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[D&D 5e] Planescape - In Through the Out Door [Rogues Gallery]
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<blockquote data-quote="KirayaTiDrekan" data-source="post: 6538908" data-attributes="member: 6755061"><p>[sblock="Drone" - AKA Franken-Modron]</p><p></p><p><img src="http://static.comicvine.com/uploads/original/11/117127/3770348-transmutate_facepic.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><img src="http://www.seibertron.com/images/toys/files/35/transmutate015.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>It has no memory, at all. It only knows enough Common to communicate simple concepts...and yet, there is something more to it. A potential beyond the modrons from which it was spawned. Its creator must have had a higher purpose in mind for it. But what that purpose is or who its creator is is a complete mystery. </p><p></p><p>There is a constant low-level hum and whirring noise that accompanies it where-ever it goes, the sound of its gears and mechanisms at work. The sound only stops when it is inactive. It is humanoid in shape, but looks like it was cobbled together from a variety of discarded objects - its original geometric modron form completely dismantled and its outer casing hacked apart and used as piecemeal "skin" covering its torso and shoulders almost like armor. Its limbs are a mix of internal clockwork gears and pistons and other strangeness and long, flexible fibers that serve as its muscles. Various thin tubes carry vital lubricants to its joints, serving as a sort of circulatory system. Its head is the most bizarre. It has a stylized porcelain mask for a face, unmoving and expressionless, with no skull behind it - its head is almost entirely absent except for the mask, resulting in someone looking at it being able to see through its "eyes" to whatever is behind it. This doesn't impede its ability to see or use its other senses, implying that its brain and sensory "organs" are located in its torso somewhere. There is an empty base at the top of its neck, behind the mask, with unconnected fibers and circulatory tubes, implying that something was supposed to be installed there.</p><p></p><p>The entire being seems oddly gangly, with far too many joints and separating sections, implying that it can reconfigure itself to take other shapes, though it hasn't figured out how to do that just yet. It can, however, rearrange its arms to form scimitar-like blades which it uses to defend itself.</p><p></p><p>Race: Reconstructed Modron (using Warforged stats)</p><p>Class: Druid</p><p>Background: None</p><p>Alignment: N</p><p></p><p>Str: 18 (+1 from race) +4</p><p>Dex: 14 +2</p><p>Con: 15 (+1 from race) +2</p><p>Int: 7 -2</p><p>Wis: 15 +2</p><p>Cha: 10 +0</p><p></p><p>HP: 10</p><p>HD: 1d8</p><p>AC: 13 (+1 from race, +2 from Dex); 15 with shield</p><p>Proficiency Bonus: +2</p><p></p><p>Racial Traits</p><p></p><p>Size: Medium</p><p>Speed: 30</p><p>+1 AC</p><p>Living Construct - Immune to disease, does not eat or breath, enters inactive state for four hours rather than sleeping - still fully aware. </p><p>Logical - You have advantage on saving throws against illusions, and cannot be frightened except by magic.</p><p>Rigid - You have disadvantage on Insight checks and Wisdom saving throws to avoid being surprised.</p><p></p><p>Class Features</p><p></p><p>Spellcasting - "Drone" doesn't realize that its using magic when it casts spells. Though it derives its power from a magical source, all of its spells manifest as reconfigurations or expulsions from its body, essentially using its own body as a druidic focus.</p><p></p><p>Spell Slots - 1st Level: 2</p><p>Spell Save DC - 12 (8+ Proficiency Bonus + Wis mod)</p><p>Spell Attack - +4 (Proficiency Bonus + Wis mod)</p><p>Ritual Casting</p><p></p><p>Spells Prepared</p><p></p><p>(Wisdom modifier + Druid Level = 3)</p><p></p><p>Cure Light Wounds - Manifests as spraying a chemical mixture on wounds that acts as a healing accelerant.</p><p></p><p>Speak with Animals - Manifests as mimicry, similar to its regular method of communicating (mimicking the speech, or at least the words, of others).</p><p></p><p>Thunderwave - Manifests pretty much as the spell, with the drone unleashing an odd, discordant bellow.</p><p></p><p>Cantrips</p><p></p><p>Poison Spray - Manifests almost identically to the spell description, though the source is one of its lubricant tubes, expelling a fine mist of toxic chemicals from its internal systems.</p><p></p><p>Produce Flame - Manifests as ignited lubricants.