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[D&D 5e] Planescape - In Through the Out Door
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<blockquote data-quote="Unsung" data-source="post: 6601797" data-attributes="member: 6781406"><p>[sblock=Oz]Arcana DC 20- The thing is a dergholoth-- nothing more and nothing less than a living tank. Among the mercenary yugoloths, the lower ranks are only transmuted into the dim-witted, nearly bestial dergholoth morph as a punishment detail. They are immensely strong, with a dense leathery carapace, but by design they are the expendable shock troops of the yugoloth armies, fresh meat for the grinder of the Blood War.</p><p></p><p>As a native of the Feywild, there is little that can be more loathsome than the barrenness of Gehenna, or the bleakness of Hades. Devils are to subjugation what demons are to depravity, but horrible as those might be, at least they hold a modicum of purpose, of passion. The evil of yugoloths is the evil of indifference, of empty hatred and blank despair, cold cash and heavy industry, of the petri dish and the punchclock and the swarm.</p><p></p><p>...Dergholoths are tough, but among the lesser of the yugoloths. Like any fiend, it can teleport itself to anywhere it can see or anywhere it has been before-- taking into account some difficulties across planar boundaries. It can attack multiple times per round, and will rend to pieces anything that it manages to grab a hold of. Its head can turn 360 degrees, meaning it can't be flanked, but the worst thing they can supposedly do is generate a horrendous clattering sound with its mandibles, which can utterly destroy the mind of any intelligent creature within range (30 feet)-- the equivalent of a <em>feeblemind </em>spell. Recovery can take weeks. Assuming those so afflicted recover at all.</p><p></p><p>Fortunately they can only do this so often each day (2/day).[/sblock]</p><p></p><p>[ooc]Dergholoth, attempting to resist Oz's <em>dissonant whispers</em> - Wisdom save DC 13, [roll0][/ooc]</p></blockquote><p></p>
[QUOTE="Unsung, post: 6601797, member: 6781406"] [sblock=Oz]Arcana DC 20- The thing is a dergholoth-- nothing more and nothing less than a living tank. Among the mercenary yugoloths, the lower ranks are only transmuted into the dim-witted, nearly bestial dergholoth morph as a punishment detail. They are immensely strong, with a dense leathery carapace, but by design they are the expendable shock troops of the yugoloth armies, fresh meat for the grinder of the Blood War. As a native of the Feywild, there is little that can be more loathsome than the barrenness of Gehenna, or the bleakness of Hades. Devils are to subjugation what demons are to depravity, but horrible as those might be, at least they hold a modicum of purpose, of passion. The evil of yugoloths is the evil of indifference, of empty hatred and blank despair, cold cash and heavy industry, of the petri dish and the punchclock and the swarm. ...Dergholoths are tough, but among the lesser of the yugoloths. Like any fiend, it can teleport itself to anywhere it can see or anywhere it has been before-- taking into account some difficulties across planar boundaries. It can attack multiple times per round, and will rend to pieces anything that it manages to grab a hold of. Its head can turn 360 degrees, meaning it can't be flanked, but the worst thing they can supposedly do is generate a horrendous clattering sound with its mandibles, which can utterly destroy the mind of any intelligent creature within range (30 feet)-- the equivalent of a [I]feeblemind [/I]spell. Recovery can take weeks. Assuming those so afflicted recover at all. Fortunately they can only do this so often each day (2/day).[/sblock] [ooc]Dergholoth, attempting to resist Oz's [I]dissonant whispers[/I] - Wisdom save DC 13, [roll0][/ooc] [/QUOTE]
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