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[D&D 5e] Planescape - In Through the Out Door
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<blockquote data-quote="Unsung" data-source="post: 6554146" data-attributes="member: 6781406"><p>The streets are crowded, as they so often are, at the crossing where Bleaker turned into Barmy. The cracked arches of the Shattered Temple rise above the rooftops. The smokestacks of the Great Foundry turn the overhanging smog from gray to yellow and black, shot through with momentary columns of red flame. The Ditch, the city's single largest body of water, laps out of the rusty metal grates, leaving a shiny film on the cobblestones.</p><p></p><p>Here the Hive empties into the Lower Ward, and a large contingent of Harmonium guards-- all alike, in their distinctive red armour shells-- stands ready to push back the undesirables.</p><p></p><p>To the best of his knowledge-- always assuming that the dabus's repairs hadn't rearranged the streets out of all recognition-- Eurid could think of at least three options for where to lead the party in easy walking distance. Four, if he were to count the Styx Oarsman.</p><p></p><p>...which he surely wouldn't, so never mind.</p><p></p><p><strong>The Speckled Rat</strong> isn't far, with its cheap, watery ale and indifference freely had; a quiet place for folk who kept to themselves. And there would be Dustmen there...albeit Dustmen of the stripe to strongarm blackout-drunk down-and-outs into signing Dead Contracts that they wouldn't remember come the morning.</p><p></p><p>Nearer to the Foundry is (are?) <strong>The Jilted Planes</strong>. Lesser known, attached to a boarding house, Eurid only knew of it by reputation, and had never been there. The only reason it even occurs to him was because the landlord was said to have a fondness for fellow primes.</p><p></p><p>First to come to mind but farthest away, <strong>The White Casket</strong> is Dustman-owned, but it's all the way across the ward, a longer walk than the Gathering Dust Bar. But then that's a walk through the Lower Ward, and that had to be safer than the Hive.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6554146, member: 6781406"] The streets are crowded, as they so often are, at the crossing where Bleaker turned into Barmy. The cracked arches of the Shattered Temple rise above the rooftops. The smokestacks of the Great Foundry turn the overhanging smog from gray to yellow and black, shot through with momentary columns of red flame. The Ditch, the city's single largest body of water, laps out of the rusty metal grates, leaving a shiny film on the cobblestones. Here the Hive empties into the Lower Ward, and a large contingent of Harmonium guards-- all alike, in their distinctive red armour shells-- stands ready to push back the undesirables. To the best of his knowledge-- always assuming that the dabus's repairs hadn't rearranged the streets out of all recognition-- Eurid could think of at least three options for where to lead the party in easy walking distance. Four, if he were to count the Styx Oarsman. ...which he surely wouldn't, so never mind. [B]The Speckled Rat[/B] isn't far, with its cheap, watery ale and indifference freely had; a quiet place for folk who kept to themselves. And there would be Dustmen there...albeit Dustmen of the stripe to strongarm blackout-drunk down-and-outs into signing Dead Contracts that they wouldn't remember come the morning. Nearer to the Foundry is (are?) [B]The Jilted Planes[/B]. Lesser known, attached to a boarding house, Eurid only knew of it by reputation, and had never been there. The only reason it even occurs to him was because the landlord was said to have a fondness for fellow primes. First to come to mind but farthest away, [B]The White Casket[/B] is Dustman-owned, but it's all the way across the ward, a longer walk than the Gathering Dust Bar. But then that's a walk through the Lower Ward, and that had to be safer than the Hive. [/QUOTE]
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