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D&D 5e suggestions for two beginner children and a first time DM dad?
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<blockquote data-quote="Mort" data-source="post: 8354913" data-attributes="member: 762"><p>When my son wanted to play (10 years old) I DM'd with him and my wife (who prefers G rated and also wanted 1 hour chunks).</p><p></p><p>1. I'd suggest 1 character each. It's pretty hard for kids to concentrate on 1 character - 2 is too much.</p><p>2. Simple linear adventures to start (They are perfect for kids, take little time and most importantly can be thought up in minutes):</p><p> Goblins have loot - we want to sneak in and get the loot;</p><p> They need to bury a cursed item on consecrated property, complications and fun ensues (Sounds silly but this was a big hit as it was utterly relatable but allowed the introduction of fun complications etc.);</p><p>3. I initially toned down the hack n slash but kids are a bloodthirsty bunch, frankly it wasn't necessary;</p><p>4. When I didn't want to think up my own stuff - I dug out my old city of greyhawk boxed set. Comes with like 50 adventure cards that were super easy to "kidify." You can pick up a copy on DMSGuild for under $10 bucks! Or go to ebay and pay (a lot) more for the physical product.</p><p>5. Also, just simply browse DMSGuild for kid friendly stuff (I see people already recommended that above), there's plenty of it.</p><p>6. I like the sidekicks idea, simplified NPCs that can fill gaps - this is a good idea if you run something published like lost mines of Phandelver (also a decent idea for kids).</p></blockquote><p></p>
[QUOTE="Mort, post: 8354913, member: 762"] When my son wanted to play (10 years old) I DM'd with him and my wife (who prefers G rated and also wanted 1 hour chunks). 1. I'd suggest 1 character each. It's pretty hard for kids to concentrate on 1 character - 2 is too much. 2. Simple linear adventures to start (They are perfect for kids, take little time and most importantly can be thought up in minutes): Goblins have loot - we want to sneak in and get the loot; They need to bury a cursed item on consecrated property, complications and fun ensues (Sounds silly but this was a big hit as it was utterly relatable but allowed the introduction of fun complications etc.); 3. I initially toned down the hack n slash but kids are a bloodthirsty bunch, frankly it wasn't necessary; 4. When I didn't want to think up my own stuff - I dug out my old city of greyhawk boxed set. Comes with like 50 adventure cards that were super easy to "kidify." You can pick up a copy on DMSGuild for under $10 bucks! Or go to ebay and pay (a lot) more for the physical product. 5. Also, just simply browse DMSGuild for kid friendly stuff (I see people already recommended that above), there's plenty of it. 6. I like the sidekicks idea, simplified NPCs that can fill gaps - this is a good idea if you run something published like lost mines of Phandelver (also a decent idea for kids). [/QUOTE]
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