bonus is equivalent to increasing save DC. Doing both is just devastating. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Any/all of these requires some planning, some coordination with fellow PCs, and most likely some conscious efforts to seek out specific items and objects of power...but these are all things adventurers probably should be doing anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 6676234, member: 4936"] Speaking in purely mechanical terms, here are the countermeasures as I see them: 1) Deny saves. Quite a few spells simply don't allow them. Speckle a few into our list, and we'll have reliable options against magic resistant creatures. 2) Inflict disadvantage. There a number of spells, class abilities and so on that can force creatures to save at disadvantage. In the case of magic resistant critters, that means they're merely doing so without advantage; nullifying their resistance. We'd need to use some teamwork to do that reliably, but that's what we are; a team. :) 3) Pump those DCs. Advantage is kind of a force multiplier...it's really effective for rolls you already have a good shot at. It's significantly less effective on rolls you need a lot of luck to hit. Admittedly, boosting save DCs is a lot harder in 5th Ed than previous...and for good reason...but with some item crafting and wheeling and dealing, we may be able to skew things in that direction. 3a) Target the Weak Spot. A corollary to the previous, another way to reduce the impact of advantage is to figure out which save bonus a creature is weakest at, and target that one. Reducing save bonus is equivalent to increasing save DC. Doing both is just devastating. :) Any/all of these requires some planning, some coordination with fellow PCs, and most likely some conscious efforts to seek out specific items and objects of power...but these are all things adventurers probably should be doing anyway. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[D&D 5e] Planescape- In Through the Out Door (Full)
Top