Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[D&D 5e] Planescape- In Through the Out Door (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unsung" data-source="post: 6677717" data-attributes="member: 6781406"><p>The party is meant to be a little off-balance at this point, being, in large part, a bunch of clueless primes who just arrived on the planes. This won't stay the case forever, but right now, not knowing is part of the encounter. DCs might seem a tad high right now, yes, but my take is that the roll isn't just based on what your character remembers-- rather it's about what they are likely to know given the realm of their past experience, and their ability to recall it in the heat of the moment. I'll sometimes just feed you information through the more experienced planar PCs: Shandrizar, Oz, Eurid if he was still here. Eurid in particular has good reason to know the differences between different kinds of fiends; with Shandrizar, while he might know all the many kinds of fiends by heart, it's another matter entirely as to whether he can pick them out in his current frazzled (one would imagine) state.</p><p></p><p>On a campaign-specific note, I'm treating skeroloths as a relatively little-seen variety of one of the lesser known fiendish races. A lot of people on a lot of primes wouldn't know the difference between a demon and a devil on sight, and might sooner recognize a rakshasa or hag than a yugoloth.</p><p></p><p> [MENTION=6776473]Pembinasa[/MENTION] Not knowing much about Mystara, I'm relying on you to speak up and tell me if you think Graydon would know something on this subject. By default I'm not assuming he does. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>--</p><p>Now, having said all that, let's cut the knot: I'm going to drop magic resistance from the monsters you're currently fighting, the skeroloths, starting now. I'll probably do the same in the future for other monsters who aren't either themselves casters, or antimagic tanks or siege monsters.</p><p></p><p>This discussion is one I'd like to continue having, though, because I do think that flat magic resistance has a place in the system and I prefer the randomness of a reroll to a percentage chance. But fiends already have ample defenses as it is (resistance to nonmagical weapons, elemental resistances, poison immunity, Teleport, and nasty innate spells like <em>cloudkill </em>and <em>feeblemind</em>). Giving them damage resistance on top of that seems like overkill, outside of a boss-level encounter.</p><p></p><p>I do agree that there are more interesting mechanics than just a reroll, though. Particularly for chaotic creatures like demons, fey, and slaadi. Personally, I always liked condition immunities and damage resistance as ways of differentiating monster types. Variable resistance from 4e-- that would be better for the slaadi than flat resistance to each classical element, I think. [MENTION=20323]Quickleaf[/MENTION], I'd love to hear your alternatives. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Taking another look, I believe I'll adjust immunities and resistances for fiends and slaads. As written they don't sit quite right with how I think of them.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6677717, member: 6781406"] The party is meant to be a little off-balance at this point, being, in large part, a bunch of clueless primes who just arrived on the planes. This won't stay the case forever, but right now, not knowing is part of the encounter. DCs might seem a tad high right now, yes, but my take is that the roll isn't just based on what your character remembers-- rather it's about what they are likely to know given the realm of their past experience, and their ability to recall it in the heat of the moment. I'll sometimes just feed you information through the more experienced planar PCs: Shandrizar, Oz, Eurid if he was still here. Eurid in particular has good reason to know the differences between different kinds of fiends; with Shandrizar, while he might know all the many kinds of fiends by heart, it's another matter entirely as to whether he can pick them out in his current frazzled (one would imagine) state. On a campaign-specific note, I'm treating skeroloths as a relatively little-seen variety of one of the lesser known fiendish races. A lot of people on a lot of primes wouldn't know the difference between a demon and a devil on sight, and might sooner recognize a rakshasa or hag than a yugoloth. [MENTION=6776473]Pembinasa[/MENTION] Not knowing much about Mystara, I'm relying on you to speak up and tell me if you think Graydon would know something on this subject. By default I'm not assuming he does. ;) -- Now, having said all that, let's cut the knot: I'm going to drop magic resistance from the monsters you're currently fighting, the skeroloths, starting now. I'll probably do the same in the future for other monsters who aren't either themselves casters, or antimagic tanks or siege monsters. This discussion is one I'd like to continue having, though, because I do think that flat magic resistance has a place in the system and I prefer the randomness of a reroll to a percentage chance. But fiends already have ample defenses as it is (resistance to nonmagical weapons, elemental resistances, poison immunity, Teleport, and nasty innate spells like [I]cloudkill [/I]and [I]feeblemind[/I]). Giving them damage resistance on top of that seems like overkill, outside of a boss-level encounter. I do agree that there are more interesting mechanics than just a reroll, though. Particularly for chaotic creatures like demons, fey, and slaadi. Personally, I always liked condition immunities and damage resistance as ways of differentiating monster types. Variable resistance from 4e-- that would be better for the slaadi than flat resistance to each classical element, I think. [MENTION=20323]Quickleaf[/MENTION], I'd love to hear your alternatives. :) Taking another look, I believe I'll adjust immunities and resistances for fiends and slaads. As written they don't sit quite right with how I think of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[D&D 5e] Planescape- In Through the Out Door (Full)
Top