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D&D 5e suggestions for two beginner children and a first time DM dad?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8354911" data-attributes="member: 11760"><p>Hi! I just did this a few years ago. I now have a 14 and an 8 year old who play regularly. Your kids are the perfect age for this and 5E is significantly easier to teach than 1E, since it runs on a unified resolution system (d20 + stat bonus + proficiency vs target number) instead of the 10,000 subsystems that 1E used.</p><p></p><p>My recommendations: Get the starter set and run them through the first portion of Lost Mines of Phandelver, which is a fantastic adventure for newbies. Plan to play through the end of the goblin cave. It's a straightforward adventure -- rescue a person from goblin bandits -- with a mix of combat and puzzles and peril that imagination will see them through.</p><p></p><p>Have them play a player character each, but flesh out the party with sidekicks. I built a whole squad of sidekicks that cover all the big archetypes -- I have a fatalistic dwarf warrior, a snooty elf archer, a devout human cleric and an absent-minded wizard; no rogues since both of my kids play rogues -- and bring in the ones needed to flesh out the game. If you haven't seen them yet, the sidekick rules are either in the Essentials boxed set (the PDF of the rules is on the WotC site) or in Tasha's Cauldron of Everything.</p><p></p><p>The DMs Guild is a website full of semi-pro D&D PDFs and there are a ton of kid-friendly adventures there, many of them suitable for smaller parties.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8354911, member: 11760"] Hi! I just did this a few years ago. I now have a 14 and an 8 year old who play regularly. Your kids are the perfect age for this and 5E is significantly easier to teach than 1E, since it runs on a unified resolution system (d20 + stat bonus + proficiency vs target number) instead of the 10,000 subsystems that 1E used. My recommendations: Get the starter set and run them through the first portion of Lost Mines of Phandelver, which is a fantastic adventure for newbies. Plan to play through the end of the goblin cave. It's a straightforward adventure -- rescue a person from goblin bandits -- with a mix of combat and puzzles and peril that imagination will see them through. Have them play a player character each, but flesh out the party with sidekicks. I built a whole squad of sidekicks that cover all the big archetypes -- I have a fatalistic dwarf warrior, a snooty elf archer, a devout human cleric and an absent-minded wizard; no rogues since both of my kids play rogues -- and bring in the ones needed to flesh out the game. If you haven't seen them yet, the sidekick rules are either in the Essentials boxed set (the PDF of the rules is on the WotC site) or in Tasha's Cauldron of Everything. The DMs Guild is a website full of semi-pro D&D PDFs and there are a ton of kid-friendly adventures there, many of them suitable for smaller parties. [/QUOTE]
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D&D 5e suggestions for two beginner children and a first time DM dad?
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