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[D&D 5e] Planescape - In Through the Out Door
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<blockquote data-quote="Unsung" data-source="post: 6623594" data-attributes="member: 6781406"><p>[ooc]To clear one thing up, the mezzoloth hasn't used that 'spell' this turn, so you don't need to make a save yet. Teleporting requires the creature's action, so it couldn't teleport away and attack at the same time. He is telegraphing his <em>next</em> attack, though, and Oz and Shandrizar, as the most experienced planar characters, would know something of what these things can do.</p><p></p><p>I can see that being a little confusing, but he *hasn't* created that vapor yet. Basically, I wanted to offer up the party <em>some</em> warning, since this is actually a fairly powerful monster for a party of level 1-5 characters to go up against. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As for the two Torch refugees, the mezzoloth is further away than they are. They were pretty much directly on the other side of the 'loth, and they didn't get the chance to move last turn because of the <em>grease</em>. I'm holding onto their turn for now-- they could move now, but for the moment they're between you and the fiend.[/ooc]</p></blockquote><p></p>
[QUOTE="Unsung, post: 6623594, member: 6781406"] [ooc]To clear one thing up, the mezzoloth hasn't used that 'spell' this turn, so you don't need to make a save yet. Teleporting requires the creature's action, so it couldn't teleport away and attack at the same time. He is telegraphing his [I]next[/I] attack, though, and Oz and Shandrizar, as the most experienced planar characters, would know something of what these things can do. I can see that being a little confusing, but he *hasn't* created that vapor yet. Basically, I wanted to offer up the party [I]some[/I] warning, since this is actually a fairly powerful monster for a party of level 1-5 characters to go up against. ;) As for the two Torch refugees, the mezzoloth is further away than they are. They were pretty much directly on the other side of the 'loth, and they didn't get the chance to move last turn because of the [I]grease[/I]. I'm holding onto their turn for now-- they could move now, but for the moment they're between you and the fiend.[/ooc] [/QUOTE]
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