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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Pembinasa" data-source="post: 6677522" data-attributes="member: 6776473"><p>Thanks [MENTION=20323]Quickleaf[/MENTION], for articulating my thoughts in ways that didn't sound like grumpy old grognard-speak. I'm glad to know I'm not alone in this, and quite interested in hearing about your alternatives!</p><p></p><p> [MENTION=4936]Shayuri[/MENTION], while it may be comparatively uncommon in the Monster Manual, the fact that it applies across the board to entire <em>classifications</em> of creatures from the bottom up (fey, yugoloths, slaadi, etc) as an unstoppable and untouchable advantage is something I (possibly we) see as being just too much. If it was something that just applied to unique monsters or a type of being crafted to be specialized in mage-slaying, that's one thing- but entire planes full of varying creatures that just so happen to easily shrug off most of any spellcaster's repertoire, it's something that sticks in the craw.</p><p></p><p>That said, your list of workarounds is something that bears bringing up, especially the inflicting of magical disadvantage; I hadn't thought of that one, and am not sure as to the ways in which it's possible. I would like to know more! Also, while I had another option to add (Besides the simple expedient of 'just use mundane weaponry, already') I can't seem to think of it right now. Hopefully it will come up later.</p><p></p><p>As to the others- well. I'm quite interested in the notion of pumping the save DCs via heroic quest-work, but by RAW the standard magic-resistant creature can shrug off over half of everything a standard <em>dedicated spellcaster</em> can throw at them until 8th level, and even then it's just barely less than that. (I'll share the math I'm using if you like; there's plenty of variation but the overall trend is solidly consistent.)</p><p></p><p>Finding the weak spot requires monster information it's very unlikely that our characters do- or <em>should</em>- have; there's nobody walking around in-game with a Monster Manual, after all. (Then again, this IS Sigil; if we could just go and buy one I immediately withdraw my concern. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> )</p><p></p><p>And [MENTION=6781406]Unsung[/MENTION], please don't worry about the monsters; even if it stirred up a debate I still do dearly love having yugoloths around. They're so much fun, independent of whatever mechanics apply!</p></blockquote><p></p>
[QUOTE="Pembinasa, post: 6677522, member: 6776473"] Thanks [MENTION=20323]Quickleaf[/MENTION], for articulating my thoughts in ways that didn't sound like grumpy old grognard-speak. I'm glad to know I'm not alone in this, and quite interested in hearing about your alternatives! [MENTION=4936]Shayuri[/MENTION], while it may be comparatively uncommon in the Monster Manual, the fact that it applies across the board to entire [i]classifications[/i] of creatures from the bottom up (fey, yugoloths, slaadi, etc) as an unstoppable and untouchable advantage is something I (possibly we) see as being just too much. If it was something that just applied to unique monsters or a type of being crafted to be specialized in mage-slaying, that's one thing- but entire planes full of varying creatures that just so happen to easily shrug off most of any spellcaster's repertoire, it's something that sticks in the craw. That said, your list of workarounds is something that bears bringing up, especially the inflicting of magical disadvantage; I hadn't thought of that one, and am not sure as to the ways in which it's possible. I would like to know more! Also, while I had another option to add (Besides the simple expedient of 'just use mundane weaponry, already') I can't seem to think of it right now. Hopefully it will come up later. As to the others- well. I'm quite interested in the notion of pumping the save DCs via heroic quest-work, but by RAW the standard magic-resistant creature can shrug off over half of everything a standard [i]dedicated spellcaster[/i] can throw at them until 8th level, and even then it's just barely less than that. (I'll share the math I'm using if you like; there's plenty of variation but the overall trend is solidly consistent.) Finding the weak spot requires monster information it's very unlikely that our characters do- or [i]should[/i]- have; there's nobody walking around in-game with a Monster Manual, after all. (Then again, this IS Sigil; if we could just go and buy one I immediately withdraw my concern. :D ) And [MENTION=6781406]Unsung[/MENTION], please don't worry about the monsters; even if it stirred up a debate I still do dearly love having yugoloths around. They're so much fun, independent of whatever mechanics apply! [/QUOTE]
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