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D&D 5th Edition Dungeon Master's Guide
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<blockquote data-quote="Fabio Andrea Rossi" data-source="post: 6450862" data-attributes="member: 67378"><p><strong>4 out of 5 rating for D&D 5th Edition Dungeon Master's Guide</strong></p><p></p><p>Yes, I got it, I'm a lucky man. And here what I think: the 5th edition DMG is a masterpiece and keeps up the very good quality of the Player’s Handbook and Monster Manual. It goes on with the new edition philosophy of going back to the earlier spirit of D&D capitalizing on the experiences of its previous editions.The book offers high product value, it’s choke full of valuable advice on how to create and run campaigns and adventures, it has more magic items that you could hope and it includes lots of the promised “rules modules”. My only complaint about it is a certain overabundance of tables to determine…well, everything. While these are often quite useful, there are really lots of them, perhaps more than needed. I mean, with all that valuable content, I would have liked more modules and less tables.That said, with over 70 pages of illustrated magic items, tons of rules options an insight on how to build a full fledged campaign (including planar details) the new DMG really brings the old magic back to full circle. The king is back, all hail the king!</p></blockquote><p></p>
[QUOTE="Fabio Andrea Rossi, post: 6450862, member: 67378"] [b]4 out of 5 rating for D&D 5th Edition Dungeon Master's Guide[/b] Yes, I got it, I'm a lucky man. And here what I think: the 5th edition DMG is a masterpiece and keeps up the very good quality of the Player’s Handbook and Monster Manual. It goes on with the new edition philosophy of going back to the earlier spirit of D&D capitalizing on the experiences of its previous editions.The book offers high product value, it’s choke full of valuable advice on how to create and run campaigns and adventures, it has more magic items that you could hope and it includes lots of the promised “rules modules”. My only complaint about it is a certain overabundance of tables to determine…well, everything. While these are often quite useful, there are really lots of them, perhaps more than needed. I mean, with all that valuable content, I would have liked more modules and less tables.That said, with over 70 pages of illustrated magic items, tons of rules options an insight on how to build a full fledged campaign (including planar details) the new DMG really brings the old magic back to full circle. The king is back, all hail the king! [/QUOTE]
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