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D&D 5th Edition Dungeon Master's Guide
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<blockquote data-quote="Cadriel" data-source="post: 6453232" data-attributes="member: 4295"><p><strong>5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide</strong></p><p></p><p>I've perused all of the 5e Dungeon Master's Guide, and it is everything I hoped it would be and more. What jumps out about this book is that it is full of game-useful content. As an OSR gamer who loves the 1e Dungeon Master's Guide, this is a book that challenges it on the sheer number of tables for generating game detail on the fly, and comes out ahead. Fans of Gygax's masterpiece will be amused by things like the forms of government, the potion miscibility table, and the carousing table. Even when a section seems like it might be a bit rote, things like the tables for customizing magic items pop out at you. Any area of the game where you might need inspiration, this is a book that will have something. It is a tour de force, and a book that you will want at your side in every stage - from designing a world, to crafting an adventure, to running a game. The section on NPC design is only 9 pages long, but it's solid gold and easily the centerpiece of the DMG. For the first time since 1e, this is a Dungeon Master's Guide that you should have at your table even if you are running another edition, or another game entirely.</p></blockquote><p></p>
[QUOTE="Cadriel, post: 6453232, member: 4295"] [b]5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide[/b] I've perused all of the 5e Dungeon Master's Guide, and it is everything I hoped it would be and more. What jumps out about this book is that it is full of game-useful content. As an OSR gamer who loves the 1e Dungeon Master's Guide, this is a book that challenges it on the sheer number of tables for generating game detail on the fly, and comes out ahead. Fans of Gygax's masterpiece will be amused by things like the forms of government, the potion miscibility table, and the carousing table. Even when a section seems like it might be a bit rote, things like the tables for customizing magic items pop out at you. Any area of the game where you might need inspiration, this is a book that will have something. It is a tour de force, and a book that you will want at your side in every stage - from designing a world, to crafting an adventure, to running a game. The section on NPC design is only 9 pages long, but it's solid gold and easily the centerpiece of the DMG. For the first time since 1e, this is a Dungeon Master's Guide that you should have at your table even if you are running another edition, or another game entirely. [/QUOTE]
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