</p><p></p><p>Proficiencies</p><p></p><p>Armor: Light, medium, shields (no metal)</p><p>Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears</p><p>Tools: Herbalism Kit</p><p>Saves: Intelligence, Wisdom</p><p>Skills: Perception, Survival</p><p>Languages: Common, Modron, Druidic</p><p></p><p>Gear</p><p></p><p>The drone doesn't have any equipment, per se, instead reconfiguring itself as needed. For example, it can change its arms into scimitars or re-arrange its plating to form a shield.[/sblock]</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 6538908, member: 6755061"] [sblock="Drone" - AKA Franken-Modron] [IMG]http://static.comicvine.com/uploads/original/11/117127/3770348-transmutate_facepic.jpg[/IMG] [IMG]http://www.seibertron.com/images/toys/files/35/transmutate015.jpg[/IMG] It has no memory, at all. It only knows enough Common to communicate simple concepts...and yet, there is something more to it. A potential beyond the modrons from which it was spawned. Its creator must have had a higher purpose in mind for it. But what that purpose is or who its creator is is a complete mystery. There is a constant low-level hum and whirring noise that accompanies it where-ever it goes, the sound of its gears and mechanisms at work. The sound only stops when it is inactive. It is humanoid in shape, but looks like it was cobbled together from a variety of discarded objects - its original geometric modron form completely dismantled and its outer casing hacked apart and used as piecemeal "skin" covering its torso and shoulders almost like armor. Its limbs are a mix of internal clockwork gears and pistons and other strangeness and long, flexible fibers that serve as its muscles. Various thin tubes carry vital lubricants to its joints, serving as a sort of circulatory system. Its head is the most bizarre. It has a stylized porcelain mask for a face, unmoving and expressionless, with no skull behind it - its head is almost entirely absent except for the mask, resulting in someone looking at it being able to see through its "eyes" to whatever is behind it. This doesn't impede its ability to see or use its other senses, implying that its brain and sensory "organs" are located in its torso somewhere. There is an empty base at the top of its neck, behind the mask, with unconnected fibers and circulatory tubes, implying that something was supposed to be installed there. The entire being seems oddly gangly, with far too many joints and separating sections, implying that it can reconfigure itself to take other shapes, though it hasn't figured out how to do that just yet. It can, however, rearrange its arms to form scimitar-like blades which it uses to defend itself. Race: Reconstructed Modron (using Warforged stats) Class: Druid Background: None Alignment: N Str: 18 (+1 from race) +4 Dex: 14 +2 Con: 15 (+1 from race) +2 Int: 7 -2 Wis: 15 +2 Cha: 10 +0 HP: 10 HD: 1d8 AC: 13 (+1 from race, +2 from Dex); 15 with shield Proficiency Bonus: +2 Racial Traits Size: Medium Speed: 30 +1 AC Living Construct - Immune to disease, does not eat or breath, enters inactive state for four hours rather than sleeping - still fully aware. Logical - You have advantage on saving throws against illusions, and cannot be frightened except by magic. Rigid - You have disadvantage on Insight checks and Wisdom saving throws to avoid being surprised. Class Features Spellcasting - "Drone" doesn't realize that its using magic when it casts spells. Though it derives its power from a magical source, all of its spells manifest as reconfigurations or expulsions from its body, essentially using its own body as a druidic focus. Spell Slots - 1st Level: 2 Spell Save DC - 12 (8+ Proficiency Bonus + Wis mod) Spell Attack - +4 (Proficiency Bonus + Wis mod) Ritual Casting Spells Prepared (Wisdom modifier + Druid Level = 3) Cure Light Wounds - Manifests as spraying a chemical mixture on wounds that acts as a healing accelerant. Speak with Animals - Manifests as mimicry, similar to its regular method of communicating (mimicking the speech, or at least the words, of others). Thunderwave - Manifests pretty much as the spell, with the drone unleashing an odd, discordant bellow. Cantrips Poison Spray - Manifests almost identically to the spell description, though the source is one of its lubricant tubes, expelling a fine mist of toxic chemicals from its internal systems. Produce Flame - Manifests as ignited lubricants. Proficiencies Armor: Light, medium, shields (no metal) Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism Kit Saves: Intelligence, Wisdom Skills: Perception, Survival Languages: Common, Modron, Druidic Gear The drone doesn't have any equipment, per se, instead reconfiguring itself as needed. For example, it can change its arms into scimitars or re-arrange its plating to form a shield.[/sblock] [/QUOTE]
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[D&D 5e] Planescape - In Through the Out Door [Rogues Gallery]
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