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[D&D 5e] Planescape - In Through the Out Door
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<blockquote data-quote="Unsung" data-source="post: 6623547" data-attributes="member: 6781406"><p>The creature's not-inconsiderable bulk works against it as the party gangs up on it. It rolls across the floor, trying and largely failing to avoid the many blows raining down on top of it; only its innate toughness spares it. Somewhere at the back of its furiously working mouthparts, it spits a series of escalating curses in what sounds disturbingly like a damp, guttural, but somehow almost <em>human</em> voice.</p><p></p><p>The air around it distends again, and just like that, it's gone-- only to reappear with a soft noise like bending sheet metal some distance down the hall, backed into the corner.</p><p></p><p>It lands on its horny feet. Tiny embers of hate seem to burn in its insect eyes as it hunkers down, leaning on its pike, and deeply, audibly takes in a breath.</p><p></p><p>[sblock=Oz, Shandrizar]</p><p>Travelers, take heed:</p><p></p><p>A mezzoloth is capable of breathing out a noxious fume which will fill the hall with poison. This would be the equivalent of a <em>cloudkill</em> spell cast by a 5th level spellcaster, with a DC 11 Constitution saving throw. I'm going to rule that its range is reduced to 20 feet, however.</p><p></p><p>Having already used its action to retreat from melee via Teleport, it is likely going to use this ability on its next turn. Be warned.</p><p>[/sblock]</p><p></p><p>[ooc]Hallway mezzoloth: Action - Teleport down the hall away from the party, about 20 feet from those who were in melee with it. It stands up as part of its action.[/ooc]</p></blockquote><p></p>
[QUOTE="Unsung, post: 6623547, member: 6781406"] The creature's not-inconsiderable bulk works against it as the party gangs up on it. It rolls across the floor, trying and largely failing to avoid the many blows raining down on top of it; only its innate toughness spares it. Somewhere at the back of its furiously working mouthparts, it spits a series of escalating curses in what sounds disturbingly like a damp, guttural, but somehow almost [I]human[/I] voice. The air around it distends again, and just like that, it's gone-- only to reappear with a soft noise like bending sheet metal some distance down the hall, backed into the corner. It lands on its horny feet. Tiny embers of hate seem to burn in its insect eyes as it hunkers down, leaning on its pike, and deeply, audibly takes in a breath. [sblock=Oz, Shandrizar] Travelers, take heed: A mezzoloth is capable of breathing out a noxious fume which will fill the hall with poison. This would be the equivalent of a [I]cloudkill[/I] spell cast by a 5th level spellcaster, with a DC 11 Constitution saving throw. I'm going to rule that its range is reduced to 20 feet, however. Having already used its action to retreat from melee via Teleport, it is likely going to use this ability on its next turn. Be warned. [/sblock] [ooc]Hallway mezzoloth: Action - Teleport down the hall away from the party, about 20 feet from those who were in melee with it. It stands up as part of its action.[/ooc] [/QUOTE]
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